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John Carter

John Carter

Booz Allen Hamilton, USA

Title: Core Theory: From Chalkboard to Full Immersion

Biography

Biography: John Carter

Abstract

In this talk we will address the relationship between game design and education. Training for knowledge and readiness have been at the forefront of any campaign. Time and technology has accelerated the process by which we prepare ourselves. The United States military is no exception and has hastened to catch up to technical advancements. Our armed forces are embracing the science of game design and development over traditional methods of training. These methods that have been in place for decades are getting revamped with supplemental module based training. We have come to a place where the art of game design is replacing chalkboards and complimenting text books to give an educational advantage. The fundamental elements of game design do not always apply in this regard but rather are customized to cater to the needs of the student. Game mechanics have afforded the ability to engage and immerse individuals in virtual spaces that provide room for controlled experimentation and simulation. By adapting this method of training, the student is exposed to preemptive exploratory learning in which they can apply their technical skillset.

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