Biography
Biography: Eva Delincakova
Abstract
Creating great 2D animations requires using traditional animation principles, good workflow and new technologies that give you all the creative freedom you need. But designing amazing animations is only part of the work. To correctly render animations in games you need to know how to easily implement them. This presentation gives practical tips from concept to implementation of 2D skeletal animation work; how to approach swapping tricky images, simulate a 3D look, optimize texture atlases for game engines and more.