Call for Abstract

2nd International Conference and Expo on Computer Graphics & Animation, will be organized around the theme “Stylizing Design & Animation, Bringing Innovations to the Graphic World”

Computer Graphics 2015 is comprised of 11 tracks and 124 sessions designed to offer comprehensive sessions that address current issues in Computer Graphics 2015.

Submit your abstract to any of the mentioned tracks. All related abstracts are accepted.

Register now for the conference by choosing an appropriate package suitable to you.

Though most people think of animation as being used primarily for entertainment in movies, TV shows, and video games, it has many other uses. It's commonly used in educational videos and advertisements both on TV and on the Internet, and the various animation softwares in market can also be used in the process of research and development to create simulations of how a machine or process would work.

  • Track 1-1Facial animation
  • Track 1-2Image based Animation
  • Track 1-3Behavioral Animation
  • Track 1-4Artificial Life
  • Track 1-5Deformation
  • Track 1-6Knowledge-based Animation
  • Track 1-7Motion imaging and capture
  • Track 1-8Mathematical methods for animation
  • Track 1-9Haptics
  • Track 1-10Interactive control of animation
  • Track 1-11Animatronics
  • Track 1-12Stylized animation
  • Track 1-13Visual effects
  • Track 1-14Physics based Animation
Rendering refers to the process of building output files from computer animations. Rendering research and development has been largely motivated by finding ways to simulate these efficiently. Some relate directly to particular algorithms and techniques, while others are produced together: shading, texture mapping, shadows, reflections, transparency, photorealistic rendering, non-photorealistic rendering, etc.
  • Track 2-1Global illumination
  • Track 2-2Real-time and offline rendering
  • Track 2-3Realistic and non-photorealistic Rendering
  • Track 2-4Mathematical techniques for image synthesis
  • Track 2-5Architectures for rendering
  • Track 2-6Audio/sound rendering
  • Track 2-7Monte-Carlo and Finite Element Techniques
  • Track 2-8Rendering Algorithms and Systems
  • Track 2-9Ray Tracing
  • Track 2-10Image-based Rendering
  • Track 2-11Parallel Rendering
Simulations are abstractions of reality. It is defined as the process of creating a model of an existing or proposed system (e.g., a project, a business, a mine, a watershed, a forest, the organs in your body) in order to identify and understand those factors which control the system to predict the future behavior of the system. Modelling is the representation of an object or phenomena, which is used by simulation. Modeling and simulation is a leading way that companies are reducing their development time while maintaining or increasing the quality of their products.
  • Track 3-1Solid Modelling
  • Track 3-2Shape modeling, synthesis, and analysis
  • Track 3-3Clothing simulation
  • Track 3-4Human simulation
  • Track 3-5Physically-based modeling and simulation
  • Track 3-6Texture Models
  • Track 3-7Simulation of natural phenomena
  • Track 3-8Sound simulation
  • Track 3-9Modelling of Natural Phenomena
  • Track 3-10Hair Modelling
  • Track 3-11Continuous simulation
  • Track 3-12Geometric Modelling
  • Track 3-13Feature modeling, recognition, understanding
  • Track 3-14Curve, surface, and manifold modeling
  • Track 3-15Graphical Modelling
  • Track 3-16Multi-resolution and heterogeneous modeling
  • Track 3-17Artificial Intelligence Techniques
  • Track 3-18Computational fluid dynamics.
  • Track 3-19Differential inclusions in Modeling and Simulation.
  • Track 3-20Discrete and combined simulation

Image processing is a method to convert an image into digital form and perform some operations on it, in order to get an enhanced image or to extract some useful information from it with the use of various graphics softwares. It plays an increasingly important role in many aspects of our daily life, as well as in a wide variety of disciplines and fields in science and technology, with applications such as television, photography, robotics, remote sensing, medical diagnosis and industrial inspection.

  • Track 4-1Volumetric Imaging
  • Track 4-2Computational Photography
  • Track 4-3Machine/Robot vision
  • Track 4-4Image Denoising
  • Track 4-5Holographic Imaging
  • Track 4-6Digital Photography
  • Track 4-7Color Imaging
  • Track 4-8Digital Video
  • Track 4-9Acoustic Imaging
  • Track 4-10Medical Imaging
  • Track 4-11Image Compression, Manipulation and Retrieval
  • Track 4-12Stereo Vision
  • Track 4-13Remote Sensing
  • Track 4-14Multi-Spectral Imaging
  • Track 4-15Image Acquisition Techniques
  • Track 4-16Software Languages and Tools for Imaging
  • Track 4-17Pattern Recognition
  • Track 4-18Image Segmentation
  • Track 4-19Image Enhancement
Virtual reality is all about the creation of a virtual world that users can interact with. This virtual world should be designed in such a way that users would find it difficult to tell the difference from what is real and what is not. Augmented reality is the blending of virtual reality and real life, as developers can create images within applications that blend in with contents in the real world. As it stands, augmented reality is ahead of virtual reality, as there are several products already on the market. We are witnessing the rise of hardware devices from Google in the form of Virtual Glass, and also plans from Microsoft to launch something similar with its $150 million purchase for wearable computing assets.
  • Track 5-1Multi-camera coding and streaming
  • Track 5-23D video coding
  • Track 5-3Image-based rendering for virtual/augmented environments
  • Track 5-4Virtual/augmented reality user interface design and evaluation
  • Track 5-5Haptic interfaces for virtual/augmented reality
  • Track 5-6Virtual-world design and authoring tools
  • Track 5-73D sound rendering in virtual/augmented environments
  • Track 5-8Multi-viewpoint stereo for group telepresence
  • Track 5-9Automated group telepresence capture and control
  • Track 5-10Distributed multi-user virtual/augmented reality systems
  • Track 5-11Real-time bandwidth adaptation for VR and telepresence.
  • Track 5-12Innovative VR and telepresence applications
  • Track 5-13Quality of experience models and evaluation for VR and telepresence
Human-Computer Interaction (HCI) is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them. A user interface, such as a GUI, is how a human interacts with a computer, and HCI goes beyond designing screens and menus that are easier to use and studies the reasoning behind building specific functionality into computers and the long-term effects that systems will have on humans.
  • Track 6-1Intelligent User Interfaces
  • Track 6-2Interfaces and Agents
  • Track 6-3Speech Recognition
  • Track 6-4Web Designing
  • Track 6-5Collaborative System Design
  • Track 6-6Graphical Interfaces
  • Track 6-7Interface Software and Tools
  • Track 6-8Mobile Interfaces
  • Track 6-9User Requirements
  • Track 6-10Design Techniques
  • Track 6-11E-Learning
  • Track 6-12Applications
Visualization is any technique for creating images, diagrams, or animations to communicate a message. Visualization today has ever-expanding applications in science, education, engineering interactive multimedia, medicine. As a subject in computer science, scientific visualization is the use of interactive, sensory representations, typically visual, of abstract data to reinforce cognition, hypothesis building, and reasoning. Data visualization is a related subcategory of visualization dealing with statistical graphics and geographic or spatial data that is abstracted in schematic form.
  • Track 7-1Real-Time Visual Simulation
  • Track 7-2Visualization and Knowledge Discovery
  • Track 7-3Collaborative Visualization
  • Track 7-4Distributed Visualization
  • Track 7-5Information Visualization
  • Track 7-6Scientific and Mathematical Visualization
  • Track 7-7Visualization Algorithms
  • Track 7-8Visualization of Virtual Objects
  • Track 7-9Visualization Software
Game design is the art of applying design and aesthetics to create a game to facilitate interaction between players for playful, healthful, educational, or simulation purposes. It can be applied both to games and, increasingly, to other interactions, particularly virtual ones. Game development is the software development process by which a video game is produced. The game industry requires innovations, as publishers cannot profit from constant release of repetitive sequels and imitations.
  • Track 8-1Computer programming for Games
  • Track 8-2Mobile Games
  • Track 8-3Independent Games
  • Track 8-4Online Games
  • Track 8-5Video Games
  • Track 8-6Graphics in Computer Games
  • Track 8-7Games for Education and Training
  • Track 8-8Production and Business Management
Computer Graphics covers a variety of topics catering to both computer graphics practitioners & researchers. It may be used in the following areas: Entertainment, Computational biology, Computational physics, Digital art, Graphic design, Infographics, Web design, Education and Training. The use of sound cards to make computers produce sound effect led to other uses of graphics. The graphic capabilities of computers are used in a very large variety of areas like criminology (to recreate faces of victims, assailants etz.,) medical fields (recreating pictures of internal cavities, using signals sent by miniature cameras), recreation of Satellite pictures etc.
  • Track 9-1Computer Aided Designing
  • Track 9-2Education and Training
  • Track 9-3Entertainment
  • Track 9-4Computational biology
  • Track 9-5Computational physics
  • Track 9-6Digital art
  • Track 9-7Graphic design
  • Track 9-8Infographics
  • Track 9-9Web design
  • Track 9-10Virtual Operation and Surgery Simulation
Computer vision (image understanding) is a discipline that studies how to reconstruct, interpret and understand a 3D scene from its 2D images in terms of the properties of the structures present in the scene. Computer vision has become commercialized in the past few years and is being deployed in a wide range of application markets including security and surveillance, automotive, consumer, industrial, medical, and entertainment, to name a few.
  • Track 10-13D and Stereo Vision
  • Track 10-2Facial and Hand Gesture Recognition
  • Track 10-3Texture and Color in Computer Vision
  • Track 10-4Projective Geometry and Computer Vision
  • Track 10-5Physics-based vision and shape-from-X
  • Track 10-6Recognition: detection, categorization, indexing, matching
  • Track 10-7Segmentation, grouping and shape representation
  • Track 10-8Video: events, activities and surveillance
Many developing countries are successfully developing their animation industries which are already contributed to their economic growth. It is noted that these countries have the potentials to become hubs for working international quality animation products due to low labor cost. The future of animation is interactive.