Poster Presentation
Biography
Student of St. Mary’s University
San Antonio, Texas
Abstract
Given the dynamics of business today, sophisticated systems are essential for productivity. It has become commonplace for team collaboration to occur while executing deliverables. Systems that have the capacity to manage these outputs are few. OneSpace provides a fully customizable platform for project-based collaboration needs. OneSpace is ineffective without engaged users and continuous system activity. Therefore, a marketing plan was implemented to identify system features, benefits and goals. The marketing approach included a unified vision for a system logo, innovative website design and a flyer to distribute information. Additionally, business stationary, including letterhead and business card products, were produced to help brand OneSpace. The main purpose of OneSpace is to deliver a web-based platform that supports team collaboration, best-practice sharing, innovation and curriculum access. With these functions in mind, the logo was created mirroring OneSpace implementation. Branding for the company includes renditions of these practices in an aesthetic manner. To highlight collaboration, a table-like shaped figure along with 4 circles representing individuals was used to depict a meeting. To identify with the ability to share best practices, an image was created replicating an icon of an electronic document. A light bulb was included to reflect innovation. Lastly, to illustrate the capacity to access the electronic version of curricula, a book-like figure was created. Each function (image) of the system was grouped together by using a cloud structure to signify that OneSpace is universally accessible and dynamic. The branding of this company and material aims to reflect the intended purpose—to cultivate a collaborative, web-based initiative that supports successful partnerships. The branding is inviting and personable as it relates to mission-driven work. It communicates strength in numbers, a core value to the institution it was developed for. It depicts system workflow and platform capacity. Through a glance of the logo, a clear understanding of functionality is conveyed.
Biography
Student of St. Mary’s University
San Antonio, Texas
Abstract
Deadwoods is a 3D FPS (first-person shooter) and survival horror game, with past and present classics such as Doom and Left 4 Dead as its primary sources of inspiration. It takes place in a small town left in ruins from a zombie outbreak and the eerie woodlands that surround it. The player's mission is to battle through hordes of zombies as he/she looks for enough fuel sources to fill up a jerrycan, which he/she must carry to an escape vehicle in order to survive and ultimately win the game. Deadwoods is a graphics-intensive application built with Unity Technologies' game engine and IDE (integrated development environment). The creation and/or modification of its 2D assets were done with GIMP (GNU image manipulation program) and Unity's UI (user interface) system, and include resources such as: Images for UI backgrounds, sprites for HUD (heads-up display) crosshairs and icons as well as UI buttons and cursors, and textures for 3D objects. The creation and/or modification of its 3D assets were done with Blender and Unity's animation, scene, and terrain systems, and include resources such as: buildings, rocks, trees, vehicles, weapons, and zombies.
Biography
Student of St. Mary’s University
San Antonio, Texas
Abstract
Aliens & Asteroids was created for Game Development class in which we were to learn about different types of games and how they get you to play them, the different types of elements that are essential for making a game fun. My game is meant for any age, because it only requires that you know how to use the mouse, keyboard, and English words. The game was developed in GameMaker 8.1 Lite and runs in a Windows environment. It has been tested in Windows 7 & Vista. The game does teach you a little about the planets in that it may provide some references to the planet you just saved, but it was not the focus. It was put in merely as a reward for the user after they have completed a level sort of like a prize. Each time the user completes a level, a new game that they can play will become activated. Because the main objective of the game is to save the solar system you have to drive all of the bad things (aliens or asteroids) to the edge of the solar system. In the first planet, you will have to defend Mercury against asteroids. Venus will become slightly harder until you get to Earth where the asteroids will become space ships. Each planet after that will get progressively harder until Saturn, which will have those alien ships shooting at you. Then at Uranus there will be aliens & asteroids to defend the planet against. The final stand is at Pluto where you will defend the planet against asteroids and shooting alien ships. When you win you will get an overall congratulation and now are allowed to play any planet game you want. The idea of this project was to create a straight up game. In a way they will be learning about the planets, which each is made to look like the planets in order, but they are rough sketches. Through my presentation I will cover the design of Aliens and Asteroids. I will also cover the behind look of, how Aliens and Asteroids was created using GameMaker. I will also cover the games long-term goals to one-day be a game I can distribute to other people for their pure enjoyment.
Biography
Student of St. Mary’s University
San Antonio, Texas
Abstract
Joystick Games is a video game shop based in Texas that allows customers to buy, sell, and trade classic video games primarily those released in the 1980’s and 1990’s. Customers will also be allowed to buy and sell classic video game consoles such as the Nintendo Entertainment System, Sega Genesis, and Sega Dreamcast among others. An online game store will also be available for customers who wish to buy video games from the comfort of their own home. The mission of the store is to provide gamers with the opportunity of playing classic video games that may not be easy to find in other game stores like Gamestop. This shop can be beneficial for gamers of all ages. New gamers who never had a chance to play video games from past generations and are curious about the games that built the video game industry, can learn a lesson in video game history first-hand. Long-time gamers who are feeling nostalgic or maybe tired of the more “mature†video games of current times can relive the glory days gone by. Our slogan is “Taking Gamers Back to Their Roots.†Joystick Games is focused on being customer-centered. Our purpose is not only to provide customers with a huge selection of quality used video games but also to provide an outstanding customer experience.
Biography
Student of St. Mary’s University
San Antonio, Texas
Abstract
This is a puzzle type game. It was developed using Visual Studio.net and runs on a Windows personal computer. It is commonly known as tic tac toe, but has multiple options for the board size and the types of players, human or computer. The game has an electric circuit mother board design as the background. A USB cable and a DVD drive are the symbols to be filled in the squares. It has two options to choose regarding how a player wants to play the game. The two options presented to the player are “VS Player†and “VS Computerâ€. There are different levels available to play. The basic level is very easy which is 3*3, In 3*3 there are total of 3 squares horizontally in 3 rows and 3 squares vertically in 3 columns. In the same way, there are 4*4(4 squares horizontally in 4 rows of 4 squares vertically in 4 columns also 5*5, 6*6 and 7*7 levels. If the first option is selected i.e., “VS Player†then two players would be playing the game. The next step would be choosing the level of the game among 5 levels from the sizes (3*3 etc). Next arrange their pawns in a row either horizontally, vertically or diagonally. If they fail to arrange in a row then the game is declared as “drawâ€. If a single person is playing the game then the player can choose second option i.e., “VS Computerâ€. So, the second player would be a computer. As the player makes a move, the computer makes another move and blocks the player’s pawn from forming a row. When a player is finally able to complete a row of similar pawns they are declared as "winner". Finally, this is all about arranging similar pawns and forming a row with them horizontally, vertically or diagonally. This game may increase thinking ability and concentration.
Biography
Kehinde Omotosho, is a graphic illustrator, born in Ibadan on July 31st, 1981. He has his first degree and second degree education in animal science. Along the line, he developed a strong zeal for graphic design and illustration because of his in-born draughtsmanship skills from childhood. This eventually made him to undergo for a training program in graphic design and illustration at Nhames Knowledge, an IT Training school. After his training, he starting working for various individuals and organizations as a freelance graphic designer and illustrator. He is presently working as a graphic illustrator in a publishing firm in Nigeria.
Abstract
The Image here represent an epitome of beauty constantly fawned upon, catered to, approached and presented with numerous offers and attention sought by her admirers. This sets up a powerful self image and expectations for the best. No wonder, she is the center for attention and the power of positive thinking is at work as one can see from the graphical representation of the emergence of different color dabs radiating across her body, signifying her unending fragrance of beauty that stimulates the sexual attention of the clustered butterflies (various admirers) hovering around her head as a result of her sexual intelligence. The splattered colors created by the butterflies down her pelvic (torso) typifies the public attention she receives daily from various onlookers, as a result of the strong vigor her sexuality carries, coupled with the emblazoned artistic tattoos on her skin. Furthermore, her skin imprinted with all pattern of intricate tattoos reveals the creative mind behind her prowess. She also maintained a straight face showing her confidence and boldness both in character and expression due to the endless attention she has received over time. Therefore, she cherishes her look and plays them to the hilt. Her beauty is equally protected and covered with a hallmark of endorsement to safeguard her from beauty mismanagement and misuse that could emanate from environmental alteration. By this, her beauty remains untouched and pure to source out for. Her beauty is simply the aplomb and those lucky enough to have it are the equivalence of genetic lottery winners that gain such public attention and affection from their admirers. Similarly, women's beauty can be likened to a flower that periodically blossoms under a good agent of environmental response (breeze and sunlight), which when pollinated by the aid of the fragrance sent to the butterflies, suffices its purpose. More so, beauty is an asset, just like physical prowess, charisma, brains or emotional intelligence. The point with any of these gifts is in the way that is being utilized. Although, psychologists believe that it doesn't define you as a person. But, it is an asset to be used judiciously and meticulously to harness its value. It is just like a small integral part of who you are, but speaks in high volume. In short, outward look of a graphical image speaks in a louder volume than its psychological view when describing a beauty.
Biography
Student of St. Mary’s University
San Antonio, Texas
Abstract
In my computer graphic class, I had to create a company I would like to own one day. I created a Bowling Center. I have been around bowling all my life so I thought it would be fun to make up my own center. What comes to mind when you think of bowling? You may think of a ball or pins. I think of the lane or as I like to call it the alley. I used this image to create my company named Alley Way Bowling Center. Alley Way Bowling Center is a family friendly environment. Customers can come bowl or just enjoy our Mexican restaurant, bar, and game room. Our game room contains an area to play Wii bowling, a popular video game. This bowling center, compared to others will be more engulfed in technology. It contains top of the line equipment and free Wi-Fi throughout the center. Our conference room is full of technology from a smart board to a projector. We have flat screen televisions so they keep up with the customer’s favorite sports. We also want people to have parties, company meetings, or social events at our center. The theme of the center is an alleyway so my website reflects the theme. When I think of an alleyway I think of stone walls, painting on walls, and graffiti. I created my website to show this image. It contains brick wall backgrounds and graffiti text. Some images also appear as a picture painting on a wall. I want to think of an alleyway when they see the site. My web pages contain unique buttons that link to the accompanying web pages. My website is unique and that is what I want people to see when they visit my site because Alley Way Bowling Center is a unique place.
Biography
Student of St. Mary’s University
San Antonio, Texas
Abstract
This presentation discusses a computer based game called Fruits and Vegetables Picture Matching which is an educational game. It’s designed for young children to help improve their concentration through fun matching activities. When a child starts the game, the main screen, as it is shown below, will appear containing five different levels of matching boards as 2x4, 3x4, 4x4, 5x4, and 6x4. Each board will have collection of fruits and vegetables pictures and the user has to match up all of the pairs in order to finish the level. After the kid finishes each level, a congratulate screen will appear to reward them, and give them valuable information about fruits and vegetables as a prize to help kids like eating healthy food. The player can choose any level from the main screen, so s/he doesn’t have to start sequentially. Each time the player matches a pair of tiles, they are eliminated from the grid until it’s cleared. If the pair didn’t match, they will return to the initial state. The collection of fruits and vegetables sorted on each board is randomly scattered. The game is free time and free score, so the child can focus on matching pictures. The game runs on MS-Windows platform and it developed using Microsoft Visual Basic 2010 Express.
Biography
Student of St. Mary’s University
San Antonio, Texas
Abstract
Alghamdi Flowers is a flower shop that carries my last name. This means that there are no limitations in the values and cultures that I believe in when it comes to delving into the business. The exact measurements of principles and belief in quality rather than quantity, together with the intellectually strict adherence to business ethics is the main policy of Alghamdi Flowers. The name embodies not only my belief system, but also that of the family which has enriched and developed a person with a distinct character and a strong belief in the culture of appropriateness, beauty, and the never-ending challenge for the chase of perpetual happiness. Alghamdi Flowers is a website which helps a user view and pay for different types of flowers online. I developed the website in HTML using Visual Studio and used Photoshop to create the logos. For an animation about Alghamdi Flowers, I used Adobe Flash. The purpose of Alghamdi Flowers is to enable people to understand that there is more to flower shops beyond cut flowers, ribbons and twine, but also the concept of sustainability, nurturing, and the power of being responsible – for both clients and customers. The purpose is to enhance people’s vision about what other forms of gifts can be given aside from what is taught in the present materialistic and consumptive world. Giving people a real, potted plant or flowering shrub not only gives the power of authenticity to be revived in the minds of the receivers, but also a lesson in the art of nurturing life.
Biography
Student of St. Mary’s University
San Antonio, Texas
Abstract
Stellar Blocks is another version of the classic Breakout game. Usually, the breakout game has a line of bricks over the top third of the screen. A ball travels across the screen, bouncing off the top and side walls. When a brick is hit, it is destroyed and the ball bounces away. The player loses a chance/life, when the ball touches the bottom of the screen. To avoid this, the player is given a paddle, which can be moved sideways with the given controls. Stellar Blocks is set on the background of a starry sky, the bricks being in the shape of various constellations. Each of the ten levels is named after a well-known constellation. This game is intended to educate students about the various constellations in the night sky. As the bricks of the game are arranged in the shape of a constellation, there is a high likelihood that a player will remember the pattern of that constellation. The complexity of this game is determined by three factors: Ball speed; paddle size; and constellation shape. As the game advances, the ball speed increases, the paddle size decreases and the shape of the constellation becomes more complex. As the ball touches the ground/bottom of the screen, the player loses a life. The paddle is used to bounce the ball to the bricks, preventing it from touching the ground. As the bricks get hit by the ball, they break and disappear. When the player loses all lives/chances, the main menu is shown to either start a new game or to quit. The game is developed using Game Maker Pro 8.0 and the executable file of the game runs on a Windows Operating system.
Biography
Student of St. Mary’s University
San Antonio, Texas
Abstract
A maze is a complex branching puzzle with choices of paths. Laser Maze is a game that utilizes the concept of mazes to help develop logical problem solving skills. The key goal is for the player to work their way through the maze’s complex branches to find the right path to get to the end point. However, this is not just a simple matter of picking different paths. The player cannot simply turn left, right or go straight while trying to solve the maze. Each branch of the maze is locked by a laser puzzle. A branch can consist of an assortment of various path options. The player will have to solve this puzzle in order to open up the alternate paths. The puzzle room will have a single laser reference, and the player will have to use crystals within the room to redirect the laser to a switch to open the door blocking their access to the branch paths. As the laser makes contact with the crystal, the crystal will redirect the laser to come out of the front of the crystal. All crystals within the room will have a limited range or area that the user can move them around. Laser Maze is a game designed to make you think. It will test your ability to solve puzzles using logical problem solving.
Biography
Student of St. Mary’s University
San Antonio, Texas
Abstract
Island Resort is a non-profit resort that will be created to provide families the ultimate, comprehensive experience in our hotel and recreational facilities. Island Resort will be located in South Padre Island (SPI), Texas. Individuals will be able to partake in the resort programs in an economical manner. Our mission is to provide families a five-star experience at two-star price. Island Resort helps make unforgettable memories. The resort pricing strategy ensures fairness and equity for people who want to spend a nice vacation but they don't have resources for traditional high-quality resorts. Island Resort believes in values that improve customers’ satisfaction and service improving knowledge sharing, environment protection, and customers’ lives. To support the Island Resort organization, some business materials have made such as a business card, stationary, and brochure. The Island Resort website was designed with Dreamweaver, and the website content gives customers a clear and simple idea about the resort programs which are scuba diving program, swimming lessons program, bike rental program, and kids club which all have a specialized logo. The website contains external links for other island’s attractions and activities. Island Resort home page shows the main logo designed by Photoshop that has palm trees in the center to remind people of the clear sky and warm sands. A circular logo was used as it is an effective shape that is used widely and commonly in organizations’ logos. The logo color is green (aqua), the color of nature, which significants freshness and safety. Each resort’s program has its own logo designed by Photoshop too. Furthermore, visual representation is a powerful aid in today's industry, so a 10 seconds Flash animation was created to express the brand and emphasize the main logo.
Biography
Student of St. Mary’s University
San Antonio, Texas
Abstract
NOVA launched by the Vemula Vamsi Krishna Group of Hyderabad in September 2004, is a brick and mortar shop that has been online for as long as India’s first fully functional e-commerce site for exclusive Indian artifacts, handlooms and ethnic textiles. It showcases the rich Indian tradition, culture and history, and provides us with the essence of superior Indian skills in the area of arts and crafts, handlooms & textiles. The sarees at NOVA are quite famous and stylish. For men one can find large collections of clothing like denim, shirts, Bermuda’s, trousers, Polo t-shirts, track suit and pants. There is also a kid’s collection. NOVA logo designed as butterfly, since butterfly has multicolor, beautiful and attractive. NOVA has multicolor clothes, beautiful jewelry and attractive woodcrafts. So, Butterfly perfectly suits to NOVA textiles’ logo. For expanding the business, NOVA designed the visiting card and brochure with a GIF tool, animation file with Flash and Coral Draw Graphics X6 for advertising. Online shopping is a form of electronic commerce which allows customers to directly buy goods from NOVA over the Internet. This site will let customer’s view and order products online from any part of the world. The site sells different types of textiles, jewelry and woodcrafts. The user-friendly design helps the users in accomplishing their tasks with ease. Attempts have been made to keep the design simple and understandable. The screens were designed in PHP and the business logic was written in Asp.net.
Biography
Student of St. Mary’s University
San Antonio, Texas
Abstract
This game is called the Wrong Way Car Game. It is a single player game that was developed in runs with swift car. And a player moves a car on the road to avoid cars and other obstacles. In this game we have swift car. This game has five levels. If the player wants to win the game, the player has to complete all the five levels. The player can complete the first level after scoring 100 points. Each level will be completed by multiple of 100 times. A player can complete the game at 1500 points. On some levels, there are ways to get bonus points. The player gets 10 points the player's car passes another car. In this game, the speed of the swift car will increase in every level. There are yellow colored taxi cars and jeeps that will be coming in the opposite direction as obstacles. As a player progresses through the levels, the player's car will change the color in every level of the game. By playing this game, it increases the player's concentration. It is an interesting game and easy to play. If the player car hits another car, then the game will be over. The user can exit the game at any level of play.
Biography
Student of St. Mary’s University
San Antonio, Texas
Abstract
Killanoph Productions is a fictional anime company headquartered in San Antonio, Texas that provides the United States with the art form known as Anime. Not only do we dub already produced Japanese anime to English, we also license and produce anime based off of Japanese manga, American comics, and the creative minds of our writers here at Killanoph Productions. Not only do we dub Japanese anime into English, but we also take Japanese manga and American comics and create anime based off them. Also, we have our own writers that take influences from Japanese and American anime and combine them to form our own anime shows. These shows are the product of the Japanese and American cultures of anime. This process is what sets us apart from our competition. Killanoph Production’s mission is to provide customers with high quality anime, to create high quality anime in an orderly and timely fashion, to inspire happiness and acceptance, and to create a world in which anime is an accepted art form. Our overall goal is to increase the popularity and promote the acceptance and appreciation of the anime art form in the United States of America. We want to witness a world where the anime art form is accepted as art and not looked down upon as childish. Towards the creation of this company, a website was developed along with business cards, a letter head, a brochure, three company logos, a 2-D animated logo and a 3-D animated logo. Below is the last frame of the 2-D animation logo for Killanoph Productions.
Biography
Sandro do Canto has recently concluded his degree in Systems engineering and computer science - Multimedia Interactive Technologies, at the Jean Piaget University of Cape Verde. He participated in the 9th International Conference of Information Systems and Technologies that took place in Barcelona, Spain. He was responsible for designing the Cape Verdean Immigrant Guide organized by the IOM (International Organization for Migration) in 2013. His research interests include 3D models, animation and graphic design as well as Human-computer interaction, especially usability and accessibility.
Abstract
Cape Verde is often referred to as an example in Africa, as far as electronic governance and Information technology and communication. However, given the importance of usability in information systems, websites, web applications and in general all the technological solutions, it turns out how important it is to understand the level of usability of Cape Verdean governmental websites. This article analyzes the main aspects related to usability and studies a specific case of usability of Cape Verdean governmental websites. The article presents usability analysis of 10 Cape Verde government websites, which in our own view are considered most representative. The selection of the websites was made according to their nature and importance. Furthermore, the analysis has been done taking into consideration methods like Focus Groups (involved users to do a usability test) and a Checklist assessment (involved users to fill the list that evaluates the sites in terms of navigation, visual appearance, content, feedback and overall assessment). Among selected 50 users, 5 users were recruited for each site, to share their experience and report fully the problems encountered regarding the navigation process of the websites, as well as in the checklist evaluation. The users involved came from diverse backgrounds (students, professors and state employers). The outcomes from our study show: absence of the navigation map on the sites, particularly with 64% of the surveyed users, difficulties in achieving complete tasks requested and certain difficulties in identifying location information (PATH), from 38% of the surveyed users.
Biography
Student of St. Mary’s University
San Antonio, Texas
Abstract
I love being surrounded by pets. In my home back in India I have had about 14 different species of animals as pets, so I would like to use my area of interest and use it to document my idea on a brand I would own if I could, obviously a pet store. Using animals to make logos would make it more interesting. Having had so many pets throughout my life, I have gone through the difficulty of finding the perfect pet. It can be arduous. The brand name is intended to live up to international standards, which still do not exist in India when it comes to buying pets. I hate cruelty towards animals and pets and pet stores in India are not properly maintained, the animals are not healthy, the conditions in which they are housed are stale and stinky, there is no hygiene in the stores, the food and water given to them are not replaced time to time and most importantly local dealers who sell pets do not bare the expense of keeping the pet inoculated at all. Neither is anti-rabies shots administered to dogs. These are all the conditions I have seen growing up and have seen in almost every store in my city. I have designed and developed a website for interested pet lovers to browse through what we have to offer. We have categorized the pets, and will have it maintained by updating the newest pictures of the animals as they grow with age and weight. The store will only sell animals that have been regularly checked by a certified vet. All the dogs and cats will be periodically vaccinated. The store will follow sanitary standards and to keep it neat and clean for a healthy environment to house healthy and play full pets.
Biography
Abstract
In this modern world, it is very important for the traditional graphic designers to have the skills and experience, using computing and software program to complement and meet the outcomes of the constant change of media and technology. Rapid production from computer allows many designers to explore multiple ideas quickly with more detailed design than what could be achieving by traditional hand-rendering or paste-up on paper, moving the designer through the creative process more quickly to a certain level. The study examined the impact and challenges of digital devices on contemporary graphic design considering the introduction of computer and design software and how it has changed the orientation of the up-coming graphic designers in Enugu Art Schools (Institute of Management and Technology - IMT and its offshoot, Enugu State College of Education (Technical), Enugu -ESCET) over a period of time. The study went further and addressed the question on exclusion of traditional symbols in digital software clipart. And finally, it considered the advantages and disadvantages of digital devices in Enugu Art Schools.
Biography
Student of St. Mary’s University
San Antonio, Texas
Abstract
The purpose of this study was to develop Math Snake and Ladder as game to teach math to kids (students) or kids between 5-10. This game was developed with C#, 3D Studio and Photoshop, and runs on PC (XP, Win7, Win8). The game used question inside circles and the user has to answer correctly to move to next levels. The game is a set of four themes called Green Land, Snow Day, Desert and Ocean. The result of this game is suitable for learning simple level of math for kids since it involves physical movement and group work. The kids also learn some new challenges with playing with others kids through this game. The Math Snakes and Ladders teach the basic information about math with actions. When the kid starts this game, the main screen will appear containing three different options to start play (One player, Player vs. CPU, and Player1 vs. Player2). This simple classification would give the kid basic options to play a simple game with interesting math questions. When the kid clicks on Roll the Dies the Happy face in the game will generate simple math questions, and the kid will answer fast to keep moving up fast until win the game. The purpose of this game is to make sure that the kids have some fun with knowledge of simple math.