Biography
Newton Lee is CEO of Newton Lee Laboratories LLC, president of the Institute for Education, Research, and Scholarships, adjunct professor at Woodbury University’s School of Media, Culture & Design, and editor-in-chief of ACM Computers in Entertainment. Previously, he was a computer scientist at AT&T Bell Laboratories, senior producer and engineer at The Walt Disney Company, and research staff member at the Institute for Defense Analyses. He was founder of Disney Online Technology Forum, creator of Bell Labs’ first-ever commercial AI tool, and inventor of the world’s first annotated multimedia OPAC for the U.S. National Agricultural Library. Lee graduated Summa Cum Laude from Virginia Tech with a B.S. and M.S. degree in Computer Science, and he earned a perfect GPA from Vincennes University with an A.S. degree in Electrical Engineering and an honorary doctorate in Computer Science. He is the co-author of Disney Stories: Getting to Digital; author of the Total Information Awareness book series including Facebook Nation and Counterterrorism and Cybersecurity; coauthor/editor of the Digital Da Vinci book series including Computers in Music and Computers in the Arts and Sciences; and editor-in-chief of the Encyclopedia of Computer Graphics and Games.
Research Interest
His research interest includes computer graphics, games, artificial intelligence, information science, and media technology.
Biography
Darius Burschka is Associate Professor and Head of the Machinve Vision and Perception Group (MVP) in Technische Universität München, Germany. He completed his PhD in 1998 from Technische Universität München, Germany. He is Senior Editor for Journal of Intelligent Vehicles and other conference journals. He received best paper award at ICSTCC 2014, Intelligent Vehicles Conference 2010 and MICCAI 2005.
Research Interest
His principle areas of research are sensors for mobile systems and Human Computer Interfaces. Focus of his research is on vision-based navigation and three-dimensional reconstruction from sensor data.
Biography
Minhua Eunice Ma is Professor of Digital Media & Games in the School of Art, Design and Architecture at University of Huddersfield, and she is Director of Internationalisation and Acting Head of Department of Art & Communication. Professor Ma obtained her MSc in Computer Science from Newcastle University and PhD in Computer Science from Ulster University, and worked there as a Post-Doc Researcher on virtual reality games for stroke rehabilitation. She joined University of Derby as a Senior Lecturer in Computer Games Modelling and Animation in 2007 and was promoted to Reader in 2009. She was the Head of Academic Programmes at the Glasgow School of Art since 2010 and became a Professor of Computer Games Technology in 2013. She joined University of Huddersfield in September 2014. Professor Ma is a world-leading academic developing the emerging field of serious games. She has published widely in the fields of serious games for education, medicine and healthcare, Virtual and Augmented Reality and Natural Language Processing, in over 100 peer-reviewed publications, including 6 books on serious games with Springer. Eunice has received grants from RCUK, EU, NHS, NESTA, UK government, charities and a variety of other sources for her research on Virtual Reality and serious games for stroke rehabilitation, cystic fibrosis, autism, medical education and Holocaust education. As Director of Internationalisation, Professor Ma is responsible for leading the Internationalisation agenda for the School, contributing to the development and implementation of School Strategy in general and the Internationalisation strategy in particular, establishment and development of international teaching and research collaborations, bidding for funding and directing cultural change, coordinating international admissions and being responsible for international student experience in the School.
Research Interest
Digital games technology, serious games for education, medicine, and healthcare, 3D visualisation, medical visualisation, Virtual reality, Augmented Reality, HCI, embodied virtual humans, haptic interface, natural interface, Natural Language Processing, Computational Semantics.