4th International Conference and Expo on Computer Graphics & Animation
University of the Incarnate Word, USA
Title: Production planning workshop for 3D animation
Biography: Matthew Tovar
The 3D Animation and Game Design program at the University of the Incarnate Word require students to produce complete 3D narrative animations or video games. Although students know this is coming, the specifics of how to plan the production, and make the specific design and story decisions that provide a successful piece seems to come as a surprise when students are actually in the class. We have, therefore, implemented a one credit planning course: Senior Thesis Workshop in which students produce no digital assets, but propose multiple projects with various teams and work them up to a pitch state. Then, still within this course, the students do initial concept design and planning work in preparation for the upcoming production cycle.
In this presentation, we will show the course structure of the workshop, and the results created there. We will share lessons learned in the process and how it has strengthened the output of the production courses.