Daniel Thalmann
Professor
Nanyang Technological University
Singapore
Biography
Professor Daniel Thalmann is Visiting Professor at NTU in the School of Computer Engineering; he is also the PhD coordinator at the Institute for Media Innovation (IMI). He has been Professor and Director of The Virtual Reality Lab (VRlab) at EPFL, Switzerland since 1988. His current research interests include Real-Tme Virtual Humans in Virtual Reality, crowd simulation, and 3D Interaction in Immersive Virtual Environments. Daniel Thalmann has been Professor at The University of Montreal and Visiting Professor/ Researcher at CERN, University of Nebraska, University of Tokyo, and National University of Singapore. He is coeditor-in-chief of the Journal of Computer Animation and Virtual Worlds, and member of the editorial board of 6 other journals including The Visual Computer and Frontiers in Robotics and A.I. Daniel Thalmann was member of numerous Program Committees, Program Chair and CoChair of several conferences including IEEE VR, ACM VRST, CGI, CASA, and ACM VRCAI. He has also organized courses at SIGGRAPH and SIGGRAPH ASIA on human animation and crowd simulation. Daniel Thalmann has published more than 500 papers in Graphics, Animation, and Virtual Reality. He is coeditor of 30 books, and coauthor of several books including 'Crowd Simulation' (second edition 2012) and 'Stepping Into Virtual Reality' (2007), published by Springer. He received his PhD in Computer Science in 1977 from the University of Geneva and an Honorary Doctorate (Honoris Causa) from University Paul- Sabatier in Toulouse, France, in 2003. He also received the Eurographics Distinguished Career Award in 2010 and the 2012 Canadian Human Computer Communications Society Achievement Award. Wikipedia: http://en.wikipedia.org/wiki/Daniel_Thalmann
Research Interest
Professor Daniel Thalmann's current research interests include real-time virtual humans in virtual reality, immersive virtual environments, crowd simulation, and multimodal interaction. He is also interested in applications in Cultural Heritage and Virtual Rehabilitation.