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Previous Speakers

Tom Sito

Tom Sito

Chair, The John C. Hench Division of Animation and Digital Arts at the School of Cinematic Arts, University of Southern California, USA

Newton Lee

Newton Lee

Editor-in-Chief, ACM Computers in Entertainment, USA

Ching Y. Suen

Ching Y. Suen

Director of CENPARMI, Concordia Chair on AI & Pattern Recognition Canada

Michael Zyda

Michael Zyda

Founding Director/Professor,USC GamePipe Laboratory, University of Southern California, USA

Lars Linsen

Lars Linsen

Professor, Westfälische Wilhelms-Universität Münster Germany

Paul Fishwick

Paul Fishwick

Chair of Arts and Technology Professor of Computer Science UT Dallas USA

Abdennour El Rhalibi

Abdennour El Rhalibi

Professor of Entertainment Computing Liverpool John Moores University UK

Anton Nijholt

Anton Nijholt

Computer Scientist University of Twente Netherlands

Computer Graphics 2018

About Conference


We welcome you to attend the 5th International Conference on Computer Graphics & Animation during September 26-27, 2018 in Montreal, Canada is an academic and business opportunities for next generation technologies and strategies from the world of Computer Graphics, Animation, Game Design & Development, GPU Technology, Virtual Reality, Computer Vision, Human-computer Interaction and CGI Companies an opportunity to explore and discover the latest trends and research technology implementation of Computer Graphics field in driving forward your knowledge & business in 2018 and beyond. We cordially invite all the participants who are interested in sharing their knowledge and research in the arena of the history, technologies, and trends of computer graphics, animation and games catered to industry professionals and academic communities worldwide.

Computer Graphics & Animation 2018 is pleased to invites scientists, researchers, educators, professionals, practitioners, animators, graphic designers, software developers, artists, head of departments, professors, heads of innovation, brand managers, start-ups and innovators, tech providers, venture capitalists and students with their innovative ideas and creativity. The conference is organized with the theme "Rendering the possibilities with Computer Graphics & Animation techniques" which comprised of 16 Sessions/Tracks designed to offer widespread knowledge that address current issues and innovations in the field of Graphics & Animation world. This will be high-level tech conference which includes thinking brands, market leaders, CG evangelists and hot start-ups to explore and debate the advancements in Computer Graphics & Animation and the impacts within the Academic, Enterprise & Consumer sectors.

This conference consist of Oral presentations, Poster Presentations, Workshops/Symposiums, Young Researcher Forums, Exhibition to discuss the current trends, challenges, regulatory matters and future opportunities of Computer Graphics, Animation & interactive techniques.

Selected paper/manuscript will be published on "Springer - Encyclopedia of Computer Graphics & Games (ECGG)"

  • Dr. Newton Lee (Editor-in Chief)
  • Dr. Xiaoamo Wu (Industry Co-Chair)
  • Prof. Abdennour El Rhalibi (Academic Co-Chair)
  • Prof. Shlomo Dubnov (Academic Co-Chair)
  • Dr. Shuichi Kurabayashi (Industry Co-Chair)

This will be an excellent opportunity to explore the dynamic innovations in the Computer Graphics & Animation world. The research and innovative knowledge in Graphics & Animation have made a paradigm shift towards innovative, stylish, virtual approach and there is an extensive research funding for these projects. This event will also have a meeting to attract investors from various sectors of media, film industry, future technologies who are eagerly seeking for novel inventions in Graphics world.

Highlight topics and not limited to:
  1. Computer Graphics
  2. Computer Animation
  3. Animation Industry
  4. Modeling
  5. Simulation
  6. GPU Technology
  7. Game Design & Development
  8. Gamification and Social Game Mechanics
  9. Computer Graphics Applications
  10. Computer Vision & Pattern Recognition
  11. Virtual, Augmented and Mixed Reality
  12. Imaging and Image Processing
  13. Rendering
  14. Visualization & 3D Printing
  15. Human-Computer Interaction
  16. 3D Web Technology

 

Sessions/ Tracks

Computer Graphics and Animation is a wide field inside itself and a theme to investigate and appreciate the work and developments what we do with different devices and exploratory strategies. It's more than offering life to an Animation, 2D, 3D and Virtual Reality. This meeting will be one of the World's best places to hang out with advancements for innovation nerds and renowned specialists both from the field of the scholarly community and industry.

Sessions secured are extended beneath however the sub-points rundown is not comprehensive. Papers may address at least one of the recorded sub-points, despite the fact that creators ought not to feel restricted by them. Unlisted yet related sub-points are additionally adequate, if they fit in one of the accompanying fundamental theme zones:

 

Theme:Rendering the possibilities with Computer Graphics & Animation techniques

 

Sessions of Computer Graphics & Animation 2018

Track 1: Computer Graphics

Computer graphics is branch of Computer Science and Technology…

It’s a graphical pattern of an image or objects which created by using specific software and hardware. Computer graphics is field where physical body, data and imagination will develop or created. Computer graphics helps to understanding of physical nature, geometry, displaying image, motion, animation of object and provide user design interface platform. Computer graphics used in motion picture or movies, video games, animation, advertising and graphic design. This track will provide to the programming software you’ll be using, basic tools of the trade, from algorithms to color perception and texture mapping, graphics hardware, social agents in computer graphics, GPU design and other interactive computer graphics techniques.

Recommended Computer Graphics Conferences | Computer Graphics Meetings | Conference Series Ltd

2nd International Conference on 3D Printing Technology and Innovations, March 19-20, 2018 London, UK; 5th International conference on Artificial Intelligence, April 16-17, 2018 Las Vegas, USA; Global Expo on Computer Graphics & Animation, August 29-30, 2018 | Tokyo, Japan; 9th International Conference & Exhibition on Biosensors, Bioelectronics and Biomedical Engineering 2018, September 21-22, 2018 Dallas, USA;  6th International Conference on Big Data Analytics & Data Mining, Sept 26-27, 2018 Chicago, USA; 7th International Conference on Biostatistics and Bioinformatics, September 26-27, 2018 Chicago, USA

VCIP — 2017 IEEE Visual Communications and Image Processing, 10 Dec 2017 - 13 Dec 2017, St. Petersburg, FL, USA; IC3D — 2017 International Conference on 3D Immersion, 11 Dec 2017 - 12 Dec 2017, Brussels, Belgium; GRAPP 2018 — International Conference on Computer Graphics Theory and Applications, 27 Jan 2018 - 29 Jan 2018, Funchal, Madeira, Portugal; VISIGRAPP 2018 — 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, 27 Jan 2018 - 29 Jan 2018, Funchal, Madeira, Portugal; IVAPP 2018 — International Conference on Information Visualization Theory and Applications, 27 Jan 2018 - 29 Jan 2018, Funchal, Madeira, Portugal; ICDAMT — 2018 International Conference on Digital Arts, Media and Technology, 25 Feb 2018 - 28 Feb 2018, Chiang Rai, China; i3D : ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Feb 25, 2017 - Feb 27, 2017 - San Francisc , USA; VR — 2018 IEEE Virtual Reality, 18 Mar 2018 - 22 Mar 2018, Reutlingen, Germany; PacificVis — 2018 IEEE Pacific Visualization Symposium, 10 Apr 2018 - 13 Apr 2018, Kobe, Japan; WSCG 2018 — 26. Int.Conf. on Computer Graphics, Visualization and Computer Vision 2018, 28 May 2018 - 02 Jun 2018, Pilsen, Czech Republic; QoMEX — 2018 Tenth International Conference on Quality of Multimedia Experience, 29 May 2018 - 31 May 2018, Sardinia, Italy; ICME — 2018 IEEE International Conference on Multimedia and Expo, 23 Jul 2018 - 27 Jul 2018, San Diego, California, USA; ICIP — 2018 25th IEEE International Conference on Image Processing, 07 Oct 2018 - 10 Oct 2018, Athens, Greece; VARE 2018 — 4th Conference in "Virtual and Augmented Reality in Education", 17 Oct 2018 - 19 Oct 2018, Budapest, Hungary

Related Societies:

 

Track 2: Computer Animation

The art or process of making movies with drawings, computer graphics or photographs of static objects, including all techniques other than the continuous filming of live-action images. It is the creation of the “illusion of movement” using a series of still images. This track covers the following subtopics: Traditional animation, Stop motion animation, Character animation, Special effects animation, Physics-based Animation and Behavioural Animation.

Recommended Computer Graphics Conferences | Computer Graphics Meetings | Conference Series Ltd

2nd International Conference on 3D Printing Technology and Innovations, March 19-20, 2018 London, UK; 5th International conference on Artificial Intelligence, April 16-17, 2018 Las Vegas, USA; Global Expo on Computer Graphics & Animation, August 29-30, 2018 | Tokyo, Japan; 9th International Conference & Exhibition on Biosensors, Bioelectronics and Biomedical Engineering 2018, September 21-22, 2018 Dallas, USA;  6th International Conference on Big Data Analytics & Data Mining, Sept 26-27, 2018 Chicago, USA; 7th International Conference on Biostatistics and Bioinformatics, September 26-27, 2018 Chicago, USA

Animation Dingle 2018, 23-24 March, 2018, Ireland;  VRIPHYS 2018 - Virtual Reality Interactions and Physical Simulations, Apr 15, 2018 - Apr 16, 2018, Delft, Netherland; Cardiff Animation Festival 2018, 20 - 22 APRIL, UK; CASA 2018 - Computer Animation and Social Agents, May 21, 2018 - May 23, 2018, Beijing, China; SAS2018 - Society for Animation Studies 30th Annual Conference, Jun 19, 2018 - Jun 21, 2018, Concordia University, Montreal, Canada; 23nd anniversary of ASIFA-South Animation Conference & Festival, October 27-28, 2018; CTN Expo; Ottawa International Animation Festival; VIEW Conference, Italy; MIA Animation Conference & Festival

Related Societies

  • The International Animated Film Society, USA
  • International Animated Film Association, USA
  • CGSociety, USA
  • Toronto Animated Image Society, USA
  • The Society for Animation Studies, USA
  • Visual Effects Society, USA
  • IEEE Computer Society, USA

 

Track 3: Animation Industry

Though most people think of animation as being used primarily for entertainment in movies, TV shows, and video games, it has many other uses. It's commonly used in educational videos and advertisements both on TV and on the Internet, and it can also be used in the process of research and development to create simulations of how a machine or process would work. Scientists use digital animation as well to create visualizations of abstract concepts or objects that are too small or large to be seen easily, which is helpful both for research and for analysis.

The rapid advancement of technology has made computer animation available to the masses and the animation industry is one of the fastest growing industries. The demand for animated entertainment has expanded with the increase in broadcasting hours by cable and satellite TV along with the growing popularity of the Internet. The major markets include the United States, Canada, Japan, France, Britain and Germany. More broadly speaking, animation is increasingly used in video games, and movies are also increasingly reliant on animation and computer graphic special effects.

Recommended Computer Graphics Conferences | Computer Graphics Meetings | Conference Series Ltd

2nd International Conference on 3D Printing Technology and Innovations, March 19-20, 2018 London, UK; 5th International conference on Artificial Intelligence, April 16-17, 2018 Las Vegas, USA; Global Expo on Computer Graphics & Animation, August 29-30, 2018 | Tokyo, Japan; 9th International Conference & Exhibition on Biosensors, Bioelectronics and Biomedical Engineering 2018, September 21-22, 2018 Dallas, USA;  6th International Conference on Big Data Analytics & Data Mining, Sept 26-27, 2018 Chicago, USA; 7th International Conference on Biostatistics and Bioinformatics, September 26-27, 2018 Chicago, USA

Animation Dingle 2018, 23-24 March, 2018, Ireland;  VRIPHYS 2018 - Virtual Reality Interactions and Physical Simulations, Apr 15, 2018 - Apr 16, 2018, Delft, Netherland; Cardiff Animation Festival 2018, 20 - 22 APRIL, UK; CASA 2018 - Computer Animation and Social Agents, May 21, 2018 - May 23, 2018, Beijing, China; SAS2018 - Society for Animation Studies 30th Annual Conference, Jun 19, 2018 - Jun 21, 2018, Concordia University, Montreal, Canada; 23nd anniversary of ASIFA-South Animation Conference & Festival, October 27-28, 2018; CTN Expo; Ottawa International Animation Festival; VIEW Conference, Italy; MIA Animation Conference & Festival

Related Societies

  • The International Animated Film Society, USA
  • International Animated Film Association, USA
  • CGSociety, USA
  • Toronto Animated Image Society, USA
  • The Society for Animation Studies, USA
  • Visual Effects Society, USA
  • IEEE Computer Society, USA

Track 5: Modeling

Modeling is the representation of an object or phenomena, which is used by simulation. Models may be mathematical, physical, or logical representations of a system, entity, phenomenon, or process. Models are, in turn, used by simulation to predict a future state. It is a discipline for developing a level of understanding of the interaction of the parts of a system, and of the system as a whole.

Recommended Computer Graphics Conferences | Computer Graphics Meetings | Conference Series Ltd

International Conference on 3D Printing & Technology, July 05-06, 2017, Frankfurt, Germany; 3rd Global Summit and Expo on Multimedia & Artificial Intelligence, July 20-21, 2017, Lisbon, Portugal; 3rd International Conference and Business Expo on Wireless and Telecommunication, July 20-21, 2017, Munich, Germany; World Innovations Event on Sensors & Technologies, August 20-22, 2017 Osaka, Japan; 4th International Conference on Big Data Analysis and Data Mining, September 07-08,2017 Paris, France; International Conference on Game Designing & Development December 12-14, 2017, Hyderabad, India

ICCMS 2017 - The 8th International Conference on Computer Modeling and Simulation, January 20-23, 2017, Canberra, Australia; ICVARS 2017 - International Conference on Virtual and Augmented Reality Simulations (ICVARS 2017)--Ei Compendex, Scopus, February 18-21, 2017, Sydney, Australia; HPCMS 2017 - Fourth Special Session on High Performance Computing in Modelling and Simulation, March 06-08, 2017, St. Petersburg, Russia; SCS Spring Simulation Multiconference (SpringSim), April 23 –26, 2017, Virginia, USA; ACM SIGSIM Conference on Principles of Advanced Discrete Simulation (ACM SIGSIM PADS), May 24-26, 2017, NTU, Singapore; SCS - Summer Simulation Multiconference (SummerSim), July 9-12, 2017, Washington, USA; SIMULTECH 2017 - The 7th International Conference on Simulation and Modeling Methodologies, Technologies and Applications, July 29-31, 2017, Madrid, Spain; GAME-ON'2017, September 6-8, 2017, Carlow, Ireland

Related Societies

SIMS - Scandinavian Simulation Society, Finland; Federation Of European Simulation Societies (EUROSIM); ASIM - German Simulation Society; International Simulation and Gaming Association (ISAGA), Netherlands; Society for Modeling and Simulation International (SCS), USA; Swiss Austrian German Simulation and Gaming Association (SAGSAGA), Germany, Austria and Switzerland

 

Track 6: Simulation

Simulations are abstractions of reality. It is defined as the process of creating a model of an existing or proposed system (e.g., a project, a business, a mine, a watershed, a forest, the organs in your body) in order to identify and understand those factors which control the system to predict the future behaviour of the system. Simulation is a powerful and important tool because it provides a way in which alternative designs, plans and policies can be evaluated without having to experiment on a real system, which may be prohibitively costly, time-consuming, or simply impractical to do.

The future of innovation is simulation.  Whereas before, we would sit amongst ourselves, decide how the world might work and test our ideas in the market, now we can test them in a virtual environment built by real world data at much lower levels of cost and risk. Modeling and simulation is a leading way that companies are reducing their development time while maintaining or increasing the quality of their products. This approach helps engineers explore design alternatives quickly without the need for as much prototype hardware.

Recommended Computer Graphics Conferences | Computer Graphics Meetings | Conference Series Ltd

International Conference on 3D Printing & Technology, July 05-06, 2017, Frankfurt, Germany; 3rd Global Summit and Expo on Multimedia & Artificial Intelligence, July 20-21, 2017, Lisbon, Portugal; 3rd International Conference and Business Expo on Wireless and Telecommunication, July 20-21, 2017, Munich, Germany; World Innovations Event on Sensors & Technologies, August 20-22, 2017 Osaka, Japan; 4th International Conference on Big Data Analysis and Data Mining, September 07-08,2017 Paris, France; International Conference on Game Designing & Development December 12-14, 2017, Hyderabad, India

ICCMS 2017 - The 8th International Conference on Computer Modeling and Simulation, January 20-23, 2017, Canberra, Australia; ICVARS 2017 - International Conference on Virtual and Augmented Reality Simulations (ICVARS 2017)--Ei Compendex, Scopus, February 18-21, 2017, Sydney, Australia; HPCMS 2017 - Fourth Special Session on High Performance Computing in Modelling and Simulation, March 06-08, 2017, St. Petersburg, Russia; SCS Spring Simulation Multiconference (SpringSim), April 23 –26, 2017, Virginia, USA; ACM SIGSIM Conference on Principles of Advanced Discrete Simulation (ACM SIGSIM PADS), May 24-26, 2017, NTU, Singapore; SCS - Summer Simulation Multiconference (SummerSim), July 9-12, 2017, Washington, USA; SIMULTECH 2017 - The 7th International Conference on Simulation and Modeling Methodologies, Technologies and Applications, July 29-31, 2017, Madrid, Spain; GAME-ON'2017, September 6-8, 2017, Carlow, Ireland

Related Societies

SIMS - Scandinavian Simulation Society, Finland; Federation Of European Simulation Societies (EUROSIM); ASIM - German Simulation Society; International Simulation and Gaming Association (ISAGA), Netherlands; Society for Modeling and Simulation International (SCS), USA; Swiss Austrian German Simulation and Gaming Association (SAGSAGA), Germany, Austria and Switzerland

 

Track 7: Game Design and Development

Gaming is evolving from the traditional in-home console based platforms to digital titles being played on mobile devices and connected consoles. Mobile gaming in its various flavours is the fastest growth segment of digital gaming Game design is the art of applying design and aesthetics to create a game to facilitate interaction between players for playful, healthful, educational, or simulation purposes. Game design can be applied both to games and, increasingly, to other interactions, particularly virtual ones. Video games are a $30 billion industry in the U.S., especially as more people play games on their mobile phones, according to Reuters. Game designers are an important part of a comprehensive team of designers and developers that coordinate the complex task of creating a new video game.

Game development is the software development process by which a video game is produced. The game industry requires innovations, as publishers cannot profit from constant release of repetitive sequels and imitations. 

Mobile, the fastest growing digital gaming segment, is projected to account for 34% of the global gaming market in 2017 compared to 20% in 2012, growing from $12.3 billion to $29.6 billion or at a 19% CAGR, according to IDG. The Quarterly Global Games Market Update, from Newzoo, pins the total estimated value of mobile games at $25 billion for the year, a huge leap of 42 per cent from the total value in 2013. For now, Apple remains the top dog in terms of mobile gaming income, edging out a predicted revenue total of $3 billion dollars for Google Play in 2014. Brands have entered the scene to capitalize on this diverse demographic, and present a set of terrifying new market players to smaller developers looking to build and cultivate their own intellectual property.

Recommended Computer Graphics Conferences | Computer Graphics Meetings | Conference Series Ltd

International Conference on 3D Printing & Technology, July 05-06, 2017, Frankfurt, Germany; 3rd Global Summit and Expo on Multimedia & Artificial Intelligence, July 20-21, 2017, Lisbon, Portugal; 3rd International Conference and Business Expo on Wireless and Telecommunication, July 20-21, 2017, Munich, Germany; World Innovations Event on Sensors & Technologies, August 20-22, 2017 Osaka, Japan; 4th International Conference on Big Data Analysis and Data Mining, September 07-08,2017 Paris, France; International Conference on Game Designing & Development December 12-14, 2017, Hyderabad, India

GMGC Manila 2017, January 12 – 13, 2017, Mandaluyong City, Philippines; Pocket Gamer Connects London 2017, January 12 – 13, 2017, London, UK; Game Developers Conference (GDC) 2017, February 27 - March 3, 2017, San Francisco, USA; CGAT 2017 - Annual International Conference on Computer Games Multimedia & Allied Technologies, March 27 - 28, 2017, Singapore; CIG — 2018 IEEE Conference on Computational Intelligence and Games, August 14 – 17, 2018, Maastricht, Netherlands

Related Societies

Games Learning Society (GLS); The Open Gaming Society; CGSociety (CGS), USA; (SERSC) Science & Engineering Research Support soCiety, South Korea; International Society Of Dynamic Games, Finland; Computer Graphics Society (CGS), Switzerland

 

Track 8: Gamification and Social Game Mechanics

Gamification: The utilization of diversion mechanics and prizes to energize conduct change in a non-amusement setting. While this definition gives a satisfactory review of gamification, it doesn't give much understanding into how it truly functions. One valuable method for comprehension gamification is to separate it into: Game Mechanics, Reputation Mechanics and Social Mechanics.

Social Game Mechanics are a notoriety enhancer. In isolation, notoriety is just a curiosity; you feel great when the framework names you as a shrewd individual yet you're most likely not going to care all that profoundly. When the framework recognizes user as a brilliant individual and shares their data with a thousand other individuals, all of a sudden the notoriety is a great deal more noteworthy. Social mechanics are any elements that empower or empower perceivability amongst players and include: Activity streams, Leader sheets, Teams, Status identifications, Followers and warnings, sharing and prescribing, Social mechanics give the way to share notoriety and empower client to-client connection. The more obvious notoriety is the all the more rousing it gets to be.

Recommended Computer Graphics Conferences | Computer Graphics Meetings | Conference Series Ltd

International Conference on 3D Printing & Technology, July 05-06, 2017, Frankfurt, Germany; 3rd Global Summit and Expo on Multimedia & Artificial Intelligence, July 20-21, 2017, Lisbon, Portugal; 3rd International Conference and Business Expo on Wireless and Telecommunication, July 20-21, 2017, Munich, Germany; World Innovations Event on Sensors & Technologies, August 20-22, 2017 Osaka, Japan; 4th International Conference on Big Data Analysis and Data Mining, September 07-08,2017 Paris, France; International Conference on Game Designing & Development December 12-14, 2017, Hyderabad, India

GMGC Manila 2017, January 12 – 13, 2017, Mandaluyong City, Philippines; Pocket Gamer Connects London 2017, January 12 – 13, 2017, London, UK; Game Developers Conference (GDC) 2017, February 27 - March 3, 2017, San Francisco, USA; CGAT 2017 - Annual International Conference on Computer Games Multimedia & Allied Technologies, March 27 - 28, 2017, Singapore; CIG — 2018 IEEE Conference on Computational Intelligence and Games, August 14 – 17, 2018, Maastricht, Netherlands

Related Societies

Games Learning Society (GLS); The Open Gaming Society; CGSociety (CGS), USA; (SERSC) Science & Engineering Research Support soCiety, South Korea; International Society Of Dynamic Games, Finland; Computer Graphics Society (CGS), Switzerland

 

Track 9: Computer Graphics Applications

Computer graphics may be used in the following areas:

Computer Aided Designing is mainly used for detailed engineering of 3D models and/or 2D drawings of physical components, but it is also used throughout the engineering process from conceptual design and layout of products, through strength and dynamic analysis of assemblies to definition of manufacturing methods of components.

Education and Training: Computer generated models of physical, financial, and economic systems are often used as educational aids.  It helps the trainees to understand the operation of the system like Simulators for practice sessions or training of ship captains, aircraft pilots, heavy equipment operators, and air traffic-control personnel.

Entertainment: Motion pictures, music videos, and television shows.  Sometimes the graphics scenes are displayed by themselves, and sometimes graphic objects are combined with the actors and live scenes

Computational biology sometimes referred to as bioinformatics, is the science of using biological data to develop algorithms and relations among various biological systems.

Computational physics is the study and implementation of numerical analysis to solve problems in physics for which a quantitative theory already exists.

Digital art is an artistic work or practice that uses digital technology as an essential part of the creative or presentation process.

Graphic design is the process of visual communication, and problem-solving through the use of type, space, image and color.

Infographics are graphic visual representations of information, data or knowledge intended to present information quickly and clearly. They can improve cognition by utilizing graphics to enhance the human visual system's ability to see patterns and trends.

Web design encompasses many different skills and disciplines in the production and maintenance of websites.

Recommended Computer Graphics Conferences | Computer Graphics Meetings | Conference Series Ltd

International Conference on 3D Printing & Technology, July 05-06, 2017, Frankfurt, Germany; 3rd Global Summit and Expo on Multimedia & Artificial Intelligence, July 20-21, 2017, Lisbon, Portugal; 3rd International Conference and Business Expo on Wireless and Telecommunication, July 20-21, 2017, Munich, Germany; World Innovations Event on Sensors & Technologies, August 20-22, 2017 Osaka, Japan; 4th International Conference on Big Data Analysis and Data Mining, September 07-08,2017 Paris, France; International Conference on Game Designing & Development December 12-14, 2017, Hyderabad, India

CGVIS — 2017 IEEE Second International Conference on Computer Graphics, Vision and Information Security, February 20 – 21, 2017, Kolkata, India; GRAPP 2017 — 12th International Conference on Computer Graphics Theory and Applications, February 27 - March 01, 2017, Porto, Portugal; IVAPP 2017 — 8th International Conference on Information Visualization Theory and Applications, February 27 - March 01, 2017, Porto, Portugal; VISIGRAPP 2017 — 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, February 27 - March 01, 2017, Porto, Portugal; PacificVis — 2017 IEEE Pacific Visualization Symposium, April 18 – 21, 2017, Seoul, South Korea; BigMM — 2017 IEEE Third International Conference on Multimedia Big Data, April 19 – 21, 2017, Laguna Hills, CA, USA; WSCG - 25 Conference on Computer Graphics, Visualization and Computer Vision, May 29 - June 02, 2017, Plzen, Czech Republic; Salento AVR 2017 — 4th International Conference on Augmented Reality, Virtual Reality and Computer Graphics, June 12 – 15, 2017, Ugento (LE), Italy; ICVR — 2017 International Conference on Virtual Rehabilitation, June 19 – 22, 2017, Montreal, QC, Canada; 2017 International Conference on Graphics and Signal Processing (ICGSP 2017) -- EI &Scopus, June 24 - 27, 2017, Singapore.

Related Societies

(SERSC) Science & Engineering Research Support soCiety, South Korea; CGSociety, USA; The Computer Graphics Society, Switzerland; ACM SIGGRAPH, USA; IEEE Computer Society Technical Committee on Visualization and Graphics, USA; European Association for Computer Graphics, Switzerland; IEEE Computer Graphics & Applications, USA; IEEE Computer Society, USA; International Association of Computer Science and Information Technology (IACSIT), USA; British Computer Society, Europe

Track 9: Computer Vision and Pattern Recognition

Computer vision (image understanding) is a discipline that studies how to reconstruct, interpret and understand a 3D scene from its 2D images in terms of the properties of the structures present in the scene. The ultimate goal of computer vision is to model, replicate, and more importantly exceed human vision using computer software and hardware at different levels. It needs knowledge in computer science, electrical engineering, mathematics, physiology, biology, and cognitive science. Computer vision is the construction of explicit, meaningful descriptions of physical objects from their images. The output of computer vision is a description or an interpretation or some quantitative measurements of the structures in the 3D scene. Image processing and image recognition are among many techniques computer vision employs to achieve its goals.

After being a research technology for the past few decades, computer vision has become commercialized in the past few years and is being deployed in a wide range of application markets including security and surveillance, automotive, consumer, industrial, medical, and entertainment, to name a few.  According to a new report from Tractica, the market for computer vision technologies will grow from $5.7 billion in 2014 to $33.3 billion by 2019, representing a compound annual growth rate (CAGR) of 42%.  The market intelligence firm forecasts that the consumer segment will experience the highest growth rate, followed by the robotics and machine vision segment. “New technologies like deep learning are also evolving that promise to increase accuracy and reliability of computer vision systems dramatically, but these technologies need more research before they can become mainstream.”

Pattern Recognition systems to certifiable issues, interdisciplinary research, exploratory or potentially hypothetical reviews yielding new bits of knowledge that propel Pattern Recognition strategies are particularly supported. Pattern Recognition, there might be a higher enthusiasm to formalize, clarify and envision the example, while machine adapting customarily concentrates on augmenting the acknowledgment rates. However, these areas have advanced significantly from their underlying foundations in computerized reasoning, designing and insights, and they've turned out to be progressively comparative by incorporating improvements and thoughts from each other.

Recommended Computer Graphics Conferences | Computer Graphics Meetings | Conference Series Ltd

International Conference on 3D Printing & Technology, July 05-06, 2017, Frankfurt, Germany; 3rd Global Summit and Expo on Multimedia & Artificial Intelligence, July 20-21, 2017, Lisbon, Portugal; 3rd International Conference and Business Expo on Wireless and Telecommunication, July 20-21, 2017, Munich, Germany; World Innovations Event on Sensors & Technologies, August 20-22, 2017 Osaka, Japan; 4th International Conference on Big Data Analysis and Data Mining, September 07-08,2017 Paris, France; International Conference on Game Designing & Development December 12-14, 2017, Hyderabad, India

CV Winter 2017 - First Winter School in Computer Science and Engineering on Computer Vision, January 8 - 12, 2017, Jerusalem, Israel; HVEI 2017 - IS T Conference on Human Vision and Electronic Imaging, January 29 - February 02, 2017, Burlingame, CA, USA; VISIGRAPP 2017 - 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, February 27 - March 01, 2017, Porto, Portugal; WACV 2017 - IEEE Winter Conference on Applications of Computer Vision, March 24-31, 2017, Santa Rosa, CA, USA; MVA 2017 - 15th IAPR International Conference on Machine Vision Applications, May 8-12, 2017, Nagoya, Japan; GbR 2017 - 11th IAPR-TC15 Workshop on Graph-based Representations in Pattern Recognition, May 16-18, 2017, Anacapri, Capri, Italy; CVPR 2017 - IEEE Conference on Computer Vision and Pattern Recognition, July 21-26, 2017, Honolulu, HI, USA; ICCV 2017 - International Conference on Computer Vision, October 22-29, 2017, Venice, Italy

Related Societies

Israel Association for Computer Vision and Pattern Recognition, Israel; Association of Pattern Recognition (APRP), Portuguese; Spanish Association of Pattern Recognition and Image Analysis, Spain; The Chinese Image Processing & Pattern Recognition Society, China; IAPR: International Association for Pattern Recognition, USA; Danish Pattern Recognition Society, Denmark

 

Track 10: Virtual, Augmented and Virtual Reality

Virtual reality is a form of technology which creates computer generated worlds or immersive environments which people can explore and in many cases, interact with. It refers to a high-end user interface that involves real-time simulation and interactions through multiple sensorial channels. Virtual Reality is often used to describe a wide variety of applications, commonly associated with its immersive, highly visual, 3D environments. The development of CAD software, graphics hardware acceleration, head mounted displays; database gloves and miniaturization have helped popularize the concept. Born of technology, virtual reality at its core is an organic experience. Yes, it’s man meets machine, but what happens is strictly within the mind.

Augmented reality is a similar form of technology in which the lines are blurred between the real world and computer generated imagery, e.g. video. Sound, video or images are overlaid onto a real world environment in order to enhance the user experience. On the spectrum between virtual reality, which creates immersive, computer-generated environments, and the real world, augmented reality is closer to the real world. Augmented reality adds graphics, sounds, haptic feedback and smell to the natural world as it exists. Both video games and cell phones are driving the development of augmented reality. Augmented reality is changing the way we view the world - or at least the way its users see the world.

Global dedicated devices augmented reality market is expected to reach $659.98 million by 2018, whereas the immersive virtual reality market is expected to reach $407.51 million by 2018. The major driving forces of augmented reality technology and virtual reality are the advancement and in computer technology and internet connectivity. The major companies included which offer AR & VR technology in various applications are Total immersion (France), Qualcomm Inc. (USA), Metaio GmBH (Germany), Vuzix Corporation (USA), Layar B.V (The Netherlands), Wikitude GmBH (Austria) and so on.

Recommended Computer Graphics Conferences | Computer Graphics Meetings | Conference Series Ltd

International Conference on 3D Printing & Technology, July 05-06, 2017, Frankfurt, Germany; 3rd Global Summit and Expo on Multimedia & Artificial Intelligence, July 20-21, 2017, Lisbon, Portugal; 3rd International Conference and Business Expo on Wireless and Telecommunication, July 20-21, 2017, Munich, Germany; World Innovations Event on Sensors & Technologies, August 20-22, 2017 Osaka, Japan; 4th International Conference on Big Data Analysis and Data Mining, September 07-08,2017 Paris, France; International Conference on Game Designing & Development December 12-14, 2017, Hyderabad, India

eLmL 2017 - The Ninth International Conference on Mobile, Hybrid, and On-line Learning, March 19-23, 2017, Nice, France; NCNGVRT 2017 - Neural Computing and Applications SI: Neural Computing in Next Generation Virtual Reality Technology; ICVR 2017- 3rd International Conference on Virtual Reality, May 19-22, 2017, Hong Kong; ILRN 2017 - Immersive Learning Research Network Conference, June 26-29, 2017, Coimbra, Portugal; Salento AVR 2017 - 4th International Conference on Augmented Reality, Virtual Reality and Computer Graphics, June 12-15, 2017, Ugento (LE), Italy

Related Societies

European Association for Virtual Reality and Augmented Reality, Europe; Virtual Reality Society (VRS), UK; The Virtual Reality Society of Japan (VRSJ), Japan; The Audio Engineering Society, USA; IEEE Virtual Reality, USA; The VR/AR Association, USA; IVRPA International Virtual Reality Photography Association, USA; Taiwan’s Association For Virtual Reality And Augmented Reality, Taiwan; ACM Virtual Reality, USA

 

Track 11: Imaging and Image Processing

Image processing is a method to convert an image into digital form and perform some operations on it, in order to get an enhanced image or to extract some useful information from it. It is a type of signal dispensation in which input is image, like video frame or photograph and output may be image or characteristics associated with that image.

Visual information is the most important type of information perceived, processed and interpreted by the human brain. One third of the cortical area of the human brain is dedicated to visual information processing. Digital image processing, as a computer-based technology, carries out automatic processing, manipulation and interpretation of such visual information, and it plays an increasingly important role in many aspects of our daily life, as well as in a wide variety of disciplines and fields in science and technology, with applications such as television, photography, robotics, remote sensing, medical diagnosis and industrial inspection.

Image processing applications already range from industrial uses and security systems to transportation and medical technology. Even so, industry experts agree that only about 20% of all possible applications have been addressed so far. According to estimates provided by a number of manufacturers, the worldwide market volume for machine vision systems presently amounts to about 6.5 billion euros, with annual growth rates extending into the double-digit range.

Recommended Computer Graphics Conferences | Computer Graphics Meetings | Conference Series Ltd

International Conference on 3D Printing & Technology, July 05-06, 2017, Frankfurt, Germany; 3rd Global Summit and Expo on Multimedia & Artificial Intelligence, July 20-21, 2017, Lisbon, Portugal; 3rd International Conference and Business Expo on Wireless and Telecommunication, July 20-21, 2017, Munich, Germany; World Innovations Event on Sensors & Technologies, August 20-22, 2017 Osaka, Japan; 4th International Conference on Big Data Analysis and Data Mining, September 07-08,2017 Paris, France; International Conference on Game Designing & Development December 12-14, 2017, Hyderabad, India

HVEI 2017 - IS T Conference on Human Vision and Electronic Imaging, January 29-February 02, 2017, Burlingame, CA, USA; VISIGRAPP 2017 - 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, February 27-March 01, 2017, Porto, Portugal; EvoIASP 2017 - EvoApplications 2017 track on Evolutionary Computation in Image Analysis, Signal Processing and Pattern Recognition, April 19-21, 2017, Amsterdam, The Netherlands; SCIA 2017 - 20th Scandinavian Conference on Image Analysis, June 12-14, 2017, Tromso, Norway; CGDIP 2017- International Conference on Computer Graphics and Digital Image Processing, July 01-03, 2017, Prague, Czech Republic; CAIP 2017 - 17th international Conference on Computer Analysis of Images and Patterns, August 22-24, 2017, Ystad, Sweden; IEEE NSS/MIC 2017 - IEEE Nuclear Science Symposium and Medical Imaging Conference, October 21-28, 2017, Atlanta, GA, USA

Related Societies

Hong Kong Society for Multimedia and Image Computing, Hong Kong; Greek Association of Image Processing and Digital Media, Greece; Belarusian Association for Image Analysis & Recognition, Belarus; IACSIT Graphic and Image Processing Society, International Imaging Industry Association I3A, USA; JPEG: Joint Photographic Experts Group, USA

 

Track 12: Rendering

Rendering refers to the process of building output files from computer animations. When an animation renders, the animation program takes the various components, variables, and actions in an animated scene and builds the final viewable result. A render can be an individual image or a series of images saved individually or sequenced into video format.

Rendering research and development has been largely motivated by finding ways to simulate these efficiently. Some relate directly to particular algorithms and techniques, while others are produced together: shading, texture mapping, shadows, reflections, transparency, photorealistic rendering, non-photorealistic rendering, etc.

The market is moving toward the mature phase in many developed countries. Therefore, 3D rendering service providers have begun to focus on alternative revenue generation. For instance, they are providing value-added services and packaged services. Currently, many 3D rendering service providers are offering 3D rendering as a part of their 3D modeling services. The analysts concluded that the Global 3D Rendering and Virtualization Software market grew at a CAGR of 21.4 % over the period 2011–2015.

Recommended Computer Graphics Conferences | Computer Graphics Meetings | Conference Series Ltd

International Conference on 3D Printing & Technology, July 05-06, 2017, Frankfurt, Germany; 3rd Global Summit and Expo on Multimedia & Artificial Intelligence, July 20-21, 2017, Lisbon, Portugal; 3rd International Conference and Business Expo on Wireless and Telecommunication, July 20-21, 2017, Munich, Germany; World Innovations Event on Sensors & Technologies, August 20-22, 2017 Osaka, Japan; 4th International Conference on Big Data Analysis and Data Mining, September 07-08,2017 Paris, France; International Conference on Game Designing & Development December 12-14, 2017, Hyderabad, India

Render Conference, March 30-31, 2017, Oxford, UK; ICCMS 2017 - The 8th International Conference on Computer Modeling and Simulation, January 20-23, 2017, Canberra, Australia; ICVARS 2017 - International Conference on Virtual and Augmented Reality Simulations (ICVARS 2017)--Ei Compendex, Scopus, February 18-21, 2017, Sydney, Australia; HPCMS 2017 - Fourth Special Session on High Performance Computing in Modelling and Simulation, March 06-08, 2017, St. Petersburg, Russia; SCS Spring Simulation Multiconference (SpringSim), April 23 –26, 2017, Virginia, USA; ACM SIGSIM Conference on Principles of Advanced Discrete Simulation (ACM SIGSIM PADS), May 24-26, 2017, NTU, Singapore; SCS - Summer Simulation Multiconference (SummerSim), July 9-12, 2017, Washington, USA; SIMULTECH 2017 - The 7th International Conference on Simulation and Modeling Methodologies, Technologies and Applications, July 29-31, 2017, Madrid, Spain; GAME-ON'2017, September 6-8, 2017, Carlow, Ireland

Related Societies

Rendering Society (RS), Canada; CGSociety (CGS), USA; SIMS - Scandinavian Simulation Society, Finland; Federation Of European Simulation Societies (EUROSIM); ASIM - German Simulation Society; International Simulation and Gaming Association (ISAGA), Netherlands; Society for Modeling and Simulation International (SCS), USA; Swiss Austrian German Simulation and Gaming Association (SAGSAGA), Germany, Austria and Switzerland

 

Track 13: Visualization & 3D Printing

Visualization is any technique for creating images, diagrams, or animations to communicate a message. Visualization today has ever-expanding applications in science, education, engineering (e.g., product visualization), interactive multimedia, medicine. Scientific visualization is the use of interactive, sensory representations, typically visual, of abstract data to reinforce cognition, hypothesis building, and reasoning. Data visualization is a related subcategory of visualization dealing with statistical graphics and geographic or spatial data (as in thematic cartography) that is abstracted in schematic form. Educational visualization is using a simulation not usually normally created on a computer to create an image of something so it can be taught about. Information visualization concentrates on the use of computer-supported tools to explore large amount of abstract data. The use of visual representations to transfer knowledge between at least two person aims to improve the transfer of knowledge by using computer and non-computer-based visualization methods complementarily is called knowledge Visualization.  Product visualization involves visualization software technology for the viewing and manipulation of 3D models, technical drawing and other related documentation of manufactured components and large assemblies of products. Visual communication is the communication of ideas through the visual display of information.

3D printing (also known as additive manufacturing) is any of various processes used to synthesize a three-dimensional object. In 3D printing, additive processes are used, in which successive layers of material are laid down under computer control These objects can be of almost any shape or geometry, and are produced from a 3D model or other electronic data source. The technology is used in the fields of jewellery, footwear, industrial design, architecture, engineering and construction (AEC), automotive, aerospace, dental and medical industries, education, geographic information systems, civil engineering, and many others.

Recommended Computer Graphics Conferences | Computer Graphics Meetings | Conference Series Ltd

International Conference on 3D Printing & Technology, July 05-06, 2017, Frankfurt, Germany; 3rd Global Summit and Expo on Multimedia & Artificial Intelligence, July 20-21, 2017, Lisbon, Portugal; 3rd International Conference and Business Expo on Wireless and Telecommunication, July 20-21, 2017, Munich, Germany; World Innovations Event on Sensors & Technologies, August 20-22, 2017 Osaka, Japan; 4th International Conference on Big Data Analysis and Data Mining, September 07-08,2017 Paris, France; International Conference on Game Designing & Development December 12-14, 2017, Hyderabad, India

IVAPP 2017 - 8th International Conference on Information Visualization Theory and Applications, February 27 - March 01, 2017, Porto, Portugal; WSCG 2017 - 25th Int. Conf. on Computer Graphics, Visualization and Computer Vision, May 29-June 02, 2017, Pilsen, Czech Republic; ICVMIP 2017 - International Conference on Visual Media Innovation and Production (ICVMIP 2017)--Ei&Scopus, July 01 - 03, 2017, Prague, Czech Republic

Related Societies

Visualization Society of Japan, Japan; German Society for Photogrammetry, Remote Sensing and Geoinformation, Germany; SPIE: The International Society for Optical Engineering, USA; IEEE Computer Society Technical Committee on Visualization and Graphics, USA; IAENG Society of Computer Science, USA; Australian Computer Society, Australia; British Computer Society, Europe; IEEE Computer Society, USA

 

Track 14: Human-Computer Interaction

Human-Computer Interaction (HCI) is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them.  HCI has expanded rapidly and steadily for three decades, attracting professionals from many other disciplines and incorporating diverse concepts and approaches. To a considerable extent, HCI now aggregates a collection of semi-autonomous fields of research and practice in human-centred informatics.

A user interface, such as a GUI, is how a human interacts with a computer, and HCI goes beyond designing screens and menus that are easier to use and studies the reasoning behind building specific functionality into computers and the long-term effects that systems will have on humans.

Brain-computer interface (BCI) also known as direct neural interface (DNI), or brain–machine interface (BMI), is an immediate correspondence pathway between an upgraded or wired cerebrum and an outside gadget. BCIs are frequently coordinated at looking into, mapping, helping, expanding, or repairing human intellectual or tactile engine capacities.

Animal-Computer Interaction (ACI) as of late an expanding collection of work, with an attention on: a) considering the communication amongst creatures and innovation in naturalistic settings, around particular creature exercises or interspecies relations; b) creating client focused innovation that can enhance creatures' welfare and bolster creatures in their exercises; c) educating client focused ways to deal with the outline of innovation planned for creatures, got from both association plan and creature science.

Recommended Computer Graphics Conferences | Computer Graphics Meetings | Conference Series Ltd

International Conference on 3D Printing & Technology, July 05-06, 2017, Frankfurt, Germany; 3rd Global Summit and Expo on Multimedia & Artificial Intelligence, July 20-21, 2017, Lisbon, Portugal; 3rd International Conference and Business Expo on Wireless and Telecommunication, July 20-21, 2017, Munich, Germany; World Innovations Event on Sensors & Technologies, August 20-22, 2017 Osaka, Japan; 4th International Conference on Big Data Analysis and Data Mining, September 07-08,2017 Paris, France; International Conference on Game Designing & Development December 12-14, 2017, Hyderabad, India

ICVARS — International Conference on Virtual and Augmented Reality Simulations, February 18-21 2017, Sydney, Australia; HUCAPP 2017 — 1st International Conference on Human Computer Interaction Theory and Applications, February 27-March 01, 2017, Porto, Portugal; IRC — 2017 First IEEE International Conference on Robotic Computing, April 10-12, 2017,                 Taichung, Taiwan; CHI'17 — CHI Conference on Human Factors in Computing Systems, May 06-11, 2017, Denver, CO, USA; Salento AVR 2017 — 4th International Conference on Augmented Reality, Virtual Reality and Computer Graphics, June 12-15, 2017, Ugento (LE), Italy; ICVR — 2017 International Conference on Virtual Rehabilitation, June 19-22, 2017, Montreal, QC, Canada; CIVEMSA — 2017 IEEE International Conference on Computational Intelligence and Virtual Environments for Measurement Systems and Applications, June 26-28, 2017, Annecy-le-Vieux, France; INTERACT 2017, September 25-29, 2017, Mumbai, India

Related Societies

ACM SIGCHI, USA; British Computer Society, UK; Korean Human-Computer Interaction (HCI) Society – ISSIP, Korea; Society for Music Theory, China;  BMVA: British Machine Vision Association, UK; International Association of Computer Science and Information Technology (IACSIT), USA;  IAENG Society of Computer Science, USA; European Association for Computer Graphics – Eurographics, Europe;  Australian Computer Society,  Australia; British Computer Society, Europe

 

Track 15: 3D Web Technology

Web3D was at first the thought to completely show and explore Web destinations utilizing 3D. By expansion, the term now alludes to all intuitive 3D content which are inserted into pages html, and that we can see through a web program. Present day Web3D pages are usually controlled by WebGL.

3D web substance can be costly regarding computational power. Previously, 3D content in a program would be rendered by the CPU and couldn't profit by your PC's devoted design handling unit (GPU). Besides, if the substance was stacked into a site instead of created on the client's CPU, surfaces, networks, movement information, and sound would back off load times, making the experience not exactly ideal.

Advances are Flash Stage3d, Unity3d and Unreal Engine and so forth. 3D illustrations on the web have made some amazing progress. There are many contending advances out there, all battling to be the lord of the 3D web. It can turn out to be exceptionally hard to pick one from the changing instruments and document designs for your venture. Despite everything it stays to be seen which one, assuming any, get to be institutionalized.

Recommended Computer Graphics Conferences | Computer Graphics Meetings | Conference Series Ltd

International Conference on 3D Printing & Technology, July 05-06, 2017, Frankfurt, Germany; 3rd Global Summit and Expo on Multimedia & Artificial Intelligence, July 20-21, 2017, Lisbon, Portugal; 3rd International Conference and Business Expo on Wireless and Telecommunication, July 20-21, 2017, Munich, Germany; World Innovations Event on Sensors & Technologies, August 20-22, 2017 Osaka, Japan; 4th International Conference on Big Data Analysis and Data Mining, September 07-08,2017 Paris, France; International Conference on Game Designing & Development December 12-14, 2017, Hyderabad, India

WEB2017 - The Fifth International Conference on Building and Exploring Web Based Environments, May 21-25, 2017, Barcelona, Spain; DWX 2017 - Developer Week, June 26-29, 2017, Nuremberg, Germany; MobiWis2017 - The 14th International Conference on Mobile Web and Intelligent Information Systems, August 21-23, 2017, Prague, Czech Republic

Related Societies

 Science & Engineering Research Support soCiety (SERSC), South Korea; CGSociety (CGS), USA; The Computer Graphics Society (CGS), Switzerland; ACM SIGGRAPH, USA; IEEE Computer Society Technical Committee on Visualization and Graphics, USA; European Association for Computer Graphics, Switzerland; IEEE Computer Graphics & Applications, USA; IEEE Computer Society, USA; International Association of Computer Science and Information Technology (IACSIT), USA; British Computer Society, Europe

Call for Papers

Computer Graphics & Animation 2018 in Montreal, Canada will be the 5th International Conference covering the history, technologies, and trends of computer graphics and games catered to industry professionals and academic communities worldwide. We are assembling a distinguished editorial board and we invite you to join us. Please check out our call for papers in 16 tracks and 388 sessions encompassing the vast field of computer graphics and applications in games and movies.

During the last decades, computer graphics has become a widespread and sophisticated branch of computer science due to constant & high-quality research. In this conference, we will discuss up-to-date and research works which advance the state-of-the-art of the field of computer graphics. The topics are selected to be of scientific importance and at the same time to be comprehensible and understandable with basic knowledge of computer science and computer graphics and its application.

Submit your paper (between 650 and 5000 words):

Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-topics are also acceptable, provided they fit in one of the following main topic areas:

The journal process articles through Editorial Manager System for quality publication in rapid peer review process. Editorial Manager is an online manuscript submission system which reviews and processes the articles and makes it easy for author, editor and reviewers to work simultaneously with easier review strategies and protocols. Review process is executed by the editorial board members of journals or outside experts; at least two independent reviewer’s approval is mandatory followed by editor approval is required for acceptance of any citable manuscript. Authors can have a track on their valuable submissions any time to finally co-operate for processed article submission. Online system entitles the reviewers to download the relevant manuscripts and submit their opinions to the editor. Editor can manage and monitor the complete submission/review/revise/final publication process.

Selected contributions will get published in our journal.

  • Journal of Computer Engineering & Information Technology
  • Journal of Global Research in Computer Science
  • International Journal of Advancements in Technology

If you need further information, feel free to contact us.

Market Analysis

In 2018, Global Computer Graphics Industry Report is an expert and inside and out research write about the world's major territorial economic situations of the Computer Graphics industry, concentrating on the primary districts (North America, Europe and Asia-Pacific) and the principle nations (United States, Germany, Japan and China).

The global computer graphics market can be universally divided into hardware and application software based on the component. Hardware segment is comprised of all the crucial hardware needed to underpin different computer graphics application software, tools, and technologies. The hardware components include motion capturing systems graphic cards, Graphic Processing Units (GPU), RAM and storage, workstations including the processor (CPU), game consoles, and portable devices including 3D scanners; and expected to lead the market on account of the expensiveness of critical components.

The 3D Animation market can be arranged by programming into module programming, Software development kits (SDK) and bundled programming. The animation software market is expected to display high development with the advancement of computer graphics, PCs, and stereoscopic imaging programming. The equipment fragment involves the movement catching (Mocap) frameworks, GPU, video cards and workstations. The market is additionally sectioned on the premise of sending into on-request & on-introduce arrangements. The Rise of famous 3D activity in restorative representation utilized for medicinal preparing or showcasing is assessed to decidedly affect advertise development.

The application software segment is consists of packaged software, plug-in-software, and Software Development Kits (SDK) with some such application software like Revit, 3D Max design Studio, AutoCAD, Maya, Powtoon, Rhino 3D, Adobe Illustrator, C-DESIGN fashion, CorelDraw, Vetigraph, etc. In the upcoming generation, the application software segment is slated to outpace its hardware counterpart.

From a Geographical viewpoint, North America, led by the USA and Canada, dominates the global Computer Graphics Market. The two countries are home to many big names in visual effects (VFX) in Animation Industry such as Walt Disney Animation Studios, Pixar Animation Studios, DreamWorks, Warner Bros Animation, etc.

Global Computer Graphics Market is expected to grow with a significant CAGR (compound annual growth rate) of 6.1% during the forecast period 2017-2024. The global market for Computer Graphics stood at a valuation about USD 131.6 Billion in 2016. Further, it is estimated that the global market for computer graphics may witness a remarkable growth and reach at the valuation of USD 215.5 Billion by the end of the year 2024.

The Global demand for Computer Aided Engineering Market was valued at around USD 3,402.29 Billion in 2016, and is expected to reach approximately USD 4,199.52 Million in 2018, growing at a CAGR (compound annual growth rate) of slightly above at 11.10% during the period of 2016-2018.

Computer Graphics Application: Software Market Volume Worldwide from 2013 to 2018 (in billion US dollars):

o   The statistic shows the size of the global computer graphics application software market, broken down from 2013 to 2017. In 2014, the CAD/CAM software segment was worth 7.97 billion US dollars and it will reach in 10.32 billion US dollars.

Computer Graphics Software Market: Modeling & Animation Software from 2012 to 2018:

o   The statistic shows the size of the Computer Graphics Software Market value in the Modeling & Animation software segment in period of 2012 - 2018. In 2012, the total value of this market was 220 Million US dollars. The market is expected to increase to 260 Million US dollars by 2018.

The Graphic Processing Unit (GPU) Market size is expected to reach USD 157.1 Billion by in the year of 2022, growing at a CAGR (compound annual growth rate) of 35.6% during the period of 2016 to 2022. A graphics processing unit (GPU) is a dedicated electronic circuit designed to deploy and modify memory to accelerate the processor and the creation of images and projections for display which is effective and admirable for the future technology. The GPU industry enables intricate shapes, complex optical effects, and seamless motion to deliver enhanced images at a faster pace (eg 4k, HD display). The GPUs can simultaneously run several independent tasks of computation, enabling task-level parallelism and vice-versa.

Key Benefits of the Graphic Processing Unit Market Report:

o   It offers a comprehensive analysis of the current and future trends in the global graphic processing unit market.

o   It provides a competitive scenario of the market and elucidates on the growth trends, drivers, scope, opportunities, and challenges.

o   It includes a comprehensive analysis of the key segments to provide insights on the market dynamics.

o   It incorporates the Porter’s Five Forces Analysis to highlight the potential of buyers and suppliers as well as provides insights on the competitive structure.

o   It enlists positioning of the market player operating in the market.

The Computer Graphics Market has been segmented on the basis of component and application. Based on Component: the market has been further classified into hardware component and application software component. By Application: the market is further classified into CAD, image processing, entertainment (3D/animation/visual effects (VFX), user interface and others (education graphics, etc.)

Importance of the Conference:

o   The International Conference and Expo on Computer Graphics and Animation will be focused on scientists, professors, researchers, engineers, graphic designers, developers, animators and practitioners in graphics, 3D animation, virtual reality, computer vision, image processing, human-computer interaction and other related subjects.

o   The conference will be structured along 16 main tracks, covering different aspects related to Computer Graphics.

o   The conference will discuss the tools to translate the visual into the digital.

o   Network: Network with potential clients & partners. Our combined conference & exhibition format maximises the opportunity for face-to-face time with your target audience.

o   Promote: Promote your brand as a CGI innovator and thought leader alongside the CG Expo brand. Our range of leading media partners and press will provide you with great publicity and increased brand awareness.

o   Showcase: Showcase your products and services to industry leaders, investors, and target audience. The Computer Graphics 2018 Expo offers the perfect platform to launch new initiatives and associate your brand with cutting-edge Graphics technology.

Computer Graphics in Canada (University Graphics Labs):

  • University of Alberta                                      Computer Graphics Research Group
  • University of Calgary                                     Graphics Jungle Research Lab
  • Simon Fraser University                                 Graphics, Usability and Visualization Lab
  • University of British Columbia                       Imager Lab
  • University of Victoria                                      Computer Graphics Group
  • Dalhousie University  Dalhousie                     Computer Graphics and Visualization Lab
  • University of Toronto Dynamic                       Graphics Project
  • University of Waterloo                                     Computer Graphics Lab
  • York University                                                Vision, Graphics, and Robotics Lab
  • Universite de Montreal                                     Computer Graphics Group
  • Université du Québec en Outaouais                 VR Lab (psychologie)
  • Université du Québec, ETS                              Laboratoire de recherche en multimedia
  • McGill University                                             Computer Graphics Lab
  • University of Saskatchewan                              Imaging, Multimedia, and Graphics Group

Companies related to Computer Graphics & Animation (In Canada):

Genre Numbers
Video Games 33
Architecture 07
VFX 64
Animation 80
Commercials 27
Sound-Music Production 05

 

Past Conference Report

Computer Graphics 2017

Computer Graphics & Animation 2017 Conference invited academicians, experts, illustrators, craftsmen, diversion engineers and specialists around the world to the Alamo City. It was an astounding 02 day occasion with 04 Keynote Speaker and prestigious speakers tending to the sessions with key issues and research highlighting; Animation, Rendering, Simulation and Modeling, Imaging and Image Processing, Virtual Reality, Mixed and Augmented Reality, Human-Computer Interaction, Visualization, Game Design and Development, 3D-Printing, Computer Vision and other Computer Graphics Applications.

Highlights from the gathering incorporated the Keynote Forum:

  • Dr. Lars Linsen, Full Professor, Westfälische Wilhelms-Universität Münster, Germany
  • Susan Johnston, Founder/Director, New Media Film Festival, USA
  • Dr. Piotr DidykSaarland University, Germany
  • Dr. Yonghuai LiuSenior Lecturer, Aberystwyth University, UK

All the above mentioned Honorable Guests and Keynote speakers gave their energetic and fruitful contributions and special thanks to our Honorable Conference Chair Dr. Lars Linsen, Westfälische Wilhelms-Universität Münster, Germany and Moderator Dr. Petyo Budakov, New Bulgarian University, Bulgaria for his remarkable contribution towards smooth functioning at Computer Graphics 2017 Conference.

For further information of CGA2017 website: Computer Graphics 2017

After Keynote Forum, the gathering saw fascinating talks and presentations by prominent speakers from both Academia and Industry. Every acknowledged dynamic have been filed in Journal of Computer Engineering and Information Technology as an exceptional issue on September 2017 Volume 6, Issue 6; ISSN: 2324-9307.

For further information about the sessions and speakers please follow the below link:
Computer Graphics Scientific Program

Our earnest because of Organizing Committee Members for their benevolent nearness, support and help towards Computer Graphics and Animation-2017, and with their one of a kind criticism, Conference Series LLC might want to declare the "5th International Conference on Computer Graphics and Animation" September 27-29, 2017 | Montreal, Canada.

Let Meet us again @ 5th Computer Graphics & Animation


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Conference Date September 26-27, 2018 |

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What People Say....

I think it mostly ran smoothly and went well.

Speaker

Lars Linsen
Full Professor, Westfälische Wilhelms-Universität Münster, Germany

Thank you very much for reaching me out. I was honored and privileged to moderate and participate the 4th International Conference on Computer Graphics and Animation.

Speaker

Petyo Budakov
DAAD Visiting Researcher
New Bulgarian University, Bulgaria

Thank you very much for the invitation, it was nice to be a part of this event.

Speaker

Alexandr Y Petukhov
Lobachevsky Nizhny Novgorod State University,
Russia

The Berlin conference was spectacular. I learned so much and met people from all over the globe. Happy to say I now have new friends in Siberia, Israel, Germany and Bulgaria.

Speaker

Susan Johnston
Founder/Director, New Media Film Festival
USA

Thanks again for your support and your invitation.

Speaker

Juan Carlos Torres
Professor, Granada University
Spain

It was a great pleasure to work with you at such a high professional level.

Speaker

Tatjana Burzanović
University of Donja Gorica
Montenegro