Theme: Rendering the possibilities with Computer Graphics & Animation techniques
Computer Graphics & Animation 2018
Adjunct Professor, University of Toronto, Canada
Former Senior Principal Research Scientist, Autodesk Inc. Canada
Head of Biometric Technologies Laboratory
Founding Editor-in-Chief of LNCS Transactions on Computational Science Journal (Springer)
University of Calgary, Canada
CEO, Phenomena & President, ZOne3 (VR)
ADVISOR: Montreal Chapter of VR/AR Association, Canada
We gratefully thank all our wonderful Sponsors, Speakers, Conference Attendees, Students, Media Partners, and Associations for making Computer Graphics & Animation 2018 Conference the best ever!
Computer Graphics & Animation 2018 Conference invited academicians, experts, illustrators, craftsmen, diversion engineers and specialists around the world to the Alamo City. It was an astounding 02 day occasion with 01 Keynote Speaker, 02 Plenary Speaker and prestigious speakers tending to the sessions with key issues and research highlighting; Animation, Rendering, Simulation and Modeling, Imaging and Image Processing, Virtual Reality, Mixed and Augmented Reality, Human-Computer Interaction, Visualization, Game Design and Development, 3D-Printing, Computer Vision and other Computer Graphics Applications.
Our esteemed thanks to Valerie Plante, Mayer of Montreal, Canada for the Welcome Message and support towards scientific events.
Our collaborators are ACM Computer-in-Entertainment (CiE), Springer - Encyclopedia of Computer Graphics & Games (ECGG), The Institute for Education, Research, and Scholarships (IFERS) and International Game Development Association (IGDA).
Thanks to RebusFarm, Germany for Lanyard Sponsor for this year. RebusFarm aims at fulfilling the growing need of rendering power in the field of 3D-animation. RebusFarm supports a wide range of 3D applications, including the host applications, as well as secondary rendering applications. Furthermore, RebusFarm targets offering the largest possible rendering capacity at the most affordable price, while maintaining service oriented contact to the customer.
Highlights from the gathering incorporated the Keynote Forum:
- Art of Fluid Animation
By: Jos Stam, Adjunct Professor, University of Toronto, Canada
Highlights from the gathering incorporated the Plenary Forum:
- Machine Learning in KINECT Image Processing for Biometric and Medical Applications
By: Marina L Gavrilova, Full Professor, University of Calgary, Canada - Entertainment and the future of virtual reality
By: Awane Jones, CEO of Phenomena, Canada
All the above mentioned Honourable Guests and Keynote speakers gave their energetic and fruitful contributions and special thanks to Dr. Jos Stam, Adjunct Professor, University of Toronto, Canada, Dr. Marina L Gavrilova, Full Professor, University of Calgary, Canada and Moderator Dr. Xupu Geng, Xiamen University, China for his remarkable contribution towards smooth functioning at Computer Graphics & Animation 2018 Conference.
For more information, please visit the website: Computer Graphics & Animation 2018
After Keynote Forum, the gathering saw fascinating talks and presentations by prominent speakers from both Academia and Industry. Every acknowledged dynamic have been filed in Journal of Computer Engineering and Information Technology as an exceptional issue on September 2018 Volume 7, ISSN: 2324-9307.
For further information about the sessions and speakers please follow the below link:
Computer Graphics 2018 Scientific Program
Our earnest because of Organizing Committee Members for their benevolent nearness, support and help towards Computer Graphics and Animation 2018, and with their one of a kind criticism, Conference Series LLC Ltd might want to declare the "6th International Conference on Computer Graphics and Animation" during September 25-26, 2019 in Toronto, Canada.
Conference Highlights
- Computer Graphics
- Computer Animation
- Animation Industry
- Modeling
- Simulation
- Game Design & Development
- Gamification and Social Game Mechanics
- Computer Graphics Applications
- Computer Vision & Pattern Recognition
- Virtual, Augmented and Mixed Reality
- Imaging and Image Processing
- Rendering
- Visualization & 3D Printing
- Artificial Intelligence in Computer Graphics
- Human-Computer Interaction
- 3D Web Technology
- GPU Technology
To share your views and research, please click here to register for the Conference.
To Collaborate Scientific Professionals around the World
Conference Date | September 26-27, 2018 | ||
Sponsors & Exhibitors |
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Speaker Opportunity Closed | Day 1 | Day 2 | |
Poster Opportunity Closed | Click Here to View |
Useful Links
Special Issues
All accepted abstracts will be published in respective Our International Journals.
- Journal of Computer Engineering & Information Technology
- Journal of Global Research in Computer Science
- International Journal of Advancements in Technology
Abstracts will be provided with Digital Object Identifier by