Computer Animation

Computer Animation is art or process of making movies with drawings, computer graphics or photographs of static objects, including all techniques other than the continuous filming of live-action images. It is the creation of the “illusion of movement” using a series of still images. This track covers the following subtopics: Traditional animation, Stop motion animation, Character animation, Special effects animation, Physics-based Animation and Behavioural Animation.

 

  • 2D & 3D animation
  • Motion Control
  • Path Planning
  • Motion Capture and Retargeting
  • Photo-realistic animation
  • Motion Capture and Retargeting
  • Physics-based Animation
  • Vision-based Techniques
  • Behavioral Animation
  • Behavioral Animation
  • Artificial Life
  • Deformation
  • Facial Animation
  • Image-based Animation
  • Multi-Resolution and Multi-Scale Models
  • Knowledge-based Animation
  • Traditional animation
  • Stop motion animation
  • Cel-shaded animation
  • Machinima
  • Animatronics
  • Hydrotechnics
  • Paint-on-glass animation
  • Pinscreen animation
  • Character animation
  • Special effects animation
  • A.I. based animation
  • Animation Algorithms and Techniques
  • Film Making
  • Inverse kinematics
  • Biomechanics models
  • Motion capture and motion retargeting
  • Physical-based animation
  • Facial and body animation
  • Cloth and hair animation
  • LOD and impostors
  • Real-time rendering
  • Animation Languages
  • Animation Systems
  • Artificial Intelligence and Animation
  • Collision Detection
  • Human Figure Animation
  • Motion Capture
  • Motion Control and Kinematics
  • Particle Systems
  • Plausible Motion Simulation
  • Robotics and Animation
  • Virtual Humans
  • Virtual Tours

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