Meet Inspiring Speakers and Experts at our 3000+ Global Conference Series Events with over 1000+ Conferences, 1000+ Symposiums
and 1000+ Workshops on Medical, Pharma, Engineering, Science, Technology and Business.

Explore and learn more about Conference Series : World's leading Event Organizer

Back

Jingtian Li

Jingtian Li

University of the Incarnate Word, School of Media & Design San Antonio, Texas, USA

Title: Creative Texturing and Evolutionary Tools

Biography

Biography: Jingtian Li

Abstract

Texturing is one of the most important part of 3D animation and game industry, in the past 5 years, driven by the industry, a new set of tools emerged to enhance our working pipeline in texturing. Now, instead of Adobe Photoshop, there are plenty of evolutionary tools is being used in the industry, like The Foundry Mari, Allegorithmic Substance Designer, Allegorithmic Substance Painter, Quixel DDO. With dynamic layers and masks, multi-Channel painting, particle brushes, edge and curvature detection, position map, PBR shader and rendering, real world capture, multiple map baking options, not only the working pipeline are changed, but also the level of details, the complexity of channels, the network of shading are also evolving, the time taken to texture is reduced, texturing has never been so easy, exciting and creative. With modern game engine and renderers like Epic UE4 and Solid Angle Arnold, create mind blowing graphics is never been so efficient and enjoyable.

Speaker Presentations

Speaker PDFs