Juan Carlos Torres is a recent graduated student from Instituto Tecnológico y de Estudios Superiores de Monterrey at Campus Estado de México with degree in Computer Systems Engineering. He has participated in several video games competitions. In 2014, he received an acknowledgement for the best visual art video game in the “AnimaGames 2014” organized jointly by HP & TEC. His research interests include education video games, 3D models, animation, algorithms for a better performance of video games, and the use of different technologies such as Oculus Rift and Unreal Engine.
Video games and education have been working together for a long time, and virtual reality has been in constant development these last years. Nowadays we have a chance of create a revolution for education, a new style in which a user can interact with a new artificial three-dimensional world. The main features of the video game will be social interaction, negative and positive feedback, and achievement of goals. The combination of these three could bring us sublime and favorable results in order to deal with psychological problems in children with "Attention deficit hyperactivity disorder" (ADHD). In this video game, we will catch the attention of people with the use of 3D models, animation and simulation, a VR tool well-known as 'Oculus VR' and Unreal Engine to give a complete digital experience in a 3D world. Different skills such as 3D digital art and multiple computer algorithms will be the way to develop a virtual reality immersion therapy system (VRITS). In which way, the use of technology will improve psychological states? How could Virtual Reality (VR) may help people and how could they react to this? These and many other questions will be answered because of the importance of the health and well-being of new generations. This VRITS will inspire confidence to everyone and open a gap to new research and improvement in terms of quality of life for patients.
Rodrigo Torres is a Mexican student with a deep interest in animation and computer graphics. At present, he studies a major in Animation and Digital Art at Tecnologico de Monterrey in Mexico City and he will graduate on December 2015. Among his many interests we could find the exploration of new technologies for computer animation and the simulation of interactive virtual reality spaces. Therefore, after his graduation he wants to focus his time into the research and implementation of these subjects.
With the development of visualization systems for virtual reality, interactive environments have become increasingly complex. In the last years there have been a number of solutions proposed to allow the user a better level of interaction and manipulation with this types of interfaces, especially those with immersive qualities. Nowadays, most of these systems are still in the process of achieving clear and ergonomic interactions that above all can answer and interact tri-dimensionally according to human motion in real time. That’s why the interactive dialogue that virtual reality systems can offer is still quite limited. With the use of holographic technology in an immersion laboratory CAVE (Cave Automatic Virtual Environment) the user will be able to live a tridimensional experience in which both the user and the environment are in constant movement and interaction. This kind of interaction pretends to implement techniques of facial recognition and voice commands that allow the user to manipulate and build in real time existent and nonexistent elements and graphic structures projected with holograms. To validate this work, we´ll test the level of interaction that the user and the environment might have with external objects to them in an infinite world.