David Mesple
Rocky Mountain College of Art and Design
Title: The Virtual Normative Body, Fact or Fiction?
Biography
Biography: David Mesple
Abstract
There are three representative types of virtual normative bodies; virtual representation/simulacra/mimesis of an actual human normative body, the virtual normative human body within the genre of CGI-manifested characters, the performance of the virtual normative human that is not embodied visually. The first representation/simulacra/mimesis has become alarmingly believable. Audiences struggle to detect virtuality in cases where exact mimesis is the goal. But just as the Greeks discovered when they were able to make exact marble replicas of the human body, the neurological trait of being “hardwired to abstraction” (Ramachandran), led to making non-normative human sculptures, increasing aesthetic appeal. We see this in representations of the body in art and advertising today, so it comes as no surprise to see mimesis altered for purely aesthetic purposes, not just for super-natural narratives. In a time where the real and the virtual are becoming inseparable, philosopher Paul Virilio describes a new upheaval to our real-time perspective, akin to the effect of perspective created during the Quattracentro. Virilio describes “a very strange kind of perspective, a “stereo” perspective, real space- real time, which gives us another kind of “relief”, forcing reconfigurations of culture and virtual characters within the mediums of film and performance. The history of performing the virtual normative body in film and theater may begin with the sotto voce of an invisible actor, Rosaline, in film versions of Romeo And Juliet, the Wizard of Oz, culminating in Samantha, the non-normative, non-embodied character in Spike Jonze’s “Her”. As Virilio’s “stereo” perspective becomes normative, this paper focuses on how performing the normative body, virtually, redefines roles of actors, directors, and audiences.