Masasuke Yasumoto
Kanagawa Institute of Technology, Japan
Title: Shadow Shooter - All-Around Shooter Game with E-Yumi 3D
Biography
Biography: Masasuke Yasumoto
Abstract
“Shadow Shooter” is a VR shooter game. It uses a bow interface called “e-Yumi 3D” and real physical interactive content that changes a 360-degree all-around view in a room into a virtual game space. This system was constructed by developing my previous interactive “The Light Shooter” content based on “The Electric Bow Interface”. The Light Shooter uses a real traditional Japanese bow de vice - the Electric Bow Interface. This device recognizes all directions that arrows are shot in and projects real-scale targets. However, it displays directions only with a standing projector; thus, users cannot get a strong sense of reality all around them. Shadow Shooter expands the virtual game space to all the walls in a room, however, it does not require large-scale equipment such as multiple projectors. It only requires the e-Yumi 3D device, it is based on an archery bow and also includes a mobile laser projector, a 9-axis sensor, strain gauges, micro computer and its control board, and a Windows PC. This system consists of shooting content that is based on the concept of searching. Shadow Shooter provides 360-degree all-around virtual space, but the projected image is displayed only at the front. Therefore, I set the content such that a player searches for attacking enemies from all directions and shoots them with a bow on virtual images just like shining a flashlight. I also added image content enabling the use of biological motions as well as searching for enemies based on information from their shadows.