Call for Abstract

4th International Conference and Expo on Computer Graphics & Animation, will be organized around the theme ““Shaping the future with innovations in Graphics & Animation”

Computer Graphics 2017 is comprised of 16 tracks and 389 sessions designed to offer comprehensive sessions that address current issues in Computer Graphics 2017.

Submit your abstract to any of the mentioned tracks. All related abstracts are accepted.

Register now for the conference by choosing an appropriate package suitable to you.

It’s a graphical pattern of an image or objects which created by using specific software and hardware. Computer graphics is field where physical body, data and imagination will develop or created. Computer graphics helps to understanding of physical nature, geometry, displaying image, motion, animation of object and provide user design interface platform. Computer graphics used in motion picture or movies, video games, animation, advertising and graphic design. This track will provide to the programming software you’ll be using, basic tools of the trade, from algorithms to color perception and texture mapping, graphics hardware, social agents in computer graphics, GPU design and other interactive computer graphics techniques.

 

Computer Graphics Conferences | Computer Graphics 2017 | Computer Graphics Forum | Animation Conference 2017 | Virtual Reality Conferences | Game Conference | Computer Graphics Expo | Graphics Conferences Europe | ACM Computer Graphics | IEEE Computer Graphics | Computer Graphics Symposiums | Europe | USA | Asia | Computer Graphics International | Computer Graphics | Computer Vision | Mathematics | Virtual Reality | Geometric Modeling | Rendering | Visualization | computer graphics and visual computing | conference | 2017 | cgvc2017 | visualisation | visualization | computer graphics | Computer Graphics Workshops | eurographics | Computer Graphics International 2017 | Conference -Computer Graphics | International Conference on Arts & Technology | CAD/Graphics | Computer Animation and Social Agents | CASA 2017 | CGAT 2017 | International conference on Computer Games Multimedia and Allied Technologies | Compugraphics | Spring Conference on Computer Graphics | SCCG 2017 | CGIM | IASTED International Conference on Computer Graphics and Imaging | International Conference on Computer Graphics | Imaging and Visualization | CGIV | GraphiCon | International Conference on Computer Graphics & Vision | Computer Vision and Image Processing Conference | CGVCVIP | CGVC | International Conference on Computer Graphics & Visual Computing | International Conference on Computer Graphics And Visualization Education | International Conference on Computer Graphics and Interactive Techniques | GRAPHITE | GRAPP 2017 | International Conference on Computer Graphics Theory and Applications | International Joint Conference on Computer Vision | Imaging and Computer Graphics Theory and Applications | VISIGRAPP 2017 | Coordinated & Multiple Views in Exploratory Visualization Associated | CMV | 3-D Digital Imaging and Modeling | 3DIM | Digimedia | Geometric Modeling and Processing | GMP | GI 2017 | AI/GI/CRV Conference | Computer and Robot Vision | Graphics Interface 2017 | Graphics and Virtual Reality | Graphics and Visualization in Engineering | High Performance Graphics | HPG 2017 | Image and Graphics | Information Visualization Theory and Applications | Motion in Games | Theory and Practice of Computer Graphics | International Conference on Multimedia Modeling | International Conference on Non-visual & Multimodal Visualization | Pacific Graphics | International Conference on Coordinated & Multiple Views in Exploratory Visualization Associated | Curves and Surfaces | International Digital Media Conference | Annual conference of the European Association for Computer Graphics | Eurographics | Future Play Conference | Game Developers Conference | Geometric Modeling and Processing | Conference on Graphics | Patterns and Images | Brazilian Symposium on Computer Graphics and Image Processing | SIBGRAPI | International Conference on Image and Graphics | Implicit Surfaces | International Conference on Information Visualization Theory and Applications | International Conference on Motion in Games | IEEE International Conference on Multimedia | SIGGRAPH | SIGGRAPH Asia | Theory and Practice of Computer Graphics | International Conference on Multimedia Modeling | | International Conference on Shape Modeling and Applications | Shape Modeling International | Swedish Chapter of Eurographics Annual Conference | Theory and Practice of Computer Graphics Conference | VIEW Conference | Virtual Reality International Conference - LAVAL VIRTUAL | International Conference on Virtual Reality | Computer Graphics | Visualization and Interaction in Africa | JVRC - Joint Virtual Reality Conference of ICAT - EGVE – EuroVR | International Conference on Virtual Systems and MultiMedia | International Conference on Visual Computing | IEEE Virtual Reality | ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications | Virtual Rehabilitation | International Workshop on Virtual Rehabilitation | IEEE Visualization | IASTED International Conference on Visualization | Imaging | and Image Processing | SPIE Conference on Visualization and Data Analysis | SPIE Conference on Visualization and Data Analysis | Visual Information Engineering | International Conference on 3D Web Technology | International Conference in Central Europe on Computer Graphics | Visualization and Computer Vision | WSCG 2017 | International Symposium on 3D Data Processing | Visualization and Transmission | IEEE Symposium on 3D User Interfaces | Symposium on Applied Perception in Graphics and Visualization | IEEE International Conference on CAD/Graphics | International Symposium on Computational Aesthetics in Graphics | Visualization and Imaging | ACM Symposium on Computational Geometry | ACM Symposium on Computer Animation | CyberPsychology | CyberTherapy & Social Networking Conference | International Conference of E-Learning and Games | ACM/SSPNET Symposium on Facial Analysis and Animation | Eurographics Symposium on Geometry Processing | Symposium on GPU Computing and Applications | Digital Production Symposium | ACM Symposium on Interactive 3D Graphics | IMA Conference on the Mathematics of Surfaces | IEEE and ACM International Symposium on Mixed and Augmented Reality | Eurographics Symposium on Parallel Graphics and Visualization | IEEE Symposium on Parallel and Large-Data Visualization and Graphics | IEEE Symposium on Information Visualization | International Symposium on Non-Photorealistic Animation and Rendering | Symposium on Point-Based Graphics | Eurographics Symposium on Rendering | Eurographics Workshop on Rendering | International Symposium on SMART GRAPHICS | ACM Symposium on Solid and Physical Modeling | ACM Symposium On Solid Modeling And Applications | Eurographics Symposium on Virtual Environments | IEEE Symposium on Visual Analytics Science and Technology | International Symposium on Visual Computing | IEEE Pacific Visualization Symposium | IEEE/SIGGRAPH Symposium on Volume Visualization and Graphics | IEEE TCVG Symposium on Visualization | Joint EUROGRAPHICS | Eurographics Workshop on Animation and Simulation | International Workshop on Augmented Reality | Workshop on Autonomous Virtual Humans and Social Robot for Tele-presence | CGC Workshop on Computational Geometry | EUROGRAPHICS Workshop on Graphics and Cultural Heritage | Eurographics/Siggraph Workshop on Graphics Hardware | VR Workshop on Haptic and Tactile Perception of Deformable Objects | High-End Visualization Workshop | Immersive Projection Technology Workshop | International Workshop on Implicit Surfaces | Eurographics Workshop on Parallel Graphics and Visualisation | Workshop on 3D Physiological Human | Workshop on Semantic Virtual Environments | Workshop on Rendering | Perception | and Measurement | International Workshop on Representation and Modeling of Large-scale 3D Environments | IEEE VR 2010 Workshop on Software Engineering and Architectures for Realtime Interactive Systems | Workshop on Standards for Computer Graphics and Imaging | Workshop on Virtual Reality Interaction and Physical Simulation | International Fall Workshop on Vision | Modeling | and Visualization | Eurographics Workshop on Visual Computing for Biomedicine | VizMining Workshop | International Workshop on Volume Graphics | Medical Imaging and Virtual Reality | computer graphics conference | computer graphics interface | acm computer graphics | computer graphics algorithms | computer graphics and animation | computer graphics and image processing | computer graphics and multimedia | computer graphics and multimedia expo | computer graphics and visualization | computer graphics animation | computer graphics applications | computer graphics basics | computer vision and image processing | computer vision and pattern recognition | computer vision applications | computer vision conference | 2017 graphics | 2d computer graphics | 3d computer graphics | 3d viewing in computer graphics | advanced computer graphics | advantages of computer 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computers and graphics | compvision | conference images | conference ranking computer science | dda algorithm in computer graphics | define computer graphics | definition of computer graphics | display devices in computer graphics | egsr 2016 | fluid simulation for computer graphics | fractals in computer graphics | fundamentals of computer graphics | graphic animation | graphic international | graphic visualization | graphics | graphics 2016 | graphics and animation | graphics computer | graphics design | grapp | history of computer graphics | ieee computer | ieee computer graphics and applications | ieee conference on computer vision and pattern recognition | image conference | image pattern recognition | image processing and computer vision | image processing conference | image processing conference 2016 | input devices in computer graphics | interactive computer graphics | interactive techniques | international conference 2016 computer science | international conference on computer vision | international conference on image processing | introduction to computer graphics | kesen huang | learn computer graphics | mathematics for computer graphics | morphing in computer graphics | output primitives in computer graphics | parallel projection in computer graphics | pattern recognition and image analysis | pattern recognition image processing | perspective projection in computer graphics | pg graphics | projection in computer graphics | rendering in computer graphics | resolution in computer graphics | rotation in computer graphics | segments in computer graphics | shading in computer graphics | shearing in computer graphics | siggraph | siggraph 2016 deadline | siggraph conference | siggraph papers | special effect | transformation in computer graphics | translation in computer graphics | types of computer graphics | uses of computer graphics | video display devices in computer graphics | vision conference | vision conference 2016 | vision images | visualized conferencea

 

 

  • Track 1-1Sound Design and Music Systems
  • Track 1-2Advanced computer graphics
  • Track 1-3Interactive Computer Graphics
  • Track 1-4Algorithms for Shape and Motion
  • Track 1-5Anti-aliasing
  • Track 1-6Reflectance and light source estimation
  • Track 1-73D Graphics Software
  • Track 1-8Ray tracing
  • Track 1-9Models and generation
  • Track 1-103D Geometric models
  • Track 1-11Art, Design and New Media
  • Track 1-12Project Funding and Financing
  • Track 1-13Player Behavior and Consumer Demographics
  • Track 1-14Media Theory
  • Track 1-15Multichanel Audio
  • Track 1-162D & 3D computer graphics
  • Track 1-17Cinematography
  • Track 1-18Stereographics in Real Time
  • Track 1-19Texture and Shader Programming
  • Track 1-20Design Documentation
  • Track 1-21Sprite & Vector Graphics
  • Track 1-22Storytelling and Narrative Landscapes
  • Track 1-23Optoelectronic instrumentation, measurement and metrology
  • Track 1-24Shaders, GPGPU and parallelisation
  • Track 1-253D Object Extraction
  • Track 1-26 Graphical User Interface
  • Track 1-27 GPU and Graphics Systems
  • Track 1-28 Interactive Devices
  • Track 1-29 Geometric Modeling
  • Track 1-30Shading and Rendering

Computer Animation is art or process of making movies with drawings, computer graphics or photographs of static objects, including all techniques other than the continuous filming of live-action images. It is the creation of the “illusion of movement” using a series of still images. This track covers the following subtopics: Traditional animation, Stop motion animation, Character animation, Special effects animation, Physics-based Animation and Behavioural Animation.

 

Animation conference 2017 | International Animation conference | Annual Congress on Animation | Graphics and Animation Conference | Animation and VFX conference | Animation Expo| Animation Exhibition | Euro Animation Conference | Vfx conference | Computer Animation 2017 | Animation Festivals 2017 | Animation Film Festivals| ABAI - Animation, Visual Effects, Games and Comics| Animation Dingle 2017 | Animation Festival Guide | VIEW Conference 2017 | View conference | fmx conference | fmx games | fmx stuttgart | french animated films | french animation | graphic animation | graphics and animation | international animation festival | irish animation | japanese anime movies 2016 | kids animated movies 2016 | kingstoon | latest animated films | latest animated movies | latest animated movies 2016 | latest animation | latest anime movies | latest anime movies 2016 | latest cartoon movies | latest cartoon movies 2016 | latest english animated movies | latest hollywood animated movies 2016 | 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animated movies | sas 2016 | see conference 2016 | siggraph | siggraph 2017 | siggraph asia | siggraph conference | social agent | study animation | stuttgart animation festival | summer animation | the animation | the best animation movies 2016 | the view 2016 | the view 2017 | top animated movies 2016 | top anime movies 2016 | top cartoon movies 2016 | top hollywood animated movies | top ten animated movies 2016 | upcoming animated films | upcoming animated movies | upcoming animated movies 2016 | upcoming animation | upcoming anime movies | upcoming anime movies 2016 | upcoming cartoon movies | upcoming cartoon movies 2016 | upcoming movies animated | vfx festival | video animation | view conference | watch animation movies 2016 | website animation | what is computer animation | www ctn 2016 | www ctn con | x animation | 2015 animation | 2016 animated films | 2016 animated movies | 2016 animated movies trailers | 2016 animation | 2016 animation movies | 2016 best animated movies | 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english animated movies | english animated movies 2016 | english animation movies 2016 | english cartoon films | english cartoon movies 2016 | english movies animated | event animation | film 2017 | film cartoon 2016 | film france 18 | fmx 2017 | fmx 2015 | fmx 2016 |

 

 

  • Track 2-1Animation Languages
  • Track 2-2Special effects animation
  • Track 2-3Animation Algorithms and Techniques
  • Track 2-4Film Making
  • Track 2-5Inverse kinematics
  • Track 2-6Biomechanics models
  • Track 2-7Motion capture and motion retargeting
  • Track 2-8Physical-based animation
  • Track 2-9Facial and body animation
  • Track 2-10Cloth and hair animation
  • Track 2-11LOD and impostors
  • Track 2-12Real-time rendering
  • Track 2-13Character animation
  • Track 2-14Animation Systems
  • Track 2-15Artificial Intelligence and Animation
  • Track 2-16Collision Detection
  • Track 2-17Human Figure Animation
  • Track 2-18Motion Capture
  • Track 2-19Motion Control and Kinematics
  • Track 2-20Particle Systems
  • Track 2-21Plausible Motion Simulation
  • Track 2-22Robotics and Animation
  • Track 2-23Virtual Humans
  • Track 2-24Virtual Tours
  • Track 2-25Image-based Animation
  • Track 2-26Motion Control
  • Track 2-27Path Planning
  • Track 2-28Motion Capture and Retargeting
  • Track 2-29Photo-realistic animation
  • Track 2-30Motion Capture and Retargeting
  • Track 2-31Physics-based Animation
  • Track 2-32Vision-based Techniques
  • Track 2-33Behavioral Animation
  • Track 2-34Artificial Life
  • Track 2-35Deformation
  • Track 2-36Facial Animation
  • Track 2-372D & 3D animation
  • Track 2-38Multi-Resolution and Multi-Scale Models
  • Track 2-39Knowledge-based Animation
  • Track 2-40Traditional animation
  • Track 2-41Stop motion animation
  • Track 2-42Cel-shaded animation
  • Track 2-43Machinima
  • Track 2-44Animatronics
  • Track 2-45Hydrotechnics
  • Track 2-46Paint-on-glass animation
  • Track 2-47Pinscreen animation

Animation industry is though most people think of animation as being used primarily for entertainment in movies, TV shows, and video games, it has many other uses. It's commonly used in educational videos and advertisements both on TV and on the Internet, and it can also be used in the process of research and development to create simulations of how a machine or process would work. Scientists use digital animation as well to create visualizations of abstract concepts or objects that are too small or large to be seen easily, which is helpful both for research and for analysis.

 

Animation conference 2017 | International Animation conference | Annual Congress on Animation | Graphics and Animation Conference | Animation and VFX conference | Animation Expo| Animation Exhibition | Euro Animation Conference | Vfx conference | Computer Animation 2017 | Animation Festivals 2017 | Animation Film Festivals| ABAI - Animation, Visual Effects, Games and Comics| Animation Dingle 2017 | Animation Festival Guide | VIEW Conference 2017 | View conference | fmx conference | fmx games | fmx stuttgart | french animated films | french animation | graphic animation | graphics and animation | international animation festival | irish animation | japanese anime movies 2016 | kids animated movies 2016 | kingstoon | latest animated films | latest animated movies | latest animated movies 2016 | latest animation | latest anime movies | latest anime movies 2016 | latest cartoon movies | latest cartoon movies 2016 | latest english animated movies | latest hollywood animated movies 2016 | latest movies animated | list animated movies | list of 2004 animation films | list of 2006 animation films | list of 2016 animated cartoon films | list of 2016 animation films | list of 2016 cartoon films | list of 2016 dreamworks films | list of 2016 hindi animation films | list of 2016 hollywood animation films | list of all animated movies | list of animated movies | list of animated movies 2016 | list of animation films | list of cartoon films | list of cartoon movies | list of cartoon movies 2016 | make a animation | make your own animation | most recent animated movies | movie animation | movie cartoon | movie cartoon 2016 | movies 2016 animated | movies 2016 cartoon | movies animated 2016 | new animation | newest cartoon movies | on animation | pixar 2016 movies | pixar films 2016 | pixar movies 2016 | recent animated films | recent animated movies | recent animated movies 2016 | recent anime movies | recent cartoon movies | recent cartoon movies 2016 | recently released animated movies | sas 2016 | see conference 2016 | siggraph | siggraph 2017 | siggraph asia | siggraph conference | social agent | study animation | stuttgart animation festival | summer animation | the animation | the best animation movies 2016 | the view 2016 | the view 2017 | top animated movies 2016 | top anime movies 2016 | top cartoon movies 2016 | top hollywood animated movies | top ten animated movies 2016 | upcoming animated films | upcoming animated movies | upcoming animated movies 2016 | upcoming animation | upcoming anime movies | upcoming anime movies 2016 | upcoming cartoon movies | upcoming cartoon movies 2016 | upcoming movies animated | vfx festival | video animation | view conference | watch animation movies 2016 | website animation | what is computer animation | www ctn 2016 | www ctn con | x animation | 2015 animation | 2016 animated films | 2016 animated movies | 2016 animated movies trailers | 2016 animation | 2016 animation movies | 2016 best animated movies | 2016 cartoon movies | 2016 cartoons list | 2016 dreamworks movies | 2016 hollywood animated movies | 2016 movies animated | 2016 movies cartoon | 2016 pixar movies | 2017 films | 2d animation | 2d animation software | 3d animation | 3d animation forums | 3d animation jobs | 3d animation movies 2016 | 3d animation software | 3d animation tutorial | all animated movies | all animated movies 2016 | all animation movies | ancy france | animate miami | animate miami 2016 | animate online | animated cartoon movies | animated cartoon movies 2016 | animated cartoons 2016 | animated comedy | animated computer | animated english movies | animated feature | animated feature films | animated films | animated films 2016 | animated films list | animated latest movies | animated movie releases | animated movie releases 2016 | animated movie trailers 2016 | animated movies | animated movies 2013 | animated movies 2016 | animated movies 2016 january | animated movies 2016 released | animated movies 2016 trailers | animated movies coming out | animated movies coming out in 2016 | animated movies coming soon | animated movies english | animated movies latest | animated movies of 2016 | animated movies out now | animated movies recent | animated movies released in 2016 | animated upcoming movies | animatie 2015 | animatie 2016 | animatii 2014 | animatii 2015 | animatii 2016 | animation | animation 2013 | animation 2015 | animation 2016 | animation 2016 movies | animation 2017 | animation art | animation awards | animation bootcamp | animation classes | animation companies | animation conference | animation convention | animation event | animation festival | animation festivals 2016 | animation film 2015 | animation film festivals | animation film festivals 2016 | animation films 2016 | animation games | animation in computer graphics | animation ireland | animation magazine | animation mentor reviews | animation movie 2015 | animation movies | animation movies 2016 | animation movies 2016 list | animation movies coming soon | animation movies for kids 2016 | animation movies latest | animation movies of 2016 | animation network | animation programs | animation schools | animation software | animation studies | animation studio | animation trailers 2016 | animation tutorial | animation video | animation websites | animation workshop | animations of 2015 | animations of 2016 | animator | animator expo | anime 2016 | anime cartoon movies | anime conventions | anime conventions 2016 | anime expo | anime expo 2016 | anime fair | anime films | anime sites | anime websites | annecy | annecy 2016 | annecy film festival | annecy france | annecy international animated film festival | ansi france | best animated comedy movies | best animated film 2016 | best animated films 2016 | best animated movies 2016 | best animation 2016 | best animation movies 2016 | best animation software | best anime movies of 2016 | best cartoon movies 2016 | best hollywood animated movies | 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english animated movies | english animated movies 2016 | english animation movies 2016 | english cartoon films | english cartoon movies 2016 | english movies animated | event animation | film 2017 | film cartoon 2016 | film france 18 | fmx 2017 | fmx 2015 | fmx 2016 |

 

 

  • Track 3-1Historical perspectives on individual studios, producers and directors
  • Track 3-2Forecasting Animation Content Demand
  • Track 3-3Managing an Animation Studio
  • Track 3-4Animation Software Industry
  • Track 3-5Animation Pedagogy
  • Track 3-6Animation and documentary
  • Track 3-7Immersive, interactive, experiential animation
  • Track 3-8Animation in other art forms & industries
  • Track 3-9Animation beyond the frame
  • Track 3-10Genre, theory and classification in relation to animation
  • Track 3-11Multi-sketching
  • Track 3-12Animated Special Effects
  • Track 3-13Online Animation Appliations
  • Track 3-14Animation Studios
  • Track 3-15Animation aesthetics
  • Track 3-16Animation for education
  • Track 3-17Animated television series
  • Track 3-18Animation Production
  • Track 3-19Storytelling and Story structure
  • Track 3-20Story-Boarding

Modeling is the representation of an object or phenomena, which is used by simulation. Models may be mathematical, physical, or logical representations of a system, entity, phenomenon, or process. Models are, in turn, used by simulation to predict a future state. It is a discipline for developing a level of understanding of the interaction of the parts of a system, and of the system as a whole.

International Conference on Computer Modeling and Simulation | Modeling and Simulation Conferences | SIMULATION CONFERENCE | 2017 Summer Simulation Multi-Conference | International Conference on Computer Modeling and Simulation | Modeling & Simulation Conference | ACM SIGSIM | Modelling and Simulation Technology | Modeling and Simulation Conferences | IEEE Xplore Modeling and Simulation Conferences | Conferences and Meetings on Modeling and Simulation | modeling and simulation conference 2017 | Computer Modeling and Simulation | MODSIM World 2017 Community | SIMULTECH 2017 | Conceptual Modeling | National Scientific and Technical Conference Computer modeling |agronomy for sustainable development | air conference | assessment conference | build conference | building simulator | car simulator 2016 | carbon conference | conference paper template | congress simulation | csc 2016 | driving sim | driving simulator | dsc 2016 | electric power conference | environment development and sustainability | environmental chemistry | environmental sustainability | food conference | gas conference | geotechnical conference | healthcare simulation | inacsl conference | industry conferences | international conference | international conference on environment | international nursing conference 2016 | itsec | itsec 2016 | modeling and simulation | models conference | nuclear conference | organic conference | petroleum conference | reactive conf | recovery conference | reservoir simulation | restoration conference | scientific conferences | sim 2016 | simhealth | sims winter | simulation 2016 | simulation and modeling | simulation conference | simulation conference 2016 | simulation training | simulator | simultec | simultech | society simulator | spect | summer sinn | sustainable cities | sustainable environment research | thailand conference | vintera | winter simulation | winter simulation conference | winter simulation conference 2016 | wsc | wsc 2015 | wsc 2016 | 16 model | 2016 model | air conference | area model | business process modeling | call for papers conference | carbon conference | choice modelling | computational modeling | conceptual model | conference call for papers | conference paper template | conference planning | conference program template | conference registration | congress simulation | data modeling | engineering conferences | environmental modelling | er model | ers 2016 | ers international | impact of development on environment | industry conferences | international models | material model | mathematical modelling | meet models | mmm 2016 | mmm 2016 dijon | mmm conference | mmm conference 2016 | mmm model | model | model 16 | model 2016 | model competition | model theory | model un conferences | model un conferences 2016 | model website | modeling | modeling in atlanta | modeling process | modeling programs | modeling san diego | modeling tools | modeling tutorial | modelling | modelmeet | models 2015 | models conference | models international | models of 2016 | models uk | multilevel modeling | nuclear conference | object model | oil and gas conference | online modeling | organic conference | organising a conference | parametric modeling | predictive modeling | project sustainability | quality conference | reactive conf | scientific conferences | simulation 2016 | simulation and modeling | simulation conference | simulation conference 2016 | software models | solid modeling | spline modeling | sustainable engineering | system model | thailand conference | toxicology conference | transportation conference | winter simulation conference | winter simulation conference 2016 |

 

  • Track 4-1Geometric modeling and meshing
  • Track 4-2Shape modeling, synthesis, manipulation, and analysis
  • Track 4-3Stochastic Modeling
  • Track 4-4Scene Modeling
  • Track 4-5Fracture modeling
  • Track 4-6Model-Based Recognition
  • Track 4-7Shape Analysis
  • Track 4-8Mesh Reconstruction
  • Track 4-93D model segmentation
  • Track 4-10Deformable Models
  • Track 4-113D Meshes
  • Track 4-123D Reconstruction
  • Track 4-132D & 3D Modeling
  • Track 4-14Modeling Transformations
  • Track 4-15Procedural Modeling
  • Track 4-16Metball Modelling
  • Track 4-17Splines: Representations of 2D and 3D Curved Surfaces
  • Track 4-18Polygonal mesh modeling
  • Track 4-19Polygon Mesh Data Structure for 3D Graphics
  • Track 4-20Graphics Data Structures - Implicit Functions
  • Track 4-21Face and Gesture Modeling
  • Track 4-22Point-based Modeling
  • Track 4-23Image-based Modeling

Simulations are abstractions of reality. It is defined as the process of creating a model of an existing or proposed system (e.g., a project, a business, a mine, a watershed, a forest, the organs in your body) in order to identify and understand those factors which control the system to predict the future behavior of the system. Simulation is a powerful and important tool because it provides a way in which alternative designs, plans and policies can be evaluated without having to experiment on a real system, which may be prohibitively costly, time-consuming, or simply impractical to do.

International Conference on Computer Modeling and Simulation | Modeling and Simulation Conferences | SIMULATION CONFERENCE | 2017 Summer Simulation Multi-Conference | International Conference on Computer Modeling and Simulation | Modeling & Simulation Conference | ACM SIGSIM | Modelling and Simulation Technology | Modeling and Simulation Conferences | IEEE Xplore Modeling and Simulation Conferences | Conferences and Meetings on Modeling and Simulation | modeling and simulation conference 2017 | Computer Modeling and Simulation | MODSIM World 2017 Community | SIMULTECH 2017 | Conceptual Modeling | National Scientific and Technical Conference Computer modeling |agronomy for sustainable development | air conference | assessment conference | build conference | building simulator | car simulator 2016 | carbon conference | conference paper template | congress simulation | csc 2016 | driving sim | driving simulator | dsc 2016 | electric power conference | environment development and sustainability | environmental chemistry | environmental sustainability | food conference | gas conference | geotechnical conference | healthcare simulation | inacsl conference | industry conferences | international conference | international conference on environment | international nursing conference 2016 | itsec | itsec 2016 | modeling and simulation | models conference | nuclear conference | organic conference | petroleum conference | reactive conf | recovery conference | reservoir simulation | restoration conference | scientific conferences | sim 2016 | simhealth | sims winter | simulation 2016 | simulation and modeling | simulation conference | simulation conference 2016 | simulation training | simulator | simultec | simultech | society simulator | spect | summer sinn | sustainable cities | sustainable environment research | thailand conference | vintera | winter simulation | winter simulation conference | winter simulation conference 2016 | wsc | wsc 2015 | wsc 2016 | 16 model | 2016 model | air conference | area model | business process modeling | call for papers conference | carbon conference | choice modelling | computational modeling | conceptual model | conference call for papers | conference paper template | conference planning | conference program template | conference registration | congress simulation | data modeling | engineering conferences | environmental modelling | er model | ers 2016 | ers international | impact of development on environment | industry conferences | international models | material model | mathematical modelling | meet models | mmm 2016 | mmm 2016 dijon | mmm conference | mmm conference 2016 | mmm model | model | model 16 | model 2016 | model competition | model theory | model un conferences | model un conferences 2016 | model website | modeling | modeling in atlanta | modeling process | modeling programs | modeling san diego | modeling tools | modeling tutorial | modelling | modelmeet | models 2015 | models conference | models international | models of 2016 | models uk | multilevel modeling | nuclear conference | object model | oil and gas conference | online modeling | organic conference | organising a conference | parametric modeling | predictive modeling | project sustainability | quality conference | reactive conf | scientific conferences | simulation 2016 | simulation and modeling | simulation conference | simulation conference 2016 | software models | solid modeling | spline modeling | sustainable engineering | system model | thailand conference | toxicology conference | transportation conference | winter simulation conference | winter simulation conference 2016 |

 

  • Track 5-1Plausible Motion Simulation
  • Track 5-2Delta 3D and other Open Source Games Software
  • Track 5-33D Studio Max
  • Track 5-43D Programming for Rage Programmable Shaders
  • Track 5-5Rigid body dynamics
  • Track 5-6Rigid body physical animation
  • Track 5-7Simulation performance
  • Track 5-8Advanced Applications
  • Track 5-9Graphics in simulation
  • Track 5-103D Simulation
  • Track 5-11Simulation for Education and Training
  • Track 5-12Crowd Simulation
  • Track 5-13Numerical simulation
  • Track 5-14Simulation of Natural Environments
  • Track 5-15Real-time Visual Simulation
  • Track 5-16Visual analytics
  • Track 5-17Monte Carlo Simulations
  • Track 5-18Simulation software
  • Track 5-19Computer simulation games
  • Track 5-20Robot simulators
  • Track 5-21Flight simulators
  • Track 5-22Agent based simulation
  • Track 5-23Statistical simulations
  • Track 5-24Stochastic simulation

Gaming is evolving from the traditional in-home console based platforms to digital titles being played on mobile devices and connected consoles. Mobile gaming in its various flavours is the fastest growth segment of digital gaming Game design is the art of applying design and aesthetics to create a game to facilitate interaction between players for playful, healthful, educational, or simulation purposes.

Game development is the software development process by which a video game is produced. The game industry requires innovations, as publishers cannot profit from constant release of repetitive sequels and imitations.

Game Design conference | Game Developers Conference | Game Design 2017 | Game Developers 2017 | Gamification 2017 | Gamification Conferences | Graphics & Visualisation Conference | Europe Gaming conference | Europe developers conference | USA Game conference | Asia Developers | world programmer conference | world Game 2017 | GDC 2017 | Game Development | Game Events | Game Conference | Video Games | Game Audio | Game Education | Smartphone Games | Independent Games | Game Design | Visual Arts | Game Programming | Game Production | Game Expo | GDC Expo | Game developer jobs | Game Development | Game industry | online game development | tablet gaming | game business | digital entertainment | game news | Social and Online Games | iPhone Games | Independent Games Festival | IGF | Game Producer | Game Careers | game developers | game industry | SIGGRAPH ASIA 2017 | Game Developers Session (GDS) 2017 | Game Connection Europe 2017 | eSports and Gaming Summit (ESGS) 2017 | Sweden Game Conference (SGC) 2017 | Game UX Summit 2017 | Geneva Gaming Convention (GGC) | Austin Game Conference 2017 | Pocket Gamer Connects Helsinki 2017 | GAMEON'2017 - The 18th annual Simulation and AI in Games Conference | Gamescom 2017 | IEEE Conference on Computational Intelligence and Games (CIG) 2017 | Foundations of Digital Games (FDG) 2017 | Games For Change Festival 2017 | Serious Play Conference 2017 | GameCamp France 2017 | Game QA and Localisation Europe 2017 | Pocket Gamer Connects San Francisco 2017 | ADD ON - Game Conference | 1st International Workshop on Gamification and Games for Learning (Gamilearn) 2017 | GermanDevDays (GDD) 2017 | Animex International Festival of Animation & Computer Games 2017 | DevGAMM Moscow 2017 | Nordic Game 2017 | World Game Expo 2017 | GamiFIN Conference 2017 | GamiFIN Conference 2017 | A MAZE. / Berlin 2017 - 6th International Independent Videogames Festival | Quo Vadis 2017 | 10th Annual International Conference on Computer Games | Multimedia and Allied Technology (CGAT 2017)| 2017 gdc|3d game development | 3d game programming | all gaming companies | app game developers | app game development | austin game conference | bachelor of game design | becoming a game developer | best game developers | best game maker | best video game developers | british game developers | cdg games | colleges for game design | colleges for video game design | company games | computer game companies | computer game design courses | computer game maker | computer games developer | conference | conference games | design a game | design games | dev game | dev video | developer conference | developer conferences 2017 | developer events | developer games | developer video | developing a game | developing games | developing video games | fashion designing websites | game app developers | game coder | game companies list | game conference | game creator | game deign conference | game design | game design classes | game design colleges | game design 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game development companies | top mobile game developers | top video game developers | video developer | video game college | video game colleges | video game companies | video game conference | video game conferences 2017 | video game creator | video game degrees | video game design | video game design colleges | video game design courses | video game design degree|

 

  • Track 6-1Game Security
  • Track 6-23D Engine optimization
  • Track 6-3Uses of GPU for non-graphical algorithms in games
  • Track 6-43D Development tools and techniques and games engines
  • Track 6-5Online game architectures
  • Track 6-6Intelligent Agents and Gamebots
  • Track 6-7Tools and Systems for Games and Virtual Reality
  • Track 6-8Game GUI and GPU design
  • Track 6-9Human Factors of Games
  • Track 6-10Artificial Intelligence in the Context of Gaming
  • Track 6-11Censorship of Video Games Content
  • Track 6-12Laws, Regulations, Certifications and Policies for Gaming
  • Track 6-13Games and Intellectual Property Rights
  • Track 6-14Gaming Hardware and Accessories
  • Track 6-15Mobile and Multiuser Games
  • Track 6-16Audio Techniques for Racing Games
  • Track 6-17Social/Humanities Aspects of Games
  • Track 6-18Experiential Spatiality in Games
  • Track 6-19Cultural and Media Studies on Computer Games
  • Track 6-20Mapping the Mental Space of Game Genres
  • Track 6-21Interactive Dynamic Response for Games
  • Track 6-22Game Development Contract Outsourcing
  • Track 6-23Graphics & Visualisation
  • Track 6-24Aesthetic Approaches to Game Design & Development
  • Track 6-25Gaming - Mobile, PC, Online, Console
  • Track 6-26Games Simulations and Dynamic Models

Computer graphics applications may be used in the following areas:

Computer Aided Designing is mainly used for detailed engineering of 3D models and/or 2D drawings of physical components.

Education and Training: Computer generated models of physical, financial, and economic systems are often used as educational aids.

Entertainment: Motion pictures, music videos, and television shows.

Computer Graphics in Medicine: In medical research, treatments and other experiments.

 

Computer Graphics Conferences | Computer Graphics 2017 | Computer Graphics Forum | Animation Conference 2017 | Virtual Reality Conferences | Game Conference | Computer Graphics Expo | Graphics Conferences Europe | ACM Computer Graphics | IEEE Computer Graphics | Computer Graphics Symposiums | Europe | USA | Asia | Computer Graphics International | Computer Graphics | Computer Vision | Mathematics | Virtual Reality | Geometric Modeling | Rendering | Visualization | computer graphics and visual computing | conference | 2017 | cgvc2017 | visualisation | visualization | computer graphics | Computer Graphics Workshops | eurographics | Computer Graphics International 2017 | Conference -Computer Graphics | International Conference on Arts & Technology | CAD/Graphics | Computer Animation and Social Agents | CASA 2017 | CGAT 2017 | International conference on Computer Games Multimedia and Allied Technologies | Compugraphics | Spring Conference on Computer Graphics | SCCG 2017 | CGIM | IASTED International Conference on Computer Graphics and Imaging | International Conference on Computer Graphics | Imaging and Visualization | CGIV | GraphiCon | International Conference on Computer Graphics & Vision | Computer Vision and Image Processing Conference | CGVCVIP | CGVC | International Conference on Computer Graphics & Visual Computing | International Conference on Computer Graphics And Visualization Education | International Conference on Computer Graphics and Interactive Techniques | GRAPHITE | GRAPP 2017 | International Conference on Computer Graphics Theory and Applications | International Joint Conference on Computer Vision | Imaging and Computer Graphics Theory and Applications | VISIGRAPP 2017 | Coordinated & Multiple Views in Exploratory Visualization Associated | CMV | 3-D Digital Imaging and Modeling | 3DIM | Digimedia | Geometric Modeling and Processing | GMP | GI 2017 | AI/GI/CRV Conference | Computer and Robot Vision | Graphics Interface 2017 | Graphics and Virtual Reality | Graphics and Visualization in Engineering | High Performance Graphics | HPG 2017 | Image and Graphics | Information Visualization Theory and Applications | Motion in Games | Theory and Practice of Computer Graphics | International Conference on Multimedia Modeling | International Conference on Non-visual & Multimodal Visualization | Pacific Graphics | International Conference on Coordinated & Multiple Views in Exploratory Visualization Associated | Curves and Surfaces | International Digital Media Conference | Annual conference of the European Association for Computer Graphics | Eurographics | Future Play Conference | Game Developers Conference | Geometric Modeling and Processing | Conference on Graphics | Patterns and Images | Brazilian Symposium on Computer Graphics and Image Processing | SIBGRAPI | International Conference on Image and Graphics | Implicit Surfaces | International Conference on Information Visualization Theory and Applications | International Conference on Motion in Games | IEEE International Conference on Multimedia | SIGGRAPH | SIGGRAPH Asia | Theory and Practice of Computer Graphics | International Conference on Multimedia Modeling | | International Conference on Shape Modeling and Applications | Shape Modeling International | Swedish Chapter of Eurographics Annual Conference | Theory and Practice of Computer Graphics Conference | VIEW Conference | Virtual Reality International Conference - LAVAL VIRTUAL | International Conference on Virtual Reality | Computer Graphics | Visualization and Interaction in Africa | JVRC - Joint Virtual Reality Conference of ICAT - EGVE – EuroVR | International Conference on Virtual Systems and MultiMedia | International Conference on Visual Computing | IEEE Virtual Reality | ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications | Virtual Rehabilitation | International Workshop on Virtual Rehabilitation | IEEE Visualization | IASTED International Conference on Visualization | Imaging | and Image Processing | SPIE Conference on Visualization and Data Analysis | SPIE Conference on Visualization and Data Analysis | Visual Information Engineering | International Conference on 3D Web Technology | International Conference in Central Europe on Computer Graphics | Visualization and Computer Vision | WSCG 2017 | International Symposium on 3D Data Processing | Visualization and Transmission | IEEE Symposium on 3D User Interfaces | Symposium on Applied Perception in Graphics and Visualization | IEEE International Conference on CAD/Graphics | International Symposium on Computational Aesthetics in Graphics | Visualization and Imaging | ACM Symposium on Computational Geometry | ACM Symposium on Computer Animation | CyberPsychology | CyberTherapy & Social Networking Conference | International Conference of E-Learning and Games | ACM/SSPNET Symposium on Facial Analysis and Animation | Eurographics Symposium on Geometry Processing | Symposium on GPU Computing and Applications | Digital Production Symposium | ACM Symposium on Interactive 3D Graphics | IMA Conference on the Mathematics of Surfaces | IEEE and ACM International Symposium on Mixed and Augmented Reality | Eurographics Symposium on Parallel Graphics and Visualization | IEEE Symposium on Parallel and Large-Data Visualization and Graphics | IEEE Symposium on Information Visualization | International Symposium on Non-Photorealistic Animation and Rendering | Symposium on Point-Based Graphics | Eurographics Symposium on Rendering | Eurographics Workshop on Rendering | International Symposium on SMART GRAPHICS | ACM Symposium on Solid and Physical Modeling | ACM Symposium On Solid Modeling And Applications | Eurographics Symposium on Virtual Environments | IEEE Symposium on Visual Analytics Science and Technology | International Symposium on Visual Computing | IEEE Pacific Visualization Symposium | IEEE/SIGGRAPH Symposium on Volume Visualization and Graphics | IEEE TCVG Symposium on Visualization | Joint EUROGRAPHICS | Eurographics Workshop on Animation and Simulation | International Workshop on Augmented Reality | Workshop on Autonomous Virtual Humans and Social Robot for Tele-presence | CGC Workshop on Computational Geometry | EUROGRAPHICS Workshop on Graphics and Cultural Heritage | Eurographics/Siggraph Workshop on Graphics Hardware | VR Workshop on Haptic and Tactile Perception of Deformable Objects | High-End Visualization Workshop | Immersive Projection Technology Workshop | International Workshop on Implicit Surfaces | Eurographics Workshop on Parallel Graphics and Visualisation | Workshop on 3D Physiological Human | Workshop on Semantic Virtual Environments | Workshop on Rendering | Perception | and Measurement | International Workshop on Representation and Modeling of Large-scale 3D Environments | IEEE VR 2010 Workshop on Software Engineering and Architectures for Realtime Interactive Systems | Workshop on Standards for Computer Graphics and Imaging | Workshop on Virtual Reality Interaction and Physical Simulation | International Fall Workshop on Vision | Modeling | and Visualization | Eurographics Workshop on Visual Computing for Biomedicine | VizMining Workshop | International Workshop on Volume Graphics | Medical Imaging and Virtual Reality | computer graphics conference | computer graphics interface | acm computer graphics | computer graphics algorithms | computer graphics and animation | computer graphics and image processing | computer graphics and multimedia | computer graphics and multimedia expo | computer graphics and visualization | computer graphics animation | computer graphics applications | computer graphics basics | computer vision and image processing | computer vision and pattern recognition | computer vision applications | computer vision conference | 2017 graphics | 2d computer graphics | 3d computer graphics | 3d viewing in computer graphics | advanced computer graphics | advantages of computer 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vision | international conference on image processing | introduction to computer graphics | kesen huang | learn computer graphics | mathematics for computer graphics | morphing in computer graphics | output primitives in computer graphics | parallel projection in computer graphics | pattern recognition and image analysis | pattern recognition image processing | perspective projection in computer graphics | pg graphics | projection in computer graphics | rendering in computer graphics | resolution in computer graphics | rotation in computer graphics | segments in computer graphics | shading in computer graphics | shearing in computer graphics | siggraph | siggraph 2016 deadline | siggraph conference | siggraph papers | special effect | transformation in computer graphics | translation in computer graphics | types of computer graphics | uses of computer graphics | video display devices in computer graphics | vision conference | vision conference 2017 | vision images | visualized conference

 

  • Track 7-1Artificial Intelligence Techniques
  • Track 7-2VFX and Application
  • Track 7-3Applications of Machine Learning in Computer Graphics and Animation
  • Track 7-4Computer Graphics in Medicine
  • Track 7-5Computational Imaging and Display
  • Track 7-6Social agents in computer graphics
  • Track 7-7User studies and evaluation
  • Track 7-8Education, Training, and Edutainment Technologies
  • Track 7-9Learning to Play or Learning through Play
  • Track 7-10Pay-As-You-Play and IPTV
  • Track 7-11IPTV and Service Convergence
  • Track 7-12Multiuser Virtual Environments (Muves) in Education
  • Track 7-13Computational physics
  • Track 7-14Computational Biology
  • Track 7-15Computer Aided Design
  • Track 7-16Computational Geometry
  • Track 7-17Digital art
  • Track 7-18Graphical Modelling
  • Track 7-19Geometric Algorithms
  • Track 7-20Media technologies for graphics
  • Track 7-21Graphics architectures
  • Track 7-22Digital Photography
  • Track 7-23Mathematical Methods for Fluids, Solids and Interfaces
  • Track 7-24Mathematical Methods for Computer Vision, Robotics, and Graphics
  • Track 7-25Digital filmmaking
  • Track 7-26Computer Graphics for Defense
  • Track 7-27User interfaces
  • Track 7-28Computer art
  • Track 7-29Entertainment
  • Track 7-30Infographics
  • Track 7-31Graphic design
  • Track 7-32Education

Gamification: The utilization of diversion mechanics and prizes to energize conduct change in a non-amusement setting. While this definition gives a satisfactory review of gamification, it doesn't give much understanding into how it truly functions.

Social Game Mechanics are a notoriety enhancer. In isolation, notoriety is just a curiosity; you feel great when the framework names you as a shrewd individual yet you're most likely not going to care all that profoundly. When the framework recognizes user as a brilliant individual and shares their data with a thousand other individuals, all of a sudden the notoriety is a great deal more noteworthy.

 

Game Design conference | Game Developers Conference | Game Design 2017 | Game Developers 2017 | Gamification 2017 | Gamification Conferences | Graphics & Visualisation Conference | Europe Gaming conference | Europe developers conference | USA Game conference | Asia Developers | world programmer conference | world Game 2017 | GDC 2017 | Game Development | Game Events | Game Conference | Video Games | Game Audio | Game Education | Smartphone Games | Independent Games | Game Design | Visual Arts | Game Programming | Game Production | Game Expo | GDC Expo | Game developer jobs | Game Development | Game industry | online game development | tablet gaming | game business | digital entertainment | game news | Social and Online Games | iPhone Games | Independent Games Festival | IGF | Game Producer | Game Careers | game developers | game industry | SIGGRAPH ASIA 2017 | Game Developers Session (GDS) 2017 | Game Connection Europe 2017 | eSports and Gaming Summit (ESGS) 2017 | Sweden Game Conference (SGC) 2017 | Game UX Summit 2017 | Geneva Gaming Convention (GGC) | Austin Game Conference 2017 | Pocket Gamer Connects Helsinki 2017 | GAMEON'2017 - The 18th annual Simulation and AI in Games Conference | Gamescom 2017 | IEEE Conference on Computational Intelligence and Games (CIG) 2017 | Foundations of Digital Games (FDG) 2017 | Games For Change Festival 2017 | Serious Play Conference 2017 | GameCamp France 2017 | Game QA and Localisation Europe 2017 | Pocket Gamer Connects San Francisco 2017 | ADD ON - Game Conference | 1st International Workshop on Gamification and Games for Learning (Gamilearn) 2017 | GermanDevDays (GDD) 2017 | Animex International Festival of Animation & Computer Games 2017 | DevGAMM Moscow 2017 | Nordic Game 2017 | World Game Expo 2017 | GamiFIN Conference 2017 | GamiFIN Conference 2017 | A MAZE. / Berlin 2017 - 6th International Independent Videogames Festival | Quo Vadis 2017 | 10th Annual International Conference on Computer Games | Multimedia and Allied Technology (CGAT 2017)| gamification conference | gamification | gamification in business | gamification platform | gamification companies | gamification badges | gamification in education | gamification apps | gamification definition | gamification examples | gamification 2016 | business gamification | gamification marketing | gamification business | organ donation speech | gamification meaning | gamification design | badgeville | badges gamification | gamification in the workplace | gamification websites | gamification trends | gamification tools | gamification ideas | game elearning | gamification at work | gamification strategies | gamification techniques | game mechanics | gamification in hr | gamification research | gamification hr | gamification world congress | wikipedia gamification |3d game development | 3d game programming | all gaming companies | app game developers | app game development | austin game conference | bachelor of game design | becoming a game developer 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companies | list of game developers | list of indie games | list of video game companies | list of video game developers | make a video game | make games | make indie games | mobile game companies | mobile game developers | mobile game development | mobile game development company | mobile game publishers | online game creator | online game design courses | online game design schools | online game developers | online game development | online games co | online gdc | online indie games | programming videos | san francisco game | schools for game design | schools for video game design | search gdc register | serious games conference | the game company | the gdc | top 10 game developers | top developer games | top game design schools | top game developers | top game development companies | top mobile game developers | top video game developers | video developer | video game college | video game colleges | video game companies | video game conference | video game conferences 2017 | video game creator | video game degrees | video game design | video game design colleges | video game design courses | video game design degree|

 

 

  • Track 8-1Games Console Design
  • Track 8-2Cheat Codes -To Cheat or Not to Cheat
  • Track 8-3Game research
  • Track 8-4Game case studies
  • Track 8-5Games for art/culture
  • Track 8-6Interactivity, latency and lag compensation
  • Track 8-73D Real-time animation and computer graphics for video games
  • Track 8-8Cinematography in games
  • Track 8-9User behaviour and social network in games?
  • Track 8-10Methods to improve emotional gameplay 
  • Track 8-11Perceptual User Interfaces for Games
  • Track 8-12Mobile Gaming and VR Gaming
  • Track 8-13Gaming with Robots
  • Track 8-14Game Design and Research Methods
  • Track 8-15Game Analysis
  • Track 8-16Affective audio in games
  • Track 8-17Music in games
  • Track 8-18Persuasive games
  • Track 8-19Games for well-being
  • Track 8-20Affective user modeling
  • Track 8-21Affective Gaming
  • Track 8-22Particle systems for generating smoke and fire
  • Track 8-23Scaling of special effects and texture tricks
  • Track 8-243D in Game Animation
  • Track 8-25Point scoring game
  • Track 8-26Game Design elements and techniques to non-game contexts

Computer vision (image understanding) is a discipline that studies how to reconstruct, interpret and understand a 3D scene from its 2D images in terms of the properties of the structures present in the scene. The ultimate goal of computer vision is to model, replicate, and more importantly exceed human vision using computer software and hardware at different levels.

Pattern Recognition techniques related to real-world problems, interdisciplinary research, experimental and/or theoretical studies yielding new insights that advance Pattern Recognition methods are especially encouraged.

Computer Vision Conference | Pattern Recognition Conference | Computer Vision and Pattern Recognition | International Conference on Computer Vision | Transactions on Pattern Analysis and Machine Intelligence | International Conference on Computer Vision | IEEE Conference on Computer Vision and Pattern Recognition | Computer Vision & Pattern Recognition | Conference on Computer Vision | Conference on Pattern Recognition | Workshop on Computer Vision | Workshop on Pattern Recognition | Symposia on Computer Vision | Symposia on Pattern Recognition | Computer vision theory and applications | Computer Vision 2017 | Pattern Recognition 2017 | 2017 | 2017 Conferences | computer vision conferences 2017 | Image processing conferences 2017 | 2016 computers | 2016 images | 2016 vision | 3dv 2016 | accv | accv 2016 | application of computer | applications of computer vision | artificial intelligence conference | artificial intelligence conference 2016 | artificial vision | asian patterns | 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  • Track 9-1Vision for Graphics
  • Track 9-2Applications and research
  • Track 9-3Video: events, activities and surveillance
  • Track 9-4Segmentation, grouping and shape representation
  • Track 9-5Recognition: detection, categorization, indexing, matching
  • Track 9-6Physics-based vision and shape-from-X
  • Track 9-7Optimization methods
  • Track 9-8Real-time Tracking
  • Track 9-9Vision for Web
  • Track 9-10Object Recognition
  • Track 9-11Vision for Robotics
  • Track 9-12Computational Photography
  • Track 9-13Human-Computer Interaction
  • Track 9-14Action Recognition
  • Track 9-15Human Motion Analysis/Capture
  • Track 9-16Gesture/Hand Recognition
  • Track 9-17Face Detection and Recognition
  • Track 9-18Motion/Stereo Processing and Augmented Reality

Virtual reality is a form of technology which creates computer generated worlds or immersive environments which people can explore and in many cases, interact with. It refers to a high-end user interface that involves real-time simulation and interactions through multiple sensorial channels.

Augmented reality is a similar form of technology in which the lines are blurred between the real world and computer generated imagery, e.g. video. Sound, video or images are overlaid onto a real world environment in order to enhance the user experience.

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  • Track 10-1Augmenting Reality Visualization for Medicine, Architecture, Design, Marketing, Advertising, Training and other areas
  • Track 10-2Multi-user and Distributed VR
  • Track 10-3VR systems hardware and software.
  • Track 10-4Augmented reality software interfaces
  • Track 10-5Interactions between Augmented Humans and Smart Cities
  • Track 10-6Mixed Reality
  • Track 10-7Augmented Fashion, Art and Tourism
  • Track 10-8Location-based and Recognition-based Augmented Reality
  • Track 10-9Visual Aspects of Augmented Reality Games
  • Track 10-10Ergonomics
  • Track 10-11AR-based Navigation and Information Systems
  • Track 10-12Mobile Augmented Reality
  • Track 10-13Augmented Reality in Scientific Visualization
  • Track 10-14Visualization Techniques for Augmented Reality
  • Track 10-15Information Visualization Using Augmented Reality Technologies
  • Track 10-16Applications on VR, AR or MR
  • Track 10-17Human-computer Interaction (haptics, audio, and other visual and non-visual interfaces)
  • Track 10-18VR in medical applications
  • Track 10-19Computer Graphics Techniques for VR
  • Track 10-20Virtual Reality Gear
  • Track 10-21Virtual Reality and the Military
  • Track 10-22Virtual Reality and Education
  • Track 10-23Virtual Reality and Healthcare
  • Track 10-24Semi-immersive VR
  • Track 10-25CAVE VR
  • Track 10-26VR Systems and Toolkits
  • Track 10-27VR Systems and Toolkits
  • Track 10-28Virtual Reality Games & Gaming
  • Track 10-29Advanced Display Technology
  • Track 10-30Immersive Projection Technology
  • Track 10-31Performance Testing & Evaluation
  • Track 10-32Avatars and Virtual Humans in VR
  • Track 10-333D Interaction for VR
  • Track 10-34Perception Study in VR Environment
  • Track 10-35Haptics / Audio Interface

Image processing is a method to convert an image into digital form and perform some operations on it, in order to get an enhanced image or to extract some useful information from it. It is a type of signal dispensation in which input is image, like video frame or photograph and output may be image or characteristics associated with that image.

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  • Track 11-1Color Manipulation
  • Track 11-2Medical Image Processing
  • Track 11-3Applications to various fields
  • Track 11-4Document and Synthetic Visual Processing
  • Track 11-5Visual Quality Assessment
  • Track 11-6Computational Imaging and Display
  • Track 11-7Mobile Image Processing
  • Track 11-8Biomedical Image Processing
  • Track 11-9Interpolation and super-resolution
  • Track 11-10Image/video coding and transmission
  • Track 11-11Stereo Vision and Shape Acquisition Techniques
  • Track 11-12Feature extraction
  • Track 11-13Digital Image Processing
  • Track 11-14Analog Image Processing
  • Track 11-15Image Recognition
  • Track 11-16Image retrieval
  • Track 11-17Image sharpening and restoration
  • Track 11-18Image scanning, display, and printing
  • Track 11-19Image enhancement
  • Track 11-20Image segmentation
  • Track 11-21Pattern recognition

Rendering refers to the process of building output files from computer animations. When an animation renders, the animation program takes the various components, variables, and actions in an animated scene and builds the final viewable result. A render can be an individual image or a series of images saved individually or sequenced into video format.

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  • Track 12-1Equation on a per pixel basis
  • Track 12-2Software and hardware systems for rendering
  • Track 12-3Ray casting and tracing
  • Track 12-4Photorealistic & Non-photorealistic rendering
  • Track 12-53D rendering software
  • Track 12-6Progressive meshes and subdivision surfaces
  • Track 12-7Matrix Manipulations
  • Track 12-8Curved surfaces and tri-linear flip-flopping
  • Track 12-9Parametric surfaces for representing 3D Geometry
  • Track 12-10Pixel path and Voxel Animation
  • Track 12-11Rendering Equations and architectures
  • Track 12-12Light maps and changing texture coordinates
  • Track 12-13Methods for scaling lighting and shadows
  • Track 12-14Creating Reflections and shadows with stencil buffers and Z-Buffers
  • Track 12-15Setup, Rendering and Transforms
  • Track 12-16Full floating point setup 
  • Track 12-17Dynamic environment mapping
  • Track 12-18Multi texture tricks
  • Track 12-19Photorealistic rendering using Open GL and Direct 3D
  • Track 12-20Image Based Rendering and overdraw

Visualization is a related subcategory of visualization dealing with statistical graphics and geographic or spatial data (as in thematic cartography) that is abstracted in schematic form. Educational visualization is using a simulation not usually normally created on a computer to create an image of something so it can be taught about. Information visualization concentrates on the use of computer-supported tools to explore large amount of abstract data.

 

Visualization 2017 | Visualization Conference |Information visualization | Advances in visualization | Visualisation web | Data Visualization Conferences | Europe Visualization Conferences | Data visualization | Visualization Summit | IEEE VIS 2017 | IEEE Visualization Conference (VIS) | Visualization Symposium | Symposium on Visualization | Software Visualization | International meeting on Visualizing | Visualization and Data Analysis 2017 | Computer Graphics, Visualization, Computer Vision and Image Processing | EuroVis | Exhibition Design visualization 2017 |Design Visualization | Visualization Workshop | IEEE Scientific Visualization | IEEE Information Visualization | InfoVis | 2016 graphics | 3d architectural visualization | 3d data visualization | 3d visualisation | 3d visualization | 3d visualization software | advanced data visualization | algorithm visualization | analytics conference | animated data visualization | architectural 3d visualization | architectural visualization | beaucoup | beautiful data visualization | benefits of visualization | best data visualization | best data visualization tools | best visualizer | big data visualization | big data visualization tools | biological data | bocoup | business intelligence data visualization | code visualization | computer graphics conference | computer vision conference | computer visualization | conference | d2 architecture | data analytics conference | data analytics conference 2016 | data visualisation | data visualisation tools | data visualization | data visualization companies | data visualization conference | data visualization conference 2016 | data visualization course | data visualization definition | data visualization design | data visualization examples | data visualization infographics | data visualization jobs | data visualization map | data visualization ppt | data visualization processing | data visualization services | data visualization software | data visualization techniques | data visualization tools | data visualization training | data visualization websites | data visualization workshop | data viz | datavisualization | design visualization | does visualization work | eurovision | eva london | graph visualization | how to visualise | how to visualize | ieee | ieee conference | ieee software | ieee transactions on visualization and computer graphics | ieee vis | ieee vis 2016 | ieee website | image visualization | info plus | info vis | infographic data visualization | information visualisation | information visualization | information visualization tools | interactive data visualization | interactive visualization | iot analytics | iot conference | iot data | iot data analytics | journal of visualization | learn data visualization | map data visualization | map visualization | multidimensional data visualization | music visualisation | music visualizer | network visualization | open conf | open source data visualization | plus conference 2016 | plusinfo | proc ieee | process visualization | processing data visualization | pvis | scientific visualization | social network visualization | software visualization | sound visualizer | space visualization | spatial visualization | sports visualization | ted data visualization | the power of visualization | tree visualization | vast conference | vast registration | vis | vis 2015 | vis 2016 | vis date | vis lab | visconf | visit visualization | visual imagery | visualisation | visualisation software | visualisation techniques | visualisation tools | visualise or visualize | visualising | visualization | visualization activities | visualization books | visualization definition | visualization diagram | visualization download | visualization examples | visualization images | visualization in sports | visualization library | visualization methods | visualization music | visualization of data | visualization programs | visualization skills | visualization software | visualization strategy | visualization techniques | visualization technology | visualization toolkit | visualization tools | visualization training | visualization video | visualize it | visualize photography | visualize python | visualized conference | visualizer maker | visualizing data | visualizing goals | visualizing graphic organizer | visualizing information | visualizing poems | volume visualization | web visualization | web visualization tool | what is visualization | wmp visualizations | work conference |

 

  • Track 13-1Visual communication
  • Track 13-2Graphic Visualization
  • Track 13-3Information Visualization
  • Track 13-4Guided imagery in Visualization
  • Track 13-5Creative Visualization
  • Track 13-6Software visualization
  • Track 13-7Interactive visualization
  • Track 13-8Medical visualization
  • Track 13-9Product visualization and Product Rendering
  • Track 13-10Educational and Knowledge visualization
  • Track 13-11Market insight and sector appraisal
  • Track 13-12Visual analytics
  • Track 13-13Interface Software and Tools
  • Track 13-14Scientific visualization
  • Track 13-15Data visualisation
  • Track 13-16Visualization and high performance computing
  • Track 13-17Sonification and haptics
  • Track 13-18Software design and development
  • Track 13-19Color models and imaging
  • Track 13-20Business Models

Human Computer Interaction (HCI) is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them. HCI has expanded rapidly and steadily for three decades, attracting professionals from many other disciplines and incorporating diverse concepts and approaches. To a considerable extent, HCI now aggregates a collection of semi-autonomous fields of research and practice in human-centered informatics.

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  • Track 14-1e-Learning
  • Track 14-2HCI in Medical applications
  • Track 14-3Impact of interfaces on attitudes, behavior, performance, perception, learning and productivity
  • Track 14-4Cognitive neuroscience for HCI
  • Track 14-5Human information seeking behavior on the digital platforms
  • Track 14-6Novel HCI theories, techniques, and methodologies
  • Track 14-7Psychological, social and cultural aspects of HCI
  • Track 14-8Brain-computer Interfaces
  • Track 14-9Artificial Intelligence
  • Track 14-10Intelligent User Interfaces
  • Track 14-11User Requirements
  • Track 14-12Mobile Interfaces
  • Track 14-13Graphical Interfaces
  • Track 14-14Collaborative System Design
  • Track 14-15Animal-computer Interface
  • Track 14-16Speech Recognition
  • Track 14-17Interfaces and Agents

3D Printing (also known as additive manufacturing) is any of various processes used to synthesize a three-dimensional object. In 3D printing, additive processes are used, in which successive layers of material are laid down under computer control These objects can be of almost any shape or geometry, and are produced from a 3D model or other electronic data source.

 

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  • Track 15-13D printing processes and materials
  • Track 15-23D Printing Services
  • Track 15-3Patents/IP in 3D Printing
  • Track 15-4Supply Chain in 3D Printing
  • Track 15-53D Printing Software
  • Track 15-6Additive Manufacturing Technology
  • Track 15-73D scanning

Web3D was at first the thought to completely show and explore Web destinations utilizing 3D. By expansion, the term now alludes to all intuitive 3D content which are inserted into pages html, and that we can see through a web program. Present day Web3D pages are usually controlled by WebGL.

Advances are Flash Stage3d, Unity3d and Unreal Engine and so forth. 3D illustrations on the web have made some amazing progress. There are many contending advances out there, all battling to be the lord of the 3D web. It can turn out to be exceptionally hard to pick one from the changing instruments and document designs for your venture. Despite everything it stays to be seen which one, assuming any, get to be institutionalized.

 

  • Track 16-1Web-based User Interaction
  • Track 16-2Web-based 3D Graphics
  • Track 16-33D similarity search and matchin
  • Track 16-43D City Models & Web3D
  • Track 16-5Web3D and associated APIs, toolkits, and frameworks.
  • Track 16-6Interactive Web 3D applications
  • Track 16-7Script algorithms & programming for lightweight Web3D
  • Track 16-8Data analysis & intelligent algorithms for big Web3D data
  • Track 16-9Novel Web3D interaction paradigms for mobile/handheld applications
  • Track 16-103D digitization.
  • Track 16-11Web-wide human-computer interface and 3D User Interfaces
  • Track 16-12Creativity and Digital Art
  • Track 16-133D Web Gaming
  • Track 16-14Web Graphic Design in digital layout
  • Track 16-15Virtual Environments and Web Applications for eLearning
  • Track 16-16Web Services based Systems and Applications
  • Track 16-17Web security, authentication, accounting and digital rights management
  • Track 16-18Web Technologies and Applications
  • Track 16-19P2P Systems and Applications
  • Track 16-20Collaborative and web based visualization
  • Track 16-21Web-based simulation
  • Track 16-22Web Designing
  • Track 16-23Professional graphics tools