Human-Computer Interaction
Human-Computer Interaction (HCI) is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them. HCI has expanded rapidly and steadily for three decades, attracting professionals from many other disciplines and incorporating diverse concepts and approaches. To a considerable extent, HCI now aggregates a collection of semi-autonomous fields of research and practice in human-centred informatics. A user interface, such as a GUI, is how a human interacts with a computer, and HCI goes beyond designing screens and menus that are easier to use and studies the reasoning behind building specific functionality into computers and the long-term effects that systems will have on humans.
Brain-computer interface (BCI) also known as direct neural interface (DNI), or brain–machine interface (BMI), is an immediate correspondence pathway between an upgraded or wired cerebrum and an outside gadget. BCIs are frequently coordinated at looking into, mapping, helping, expanding, or repairing human intellectual or tactile engine capacities.
Animal-Computer Interaction (ACI) as of late an expanding collection of work, with an attention on: a) considering the communication amongst creatures and innovation in naturalistic settings, around particular creature exercises or interspecies relations; b) creating client focused innovation that can enhance creatures' welfare and bolster creatures in their exercises; c) educating client focused ways to deal with the outline of innovation planned for creatures, got from both association plan and creature science.
Related Conference of Human-Computer Interaction
11th World Congress on Computer Science, Machine Learning and Big Data
3rd World Summit on Big Data, Machine Learning and Artificial Intelligence
11th International Conference and Exhibition on Mechanical & Aerospace Engineering
Human-Computer Interaction Conference Speakers
Recommended Sessions
- 3D Web Technology
- Animation Industry
- Artificial Intelligence in Computer Graphics
- Computer Animation
- Computer Graphics
- Computer Graphics Applications
- Computer Vision & Pattern Recognition
- Game Design & Development
- Gamification and Social Game Mechanics
- GPU Technology
- Human-Computer Interaction
- Imaging and Image Processing
- Machine Learning
- Modeling
- Rendering
- Simulation
- Virtual, Augmented and Mixed Reality
- Visualization & 3D Printing
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