McArthur Freeman
University of South Florida, USA
Title: Starting at the Simulation: Learning from Digital Tools and Hybrid Processes
Biography
Biography: McArthur Freeman
Abstract
Much of CG technology is based on simulations of real-world practices. With the ability to paint with pixels, sculpt with polygons, render from virtual cameras, and digitally fabricate 3D forms, many new artists are increasingly meeting disciplines for the first time at their digital simulations. Furthermore, the digital environment often facilitates the integration of multiple disciplines and hybrid practices that are not inherent in their analog counterparts. This presentation will discuss the potential for the use of digital tools to address traditional processes for both learning and new hybrid practices. What can we learn from the conventions and philosophies, embedded in the software? How can we effectively integrate this technology into traditional arts courses without undermining the established disciplines? In what ways can we leverage hybrid practices for deeper understanding of the crafts involved?