Scientific Program

Conference Series Ltd invites all the participants across the globe to attend 5th International Conference and Expo on Computer Graphics & Animation Montreal | Quebec | Canada.

Day 1 :

Keynote Forum

Jos Stam

Senior Principal Research Scientist, Autodesk Research, Canada

Computer Graphics 2018 International Conference Keynote Speaker Jos Stam photo

Jos Stam was born in the Netherlands and educated in Geneva, Switzerland, where he received dual Bachelor degrees in Computer Science and Pure Mathematics. In 1989, he moved to Toronto where he completed his Masters and Ph.D. degrees in computer science. After that, he pursued postdoctoral studies as an ERCIM fellow at INRIA in France and at VTT in Finland. In 1997 he joined the Alias Seattle office as a researcher and stayed there until 2003 to relocate to Alias' main office in Toronto. He is now employed with Autodesk as a Senior Principal Research Scientist as part of Autodesk's acquisition of Alias in 2006. He is also affiliated with the University of Toronto as an Adjunct Professor in the Department of Computer Science.

His research spans several areas of computer graphics: natural phenomena, physics-based simulation, rendering and surface modeling, especially subdivision surfaces. He has published papers in all of these areas in journals and at conferences, most notably at the annual SIGGRAPH conference. In 2005, he was awarded one of the most prestigious awards in Computer Graphics: the SIGGRAPH Computer Graphics Achievement Award. He also won two Technical Achievement Awards from the Academy of Motion Picture Arts and Sciences: in 2005 for his work on Subdivision Surfaces and in 2007 for his work on fluid dynamics. He was also featured in a January 2008 Wired magazine article.


To Be Updated..

  • Computer Graphics

Session Introduction

David Xu

Professor, Regent University, USA

Title: How to use maya dynamic hair system to model realistic hairstyles

Professor David Xu is tenure associate professor at Regent University, specializing in computer 3D animation and movie special effects. He got MFA Computer Graphics in 3D Animation from Pratt Institute in NY. He has served as a senior 3D animator in Sega, Japan; a senior CG special effector in Pacific Digital Image Inc., Hollywood; and as a professor of animation in several colleges and universities where he developed the 3D animation program and curriculum. He has been a committee member of the computer graphics organization Siggraph Electronic Theater, where he was recognized with an award for his work. In 2011, he published the book Mastering Maya: The Special Effects Handbook invited by Shanghai People's Fine Arts Publishing House.


Maya dynamic hair system is a collection of hair follicles, which control the attributes and curves associated with a particular hair clump, and how the hairs attach to a NURBS or polygonal surface.
In this presentation, Professor Xu will firstly demonstrate a realistic catman model with realistic hair he created. He will also demonstrate how to create NURBS curves, Paint Effects strokes and hair folicle, and how to use various attributes on a hair system for modifying the look and behavior of the hair. Finally, he will discuss how to use Maya dynamic hair system to model a realistic hairstyle, and how the visible result will be affected by both the hair follicles and hair system attributes.