Biography
Biography: Jingtian Li
Abstract
Character modelling is one of the most popular field in the 3D animation and game industry, most of the students consider being a character artist as their career, but few students can really overcome all the difficulties of character creation process and really reach the professional level. Anatomy is one of difficult skill we have to help the students to master, this presentation introduces a way of using big shapes and planes instead of complex muscle and their names to help students understand anatomy on the big scale, and gradually move on into smaller shapes and planes, exploring ways of helping students to learn to observe and understand shapes of any unknown kind and recreate them in 3D, train their mind to simplity complex objects into easy and manageable primary shapes, help them to control detail rather than being overwhelmed, eventually, train their eye to quickly recognize the characteristic of any shape and able to easily recreate it in 3D with out struggles of trying to figure out what is wrong blindly.