Game Design and Development
- Interactive games
- Serious games
- Gamification
- Gesture and interaction control
- Digital storytelling
- Machinima
- Machine Learning for Games
- Emotioneering
- Online/Networked Games
- MMORPG
- Mobile games
- Massively multiplayer online games
- Pervasive games
- Cloud based games
- P2P games
- Delay tolerant network games
- Network protocols and support for online games
- Online game architectures
- Network traffic measurement and modelling
- Quality of Experience
- Game performance
- Scalability for online games
- Consistency and fairness
- Interactivity, latency and lag compensation
- Cheat detection and prevention
- Impact of online game growth on network infrastructure
- User behaviour and social network in games?
- Games for art/culture
- Games and feelings
- Game design and game genres
- Game GUI
- Artificial intelligence for games
- Location/context based games
- Games and social networks
- Operating systems solutions for games
- Experiences on large-scale gaming system design and implementation
- Security, authentication, accounting and digital rights management in games
- System benchmarking, performance evaluation, and provisioning
- User and usability studies
- 3D Real-time animation and computer graphics for video games
- Distributed simulation and communication in multi-player games
- Uses of GPU for non-graphical algorithms in games
- Multi-processor techniques for games
- 3D Development tools and techniques and games engines
- Cinematography in games
- Game production pipelines, Tools and Middleware
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