Game Design and Development

  • Interactive games
  • Serious games
  • Gamification
  • Gesture and interaction control
  • Digital storytelling
  • Machinima
  • Machine Learning for Games
  • Emotioneering
  • Online/Networked Games
  • MMORPG
  • Mobile games
  • Massively multiplayer online games
  • Pervasive games
  • Cloud based games
  • P2P games
  • Delay tolerant network games
  • Network protocols and support for online games
  • Online game architectures
  • Network traffic measurement and modelling
  • Quality of Experience
  • Game performance
  • Scalability for online games
  • Consistency and fairness
  • Interactivity, latency and lag compensation
  • Cheat detection and prevention
  • Impact of online game growth on network infrastructure
  • User behaviour and social network in games?
  • Games for art/culture
  • Games and feelings
  • Game design and game genres
  • Game GUI
  • Artificial intelligence for games
  • Location/context based games
  • Games and social networks
  • Operating systems solutions for games
  • Experiences on large-scale gaming system design and implementation
  • Security, authentication, accounting and digital rights management in games
  • System benchmarking, performance evaluation, and provisioning
  • User and usability studies
  • 3D Real-time animation and computer graphics for video games
  • Distributed simulation and communication in multi-player games
  • Uses of GPU for non-graphical algorithms in games
  • Multi-processor techniques for games
  • 3D Development tools and techniques and games engines
  • Cinematography in games
  • Game production pipelines, Tools and Middleware

Related Conference of Game Design and Development

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