Virtual and Augmented Reality

Virtual reality is all about the creation of a virtual world that users can interact with. This virtual world should be designed in such a way that users would find it difficult to tell the difference from what is real and what is not. Augmented reality is the blending of virtual reality and real life, as developers can create images within applications that blend in with contents in the real world. As it stands, augmented reality is ahead of virtual reality, as there are several products already on the market. We are witnessing the rise of hardware devices from Google in the form of Virtual Glass, and also plans from Microsoft to launch something similar with its $150 million purchase for wearable computing assets.

  • Multi-camera coding and streaming
  • 3D video coding
  • Image-based rendering for virtual/augmented environments
  • Virtual/augmented reality user interface design and evaluation
  • Haptic interfaces for virtual/augmented reality
  • Virtual-world design and authoring tools
  • 3D sound rendering in virtual/augmented environments
  • Multi-viewpoint stereo for group telepresence
  • Automated group telepresence capture and control
  • Distributed multi-user virtual/augmented reality systems
  • Real-time bandwidth adaptation for VR and telepresence.
  • Innovative VR and telepresence applications
  • Quality of experience models and evaluation for VR and telepresence

Related Conference of Virtual and Augmented Reality

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