Theme: “Where Art meets Science…. Imagine the Possibilities!”

Computer Graphics 2016

Computer Graphics 2016

Computer Graphics 2016

Computer Graphics & Animation welcome all to it's 3rd international conference covering the history, technologies, and trends of computer graphics and games catered to industry professionals and academic communities worldwide.

Selected papers get published in SpringerEncyclopedia of Computer Graphics and Games (ECGG)

Computer Graphics 2016 is pleased to invites scientists, researchers, educators, professionals, practitioners, Animators, graphic designers, software developers, artists and students to exchange ideas and be informed about the latest technologies and achievements.

Newton Lee is CEO of Newton Lee Laboratories LLC, president of the Institute for Education, Research, and Scholarships, adjunct professor at Woodbury University’s School of Media, Culture & Design, and editor-in-chief of ACM Computers in Entertainment. Previously, he was a computer scientist at AT&T Bell Laboratories, senior producer and engineer at The Walt Disney Company, and research staff member at the Institute for Defense Analyses. He was founder of Disney Online Technology Forum, creator of Bell Labs’ first-ever commercial AI tool, and inventor of the world’s first annotated multimedia OPAC for the U.S. National Agricultural Library. Lee graduated Summa Cum Laude from Virginia Tech with a B.S. and M.S. degree in Computer Science, and he earned a perfect GPA from Vincennes University with an A.S. degree in Electrical Engineering and an honorary doctorate in Computer Science. He is the co-author of Disney Stories: Getting to Digital; author of the Total Information Awareness book series including Facebook Nation and Counterterrorism and Cybersecurity; coauthor/editor of the Digital Da Vinci book series including Computers in Music and Computers in the Arts and Sciences; and editor-in-chief of the Encyclopedia of Computer Graphics and Games.
Newton Lee
Editor-in-Chief of ACM Computers in Entertainment
CEO of Institute for Education, Research, and Scholarships

 

Computer Graphics and Animation is a wide field within itself and a topic to research and enjoy the work and innovations what we do with various tools and experimental methods. It’s more than giving life to a 2D object. This conference is going to be one of the World’s best places to hang out with innovations for technology geeks and famous researchers both from the field of academia and industry. 

Sessions covered are expanded below but the sub-topics list is not exhaustive. Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-topics are also acceptable, provided they fit in one of the following main topic areas:

Theme:Where Art meets Science…. Imagine the Possibilities!

Sessions of Computer Graphics & Animation 2016

Track 1: Computer Graphics

Computer graphics is branch of Computer Science and Technology…

It’s a graphical pattern of an image or objects which created by using specific software and hardware.  Computer graphics is field where physical body, data and imagination will develop or created.  Computer graphics helps to understanding of physical nature, geometry, displaying image, motion, animation of object and provide user design interface platform. Computer graphics used in motion picture or movies, video games, animation, advertising and graphic design. This track will provide to the programming software you’ll be using, basic tools of the trade, from algorithms to color perception and texture mapping, graphics hardware, social agents in computer graphics, GPU design and other interactive computer graphics techniques.

Related Conferences:

2nd International Conference on Wireless & Tele-communication, April 21 - 22, 2016, UAE, 2nd International Conference and Exhibition on Satellite and Space Missions, July 21 - 23, 2016, Germany, 2nd Global Conference on Multimedia & Application, 15 - 16 August 2016, London, UK, 3rd International Conference on Big Data Analysis and Data Mining,  September 26 - 28, 2016, UK, 2nd Conference on Electronics and Electrical Engineering,  October 24 - 25, 2016, Las Vegas, Nevada, USA.

CGI’16: Computer Graphics International June 28th – July 1st 2016 Heraklion, Crete, Greece,  43rd International Conference and Exhibition on Computer Graphics & Interactive Techniques 24-28 July 2016 Anaheim, California,  ESIHISE 2016 First International Conference on Evolution of the Sciences, Informatics, Human Integration and Scientific Education October 11 - 12, 2016 Venice, Italy, VIEW — VIEW conference, Oct 24 -28, 2016 Turin, Italy, Ninth ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques December 05 - 08, 2016 Macao, China, GRAPP 2017 — 12th International Conference on Computer Graphics Theory and Applications 27 Feb - 01 Mar 2017, Porto, Portugal , VISIGRAPP 2017 — 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications 27 Feb 2017 - 01 Mar 2017 Porto, Portugal.

 

Track 2: Computer Animation

The art or process of making movies with drawings, computer graphics or photographs of static objects, including all techniques other than the continuous filming of live-action images. It is the creation of the “illusion of movement” using a series of still images. This track covers the following subtopics: Traditional animation, Stop motion animation, Character animation, Special effects animation, Physics-based Animation and Behavioural Animation.

Related Conferences:  

2nd International Conference on Wireless & Tele-communication, April 21 - 22, 2016, UAE, 2nd International Conference and Exhibition on Satellite and Space Missions, July 21 - 23, 2016, Germany, 2nd Global Conference on Multimedia & Application, 15 - 16 August 2016, London, UK, 3rd International Conference on Big Data Analysis and Data Mining,  September 26 - 28, 2016, UK, 2nd Conference on Electronics and Electrical Engineering,  October 24 - 25, 2016, Las Vegas, Nevada, USA.

28th Annual Conference of the Society for Animation Studies June 26 - 30, 2016, Annecy International Animated Film Festival and Market (MIFA) June 12 - 17, 2016, SIGGRAPH 2016 Computer Animation Festival Submissions July 24-28, 2016 Anaheim, California, Dublin Animation Film Festival October 2016, Animation Dingle Festival 2016, Ànimation Conference & Festival, October 21–22 2016, CTN animation eXpo November 18-20, 2016  Burbank, CA , International Conference on Animation, Effects, VR, Games and Transmedia May 02-05, Stuttgart, Germany

 

Track 3: Animation Industry

Though most people think of animation as being used primarily for entertainment in movies, TV shows, and video games, it has many other uses. It's commonly used in educational videos and advertisements both on TV and on the Internet, and it can also be used in the process of research and development to create simulations of how a machine or process would work. Scientists use digital animation as well to create visualizations of abstract concepts or objects that are too small or large to be seen easily, which is helpful both for research and for analysis.

The rapid advancement of technology has made computer animation available to the masses and the animation industry is one of the fastest growing industries. The demand for animated entertainment has expanded with the increase in broadcasting hours by cable and satellite TV along with the growing popularity of the Internet. The major markets include the United States, Canada, Japan, France, Britain and Germany. More broadly speaking, animation is increasingly used in video games, and movies are also increasingly reliant on animation and computer graphic special effects.

Related Conferences:

2nd International Conference on Wireless & Tele-communication, April 21 - 22, 2016, UAE, 2nd International Conference and Exhibition on Satellite and Space Missions, July 21 - 23, 2016, Germany, 2nd Global Conference on Multimedia & Application, 15 - 16 August 2016, London, UK, 3rd International Conference on Big Data Analysis and Data Mining,  September 26 - 28, 2016, UK, 2nd Conference on Electronics and Electrical Engineering,  October 24 - 25, 2016, Las Vegas, Nevada, USA.

V&A Illustration Awards 2016 Exhibition August 26, 2016  London, UK, Reasons to: Design, Code & Create 2016 September 05-07 Brighton UK, International Broadcasting Convention (IBC) September 8-12 Amsterdam, Netherland, Trojan Horse was a Unicorn September 19-24, 2016  Southern Europe (location TBA), Animation Dingle Festival 2016, Pictoplasma Academy Masterclass September 24-October 02, 2016 Berlin, German,  GTC Technology Conference (Organised by Nvidia) September 28-29 Amsterdam, Netherland, Interact London 2016 October 18 - 19  The British Museum, London, UK,  Adobe MAX November 02-04 San Diego, California

 

Track 4: Modeling

Modelling is the representation of an object or phenomena, which is used by simulation. Models may be mathematical, physical, or logical representations of a system, entity, phenomenon, or process. Models are, in turn, used by simulation to predict a future state. It is a discipline for developing a level of understanding of the interaction of the parts of a system, and of the system as a whole.

Related Conferences:

2nd International Conference on Wireless & Tele-communication, April 21 - 22, 2016, UAE, 2nd International Conference and Exhibition on Satellite and Space Missions, July 21 - 23, 2016, Germany, 2nd Global Conference on Multimedia & Application, 15 - 16 August 2016, London, UK, 3rd International Conference on Big Data Analysis and Data Mining,  September 26 - 28, 2016, UK, 2nd Conference on Electronics and Electrical Engineering,  October 24 - 25, 2016, Las Vegas, Nevada, USA

CEMRACS: High Performance Scientific Computing July 18  - Aug 26 2016 Marseille, France, AMS Omu-Aran 2016 — Mathematical Modelling and Its Applications to Science, Engineering, Epidemiology and Agriculture Aug 01 - 13 2016, Omu-Aran, Nigeria, MOPTA — Fourteenth Conference on Modeling and Optimization: Theory and Applications Aug 17 - 19 2016, Bethlehem, US, IFRS for Oil & Gas Accounting Aug 22 - 25 2016, Kuala Lumpur, Malaysia, PFM — Project Financial Modelling  Aug 22 – 25, 2016 Singapore, GOW'16 — XIII Global Optimization Workshop Sep 04 – 08 2016, Braga, Portugal, PhD Modeling Week Sep 04 – 11, 2016 Verona, Italy, International Conference on Modeling, Simulation and Control Oct 19 – 21, 2016 UC Berkeley, San Francisco Bay Area, US, ESN'2016 — 30th European Simulation and Modelling Conference Oct 26 – 28, 2016 Las Palmas, Spain, IMA Annual Program Workshop: Mathematical and Numerical Modeling in Optics Dec 12 – 16, 2016 Minneapolis, USA

 

Track 5: Simulation

Simulations are abstractions of reality. It is defined as the process of creating a model of an existing or proposed system (e.g., a project, a business, a mine, a watershed, a forest, the organs in your body) in order to identify and understand those factors which control the system to predict the future behavior of the system. Simulation is a powerful and important tool because it provides a way in which alternative designs, plans and policies can be evaluated without having to experiment on a real system, which may be prohibitively costly, time-consuming, or simply impractical to do.

The future of innovation is simulation.  Whereas before, we would sit amongst ourselves, decide how the world might work and test our ideas in the market, now we can test them in a virtual environment built by real world data at much lower levels of cost and risk. Modeling and simulation is a leading way that companies are reducing their development time while maintaining or increasing the quality of their products. This approach helps engineers explore design alternatives quickly without the need for as much prototype hardware.

Related Conferences:

2nd International Conference on Wireless & Tele-communication, April 21 - 22, 2016, UAE, 2nd International Conference and Exhibition on Satellite and Space Missions, July 21 - 23, 2016, Germany, 2nd Global Conference on Multimedia & Application, 15 - 16 August 2016, London, UK, 3rd International Conference on Big Data Analysis and Data Mining,  September 26 - 28, 2016, UK, 2nd Conference on Electronics and Electrical Engineering,  October 24 - 25, 2016, Las Vegas, Nevada, USA

CEMRACS: High Performance Scientific Computing July 18  - Aug 26 2016 Marseille, France, AMS Omu-Aran 2016 — Mathematical Modelling and Its Applications to Science, Engineering, Epidemiology and Agriculture Aug 01 - 13 2016, Omu-Aran, Nigeria, MOPTA — Fourteenth Conference on Modeling and Optimization: Theory and Applications Aug 17 - 19 2016, Bethlehem, US, IFRS for Oil & Gas Accounting Aug 22 - 25 2016, Kuala Lumpur, Malaysia, PFM — Project Financial Modelling  Aug 22 – 25, 2016 Singapore, GOW'16 — XIII Global Optimization Workshop Sep 04 – 08 2016, Braga, Portugal, PhD Modelling Week Sep 04 – 11, 2016 Verona, Italy, International Conference on Modeling, Simulation and Control Oct 19 – 21, 2016 UC Berkeley, San Francisco Bay Area, US, ESN'2016 — 30th European Simulation and Modelling Conference Oct 26 – 28, 2016 Las Palmas, Spain, IMA Annual Program Workshop: Mathematical and Numerical Modeling in Optics Dec 12 – 16, 2016 Minneapolis, USA

 

Track 6: Imaging and Image Processing

Image processing is a method to convert an image into digital form and perform some operations on it, in order to get an enhanced image or to extract some useful information from it. It is a type of signal dispensation in which input is image, like video frame or photograph and output may be image or characteristics associated with that image.

Visual information is the most important type of information perceived, processed and interpreted by the human brain. One third of the cortical area of the human brain is dedicated to visual information processing. Digital image processing, as a computer-based technology, carries out automatic processing, manipulation and interpretation of such visual information, and it plays an increasingly important role in many aspects of our daily life, as well as in a wide variety of disciplines and fields in science and technology, with applications such as television, photography, robotics, remote sensing, medical diagnosis and industrial inspection.

Image processing applications already range from industrial uses and security systems to transportation and medical technology. Even so, industry experts agree that only about 20% of all possible applications have been addressed so far. According to estimates provided by a number of manufacturers, the worldwide market volume for machine vision systems presently amounts to about 6.5 billion euros, with annual growth rates extending into the double-digit range.

Related Conferences:

2nd International Conference on Wireless & Tele-communication, April 21 - 22, 2016, UAE, 2nd International Conference and Exhibition on Satellite and Space Missions, July 21 - 23, 2016, Germany, 2nd Global Conference on Multimedia & Application, 15 - 16 August 2016, London, UK, 3rd International Conference on Big Data Analysis and Data Mining,  September 26 - 28, 2016, UK, 2nd Conference on Electronics and Electrical Engineering,  October 24 - 25, 2016, Las Vegas, Nevada, USA.

ICMVA 2016 — 2nd International Conference on Machine Vision and Applications Aug 13 – 15, 2016 Beijing, China, AIPR — 2016 Third International Conference on Artificial Intelligence and Pattern Recognition Sep 19 – 21, 2016 Lodz, Poland, BMVC — British Machine Vision Conference 19 Sep 2016 - 22 Sep 2016 York County, UK, International Conference on Imaging, Vision & Pattern Recognition Sep 20 – 21, 2016 Dhaka, Bangladesh, ICIP — International Conference on Image Processing 25 Sep 2016 - 28 Sep 2016 Phoenix,USA, Canadian Machine Vision Conference Oct 20, 2016 Richmond, BC, Canada, EUVIP-2016 — European Workshop on Visual Information Processing Oct 25 - 27 2016, Marseille, France, CIARP 2016 — 21st IberoAmerican Congress on Pattern Recognition Nov 08 - 11 Nov 2016, Lima, Peru, VISIGRAPP 2017 — 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications Feb 27 - Mar 01 2017 Porto, Portugal.

 

Track 7: Game Design and Development

Gaming is evolving from the traditional in-home console based platforms to digital titles being played on mobile devices and connected consoles. Mobile gaming in its various flavours is the fastest growth segment of digital gaming Game design is the art of applying design and aesthetics to create a game to facilitate interaction between players for playful, healthful, educational, or simulation purposes. Game design can be applied both to games and, increasingly, to other interactions, particularly virtual ones. Video games are a $30 billion industry in the U.S., especially as more people play games on their mobile phones, according to Reuters. Game designers are an important part of a comprehensive team of designers and developers that coordinate the complex task of creating a new video game.

Game development is the software development process by which a video game is produced. The game industry requires innovations, as publishers cannot profit from constant release of repetitive sequels and imitations.  

Mobile, the fastest growing digital gaming segment, is projected to account for 34% of the global gaming market in 2017 compared to 20% in 2012, growing from $12.3 billion to $29.6 billion or at a 19% CAGR, according to IDG. The Quarterly Global Games Market Update, from Newzoo, pins the total estimated value of mobile games at $25 billion for the year, a huge leap of 42 per cent from the total value in 2013. For now, Apple remains the top dog in terms of mobile gaming income, edging out a predicted revenue total of $3 billion dollars for Google Play in 2014. Brands have entered the scene to capitalize on this diverse demographic, and present a set of terrifying new market players to smaller developers looking to build and cultivate their own intellectual property.

Related Conferences:

2nd International Conference on Wireless & Tele-communication, April 21 - 22, 2016, UAE, 2nd International Conference and Exhibition on Satellite and Space Missions, July 21 - 23, 2016, Germany, 2nd Global Conference on Multimedia & Application, 15 - 16 August 2016, London, UK, 3rd International Conference on Big Data Analysis and Data Mining,  September 26 - 28, 2016, UK, 2nd Conference on Electronics and Electrical Engineering,  October 24 - 25, 2016, Las Vegas, Nevada, USA.

International Conference: Arts IT, Interactivity & Game Creation 02 - 04 May 2016 Esbjerg, Denmark,  IEEE/ACM 5th International Workshop on Games and Software Engineering 16 May 2016 Austin, TX, United States,  GI — Graphics Interface 31 May 2016 - 03 June  2016 Victoria, Canada, 9th International Conference on Game and Entertainment Technologies 2016 02 - 04 July 2016 Funchal, Madeira, Portugal,  International Conference on Games and Virtual Worlds for Serious Applications  07 - 09 September 2016 Barcelona, Spain, GAMEON'2016 13 -15 September 2016 Lisbon, Portugal.  VIEW — VIEW conference 24 Oct 2016 - 28 October 2016 Turin, Italy.

 

Track 8: Computer Graphics Applications

Computer graphics may be used in the following areas:

Computer Aided Designing  is mainly used for detailed engineering of 3D models and/or 2D drawings of physical components, but it is also used throughout the engineering process from conceptual design and layout of products, through strength and dynamic analysis of assemblies to definition of manufacturing methods of components.

Education and Training: Computer generated models of physical, financial, and economic systems are often used as educational aids.  It helps the trainees to understand the operation of the system like Simulators for practice sessions or training of ship captains, aircraft pilots, heavy equipment operators, and air traffic-control personnel.

Entertainment: Motion pictures, music videos, and television shows.  Sometimes the graphics scenes are displayed by themselves, and sometimes graphic objects are combined with the actors and live scenes

Computational biology sometimes referred to as bioinformatics, is the science of using biological data to develop algorithms and relations among various biological systems.

Computational physics is the study and implementation of numerical analysis to solve problems in physics for which a quantitative theory already exists.

Digital art is an artistic work or practice that uses digital technology as an essential part of the creative or presentation process.

Graphic design is the process of visual communication, and problem-solving through the use of type, space, image and color.

Infographics are graphic visual representations of information, data or knowledge intended to present information quickly and clearly. They can improve cognition by utilizing graphics to enhance the human visual system's ability to see patterns and trends.

Web design encompasses many different skills and disciplines in the production and maintenance of websites.

Related Conferences:

2nd International Conference on Wireless & Tele-communication, April 21 - 22, 2016, UAE, 2nd International Conference and Exhibition on Satellite and Space Missions, July 21 - 23, 2016, Germany, 2nd Global Conference on Multimedia & Application, 15 - 16 August 2016, London, UK, 3rd International Conference on Big Data Analysis and Data Mining,  September 26 - 28, 2016, UK, 2nd Conference on Electronics and Electrical Engineering,  October 24 - 25, 2016, Las Vegas, Nevada, USA.

International Conference: Arts IT, Interactivity & Game Creation 02 - 04 May 2016 Esbjerg, Denmark,  IEEE/ACM 5th International Workshop on Games and Software Engineering 16 May 2016 Austin, TX, United States, GI — Graphics Interface 31 May 2016 - 03 Jun 2016 Victoria, Canada, 9th International Conference on Game and Entertainment Technologies 2016 02 - 04 July 2016 Funchal, Madeira, Portugal,  International Conference on Games and Virtual Worlds for Serious Applications  07 - 09 September 2016 Barcelona, Spain, GAMEON'2016 13 -15 September  2016 Lisbon, Portugal.  VIEW — VIEW conference 24 Oct 2016 - 28 October  2016 Turin, Italy.

 

Track 9: Computer Vision and Pattern Recognition

Computer vision (image understanding) is a discipline that studies how to reconstruct, interpret and understand a 3D scene from its 2D images in terms of the properties of the structures present in the scene. The ultimate goal of computer vision is to model, replicate, and more importantly exceed human vision using computer software and hardware at different levels. It needs knowledge in computer science, electrical engineering, mathematics, physiology, biology, and cognitive science. Computer vision is the construction of explicit, meaningful descriptions of physical objects from their images. The output of computer vision is a description or an interpretation or some quantitative measurements of the structures in the 3D scene. Image processing and image recognition are among many techniques computer vision employs to achieve its goals.

After being a research technology for the past few decades, computer vision has become commercialized in the past few years and is being deployed in a wide range of application markets including security and surveillance, automotive, consumer, industrial, medical, and entertainment, to name a few.  According to a new report from Tractica, the market for computer vision technologies will grow from $5.7 billion in 2014 to $33.3 billion by 2019, representing a compound annual growth rate (CAGR) of 42%.  The market intelligence firm forecasts that the consumer segment will experience the highest growth rate, followed by the robotics and machine vision segment. “New technologies like deep learning are also evolving that promise to increase accuracy and reliability of computer vision systems dramatically, but these technologies need more research before they can become mainstream.”

Related Conferences:

2nd International Conference on Wireless & Tele-communication, April 21 - 22, 2016, UAE, 2nd International Conference and Exhibition on Satellite and Space Missions, July 21 - 23, 2016, Germany, 2nd Global Conference on Multimedia & Application, 15 - 16 August 2016, London, UK, 3rd International Conference on Big Data Analysis and Data Mining,  September 26 - 28, 2016, UK, 2nd Conference on Electronics and Electrical Engineering,  October 24 - 25, 2016, Las Vegas, Nevada, USA.

WSCG International Conference on Computer Graphics, Visualization and Computer Vision 2016 30 May - 03 June 2016 Pilsen, Czech Republic,  International Working Conference on Advanced Visual Interfaces 07 - 10 June 2016 Bari, Italy,  International Conference on Interactive Experiences for TV and Online Video 22 - 24 June  2016 Chicago, United States, International Conference on Games and Virtual Worlds for Serious Applications 07 - 09 September 2016 Barcelona, Spain,  European Workshop on Visual Information Processing-2016 25 - 27 October 2016 Marseille, France,  International Image Processing Applications and Systems Design Conference 05 - 07 November 2016 Hammamet, Tunisia. CIARP 2016 - 21st  IBEROAMERICAN Congress on Pattern Recognition 08 - 11 Nov 2016 Lima, Peru, International Conference on Pattern Recognition 04 - 08 December 2016 Cancun, Mexico.

 

Track 10: Rendering

Rendering refers to the process of building output files from computer animations. When an animation renders, the animation program takes the various components, variables, and actions in an animated scene and builds the final viewable result. A render can be an individual image or a series of images saved individually or sequenced into video format.

Rendering research and development has been largely motivated by finding ways to simulate these efficiently. Some relate directly to particular algorithms and techniques, while others are produced together: shading, texture mapping, shadows, reflections, transparency, photorealistic rendering, non-photorealistic rendering, etc.

The market is moving toward the mature phase in many developed countries. Therefore, 3D rendering service providers have begun to focus on alternative revenue generation. For instance, they are providing value-added services and packaged services. Currently, many 3D rendering service providers are offering 3D rendering as a part of their 3D modeling services. The analysts concluded that the Global 3D Rendering and Virtualization Software market grew at a CAGR of 21.4 % over the period 2011–2015.

Related Conferences:

2nd International Conference on Wireless & Tele-communication, April 21 - 22, 2016, UAE, 2nd International Conference and Exhibition on Satellite and Space Missions, July 21 - 23, 2016, Germany, 2nd Global Conference on Multimedia & Application, 15 - 16 August 2016, London, UK, 3rd International Conference on Big Data Analysis and Data Mining,  September 26 - 28, 2016, UK, 2nd Conference on Electronics and Electrical Engineering,  October 24 - 25, 2016, Las Vegas, Nevada, USA

8th  International Conference on 'Inverse Problems: Modeling and Simulation' 23 - 28 May 2016 Ölüdeniz, Fethiye, Turkey,  Cultural Patterns: Multi-scale Data-driven Models 09 - 13 May 2016 United States,  SIGSIM-PADS '16 — SIGSIM Principles of Advanced Discrete Simulation 15 - 18 May 2016 Banff, Canada,  International Conference on Information Complexity and Statistical Modeling in High Dimensions with Applications 18 - 21 May 2016 Cappadocia, Turkey,  5th International Conference on Mathematical Modeling in Physical Sciences 23 - 26 May 2016 Athens, Greece.  MMA2016 — 21th International Conference Mathematical Modelling and Analysis 01 - 04 Jun 2016 Tartu, Estonia,  Annual Industrial Simulation Conference 06 - 08 June  2016 Bucharest, Romania,  SIMULTECH 2016 — The 6th International Conference on Simulation and Modeling Methodologies, Technologies and Applications 29 - 31 July  2016 Lisbon, Portugal,  AMS Omu-Aran 2016 — Mathematical Modelling and Its Applications to Science, Engineering, Epidemiology and Agriculture 01 - 13 August  2016 Omu-Aran, Nigeria, ESN'2016 — 30th European Simulation and Modelling Conference 26 - 28 October  2016 Las Palmas, Spain.

 

Track 11: Virtual, Augmented and Virtual Reality

Virtual reality is a form of technology which creates computer generated worlds or immersive environments which people can explore and in many cases, interact with. It refers to a high-end user interface that involves real-time simulation and interactions through multiple sensorial channels. Virtual Reality is often used to describe a wide variety of applications, commonly associated with its immersive, highly visual, 3D environments. The development of CAD software, graphics hardware acceleration, head mounted displays; database gloves and miniaturization have helped popularize the concept. Born of technology, virtual reality at its core is an organic experience. Yes, it’s man meets machine, but what happens is strictly within the mind.

Augmented reality is a similar form of technology in which the lines are blurred between the real world and computer generated imagery, e.g. video. Sound, video or images are overlaid onto a real world environment in order to enhance the user experience. On the spectrum between virtual reality, which creates immersive, computer-generated environments, and the real world, augmented reality is closer to the real world. Augmented reality adds graphics, sounds, haptic feedback and smell to the natural world as it exists. Both video games and cell phones are driving the development of augmented reality. Augmented reality is changing the way we view the world -- or at least the way its users see the world.

Global dedicated devices augmented reality market is expected to reach $659.98 million by 2018, whereas the immersive virtual reality market is expected to reach $407.51 million by 2018. The major driving forces of augmented reality technology and virtual reality are the advancement and in computer technology and internet connectivity. The major companies included which offer AR & VR technology in various applications are Total immersion (France), Qualcomm Inc (U.S.), Metaio GmBH (Germany), Vuzix Corporation (U.S.), Layar B.V (The Netherlands), Wikitude GmBH (Austria) and so on.

Related Conferences:

2nd International Conference on Wireless & Tele-communication, April 21 - 22, 2016, UAE, 2nd International Conference and Exhibition on Satellite and Space Missions, July 21 - 23, 2016, Germany, 2nd Global Conference on Multimedia & Application, 15 - 16 August 2016, London, UK, 3rd International Conference on Big Data Analysis and Data Mining,  September 26 - 28, 2016, UK, 2nd Conference on Electronics and Electrical Engineering,  October 24 - 25, 2016, Las Vegas, Nevada, USA

2nd International Conference on Virtual Reality 20 - 22 May, 2016  Chengdu, China, Augmented and Virtual Reality “Display Week” 22 – 27 May San Francisco, Québec 2016, International IVRPA 360° Virtual Reality Panoramic Photography & Video Conference 23 - 27 May Québec City, Canada,  Augmented & Virtual Reality Innovation in Retail and Ecommerce Conference 07 - 08 June  2016 London UK,  Inaugural Global VR/AR China Summit 08 - 09 June 2016 Shanghai China,  International Congress on 24th 3D & Virtual Reality Expo IVR 22 - 24 June 2016 Tokyo, Japan, 15th International Symposium on Mixed and Augmented Reality 19 - 23 September  2016 Yucatan, Mexico,  International ACM Symposium on Virtual Reality Software and Technology (VRST) 02 - 04 November  2016 Munich, Germany.

 

Track 12: Visualization

Visualization is any technique for creating images, diagrams, or animations to communicate a message. Visualization today has ever-expanding applications in science, education, engineering (e.g., product visualization), interactive multimedia, medicine. Scientific visualization is the use of interactive, sensory representations, typically visual, of abstract data to reinforce cognition, hypothesis building, and reasoning. Data visualization is a related subcategory of visualization dealing with statistical graphics and geographic or spatial data (as in thematic cartography) that is abstracted in schematic form. Educational visualization is using a simulation not usually normally created on a computer to create an image of something so it can be taught about. Information visualization concentrates on the use of computer-supported tools to explore large amount of abstract data. The use of visual representations to transfer knowledge between at least two person aims to improve the transfer of knowledge by using computer and non-computer-based visualization methods complementarily is called knowledge Visualization.  Product visualization involves visualization software technology for the viewing and manipulation of 3D models, technical drawing and other related documentation of manufactured components and large assemblies of products. Visual communication is the communication of ideas through the visual display of information.

Data Visualization market is currently valued at $4.12 billion and is expected to grow at a CAGR of 9.21%, to reach $6.40 billion by the end of 2019. This growth is being fuelled by the complex and amount of data that is being collected to study consumer behaviour and patterns.

Related Conferences:

2nd International Conference on Wireless & Tele-communication, April 21 - 22, 2016, UAE, 2nd International Conference and Exhibition on Satellite and Space Missions, July 21 - 23, 2016, Germany, 2nd Global Conference on Multimedia & Application, 15 - 16 August 2016, London, UK, 3rd International Conference on Big Data Analysis and Data Mining,  September 26 - 28, 2016, UK, 2nd Conference on Electronics and Electrical Engineering,  October 24 - 25, 2016, Las Vegas, Nevada, USA.

2nd International Conference on Virtual Reality 20 – 22 May, 2016  Chengdu, China, Augmented and Virtual Reality “Display Week” 22 – 27 May San Francisco, USA,  Québec 2016 — IVRPA 360° Virtual Reality Panoramic Photography & Video Conference 23- 27 May Québec City, Canada,  Augmented & Virtual Reality Innovation in Retail and Ecommerce Conference 07 - 08 June 2016 London UK,  Inaugural Global VR/AR China Summit 08 - 09 June 2016 Shanghai, China,  24th 3D & Virtual Reality Expo IVR 22 - 24 June 2016 Tokyo, Japan,  15th International Symposium on Mixed and Augmented Reality 19 - 23 September 2016 Yucatan, Mexico,  ACM Symposium on Virtual Reality Software and Technology (VRST) 02 - 04 November  2016 Munich, Germany.

Track 13: 3D Printing

3D printing (also known as additive manufacturing) is any of various processes used to synthesize a three-dimensional object. In 3D printing, additive processes are used, in which successive layers of material are laid down under computer control These objects can be of almost any shape or geometry, and are produced from a 3D model or other electronic data source. The technology is used in the fields of jewellery, footwear, industrial design, architecture, engineering and construction (AEC), automotive, aerospace, dental and medical industries, education, geographic information systems, civil engineering, and many others.

Related Conferences:

2nd International Conference on Wireless & Tele-communication, April 21 - 22, 2016, UAE, 2nd International Conference and Exhibition on Satellite and Space Missions, July 21 - 23, 2016, Germany, 2nd Global Conference on Multimedia & Application, 15 - 16 August 2016, London, UK, 3rd International Conference on Big Data Analysis and Data Mining,  September 26 - 28, 2016, UK, 2nd Conference on Electronics and Electrical Engineering,  October 24 - 25, 2016, Las Vegas, Nevada, USA.

International Conference & Expo On Inside 3D Printing 22 - 24 June, 2016 Seoul South Korea,  International Congress on  Inside 3D Printing, the leading exposition for 3D Printing and Additive Manufacturing 04 - 07 September, 2016 Berlin Germany,  International Conference on Asia Mold & 3D Printing Asia 20 - 22 September  2016,  Guangzhou, China, International Congress on 3D Print UAE 13 - 15 October  2016, Dubai, UAE, International Conference on Additive Manufacturing Americas 2016 07 - 09 December , Pasadena CA, USA.

 

Track 14: Human-Computer Interaction

Human-Computer Interaction (HCI) is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them.  HCI has expanded rapidly and steadily for three decades, attracting professionals from many other disciplines and incorporating diverse concepts and approaches. To a considerable extent, HCI now aggregates a collection of semi-autonomous fields of research and practice in human-centered informatics.

user interface, such as a GUI, is how a human interacts with a computer, and HCI goes beyond designing screens and menus that are easier to use and studies the reasoning behind building specific functionality into computers and the long-term effects that systems will have on humans.

Related Conferences:

2nd International Conference on Wireless & Tele-communication, April 21 - 22, 2016, UAE, 2nd International Conference and Exhibition on Satellite and Space Missions, July 21 - 23, 2016, Germany, 2nd Global Conference on Multimedia & Application, 15 - 16 August 2016, London, UK, 3rd International Conference on Big Data Analysis and Data Mining,  September 26 - 28, 2016, UK, 2nd Conference on Electronics and Electrical Engineering,  October 24 - 25, 2016, Las Vegas, Nevada, USA.

International Conference on Human Computer Interaction 2016 30 May - 03 June  2016 Pilsen, Czech Republic, International Working Conference on Advanced Visual Interfaces 07 - 10 June 2016 Bari, Italy,  International Conference on Intelligent Interactive Multimedia: Systems and Services 15 - 17 June  2016 Puerto de la Cruz, Spain, International Congress on Symposium on Engineering Interactive Computing Systems 21 - 24 June  2016 Brussels, Belgium, International African Human Computer Interaction Conference 03 - 08 July 2016 Nairobi, Kenya, 9th International Conference on Human System Interactions 06 - 08 July 2016 Portsmouth, United Kingdom, International Symposium on Robot and Human Interactive Communication  26 - 31 August 2016 New York City, United States, International Conference on Human-Computer Interaction with Mobile Devices and Services 06 - 09 September 2016 Florence, Italy.

Computer Graphics 2015

Computer Graphics 2015 welcomed academicians, professionals, animators, artists, game developers and researchers around the globe to the Alamo City. It was an amazing 2 day event with 45 speakers addressing the sessions with key issues and research highlighting; Animation, Rendering, Simulation and Modelling, Imaging and Image Processing, Virtual and Augmented Reality, Human-Computer Interaction, Visualization, Game Design and Development, Computer Vision and other Computer Graphics Applications.

Highlights from the conference included the Keynote Forum: Prof. Dr. Abdennour El Rhalibi Professor of Entertainment Computing and Head of Strategic Projects; Dr. Paul Fishwick, Distinguished University Chair of Arts and Technology (ATEC), University of Texas at Dallas and Prof. Tom Sito, world renowned American animator and one of the most important top 100 animators – Animation Magazine. Followed by the Keynote Forum, the conference witnessed interesting talks and presentations of eminent speakers from both Academia and Industry. All accepted abstracts have been indexed in Journal of Computer Engineering & Information Technology as a special issue.

For more details about the sessions and speakers please follow the below link:

http://computergraphics-animation.conferenceseries.com/pdfs/computer-graphics-2015-1577-final-program.pdf

Our sincere thanks to Organizing Committee Members for their gracious presence, support and assistance towards Computer Graphics-2015, and with their unique feedback, Conference Series LLC would like to announce the "3rd International Conference on Computer Graphics & Animation” November 07-09, 2016 Las Vegas, USA


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