Scientific Program

Conference Series Ltd invites all the participants across the globe to attend 4th International Conference and Expo on Computer Graphics & Animation Berlin, Germany.

Day 1 :

Keynote Forum

Lars Linsen

Professor, Westfälische Wilhelms-Universität Münster, Germany

Keynote: Visual Analysis of Spatio-temporal Simulation Ensembles

Time : 10:00-10:35

Conference Series Computer Graphics 2017 International Conference Keynote Speaker Lars Linsen photo
Biography:

Lars Linsen is a Full Professor (W3) of Computer Science at the Westfälische Wilhelms-Universität Münster, Germany, at the Institute of Computer Science. He is also an Adjunct Professor of Computational Science and Computer Science at the Department of Computer Science and Electrical Engineering of the Jacobs University, Bremen, Germany.  He received his academic degrees from the Universität Karlsruhe (TH), Germany, including a diploma (M.Sc.) in Computer Science in 1997 and a PhD in Computer Science in 2001. He spent three years as a post-doctoral researcher and lecturer at the Institute for Data Analysis and Visualization (IDAV) and the Department of Computer Science of the University of California, Davis, U.S.A. He joined the Department of Mathematics and Computer Science of the Ernst-Moritz-Arndt-Universität Greifswald, Germany, as an assistant professor in 2004. In 2006, he joined Jacobs University as an associate professor and became a full professor in 2012. In 2017, he moved to his current affiliation, the Westfälische Wilhelms-Universität Münster, Germany. His research interests are mainly in the areas of data visualization or interactive visual data analysis and include certain topics in computer graphics and geometric modelling.

Abstract:

Mathematical models are used for the description and the understanding of phenomena in all sciences. Numerical simulations support the validation of the models and data assimilation purposes. For computer animations, spatio-temporal simulations are used to derive the appearance of natural phenomena. These simulations often depend on a number of simulation parameters and initial configurations. The selection of these parameters and configurations is often not exactly known or their impact is part of the underlying research tasks. Therefore, multiple simulation runs with varying parameter settings or ensembles of simulations with varying configurations are executed. The analysis of such simulation ensembles is complex, especially when each simulation run represents a four-dimensional spatio-temporal phenomenon. The amount of data of a simulation ensemble often adds up to hundreds of Gigabytes or even Terabytes. The analysis of such complex data is no longer possible without the use of computers. On the other hand, such an analysis typically requires the expertise of a human. For animations, the designer would need to find the simulation run with the desired appearance. As visual representations are intuitive and can be processed efficiently by humans, it is a suitable approach to combine visual representations and interaction mechanisms with automatic analysis steps.
In this talk, I will present novel
visualization methods that allow for an interactive comparative analysis of such large and complex data stemming from spatio-temporal simulation ensembles.

Break:

Networking & Refreshment Break: 10:35-10:50 @ Foyer

Keynote Forum

Susan Johnston

Founder/Director, New Media Film Festival, USA

Keynote: The future of media

Time : 10:50-11:25

Conference Series Computer Graphics 2017 International Conference Keynote Speaker Susan Johnston  photo
Biography:

Susan Johnston, known as a Media Futurist, is President of Select Services Films, Inc. an award winning production company which is also certified DBE, has a casting division and is Founder/Director of New Media Film Festival. As a kid, Susan was on the set of the 1st Great Gatsby where she met Robert Redford while her father was handling the antique cars. From there, she worked on every production she could garnering experience in every department of filmmaking. Her first film a 35mm color film noir short Room 32 which won two awards, received distribution and was requested by Spiderman 3 for their production team. Susan founded the critically acclaimed New Media Film Festival ® in 2009 to honor stories worth telling in the ever changing landscape of media, New Media. Legendary judges cull over the content for the annual festival in Los Angeles that offers screening, competition ($45k in awards) and distribution opportunities. Currently there are over 600 titles in their library. Johnston has a background in the traditional film and TV industry, but has also become known in recent years as a pioneering new media producer including Stan Lee’s Comikaze Expo panel for Independent Creators, Co-Producing Feature Film Dreams Awake & currently producing the Marvel Comic feature Prey: Origin of the Species. While the Industry was changing from standard def to HD Johnston produced the 1stseries for mobile, Mini-Bikers the 1st live stream talk show on HD with a Panasonic Varicam and tested the Panasonic DVX100 which led to some changes on the DVX100A and was on a committee to develop the SAG Internet contract with Pierre Debs of SAG. Currently a Professor Emeritus in New Media, on New Media steering committee for The Caucus, an advisory board member for SET Awards (Entertainment Industry Council), Board Member Computer & Animation Society and Miss America NY judge. In 2012 LinkedIn announced Susan Johnston was one of the top 10% profiles looked at out of 20MM. With over 80,000 on the monthly newsletter elist and over 2 million across social media, Susan Johnston has been touted as a Social Media expert and lent her expertise to Los Angeles Social Media Week, IFFS, Jackson Hole Science Conference, Moviola, A Brasov Romania conference & is proud to have spoken at such high level conferences as American Film Market, NAB & NATPE about new advancements in the social media/crowd funding space. In November 2016, Susan will keynote the 3rd Annual Computer & Animation Expo in Vegas. Winner of Best Women Owned Film & TV Production Company CA 2016. Prior to relocating to Los Angeles in 2000, Susan Johnston, a New England native, worked with the Providence & Rhode Island Film Commissions over 5 years to build the infrastructure used by the Farrelly brothers, as well as by director Michael Corrente, NBC's hit TV series Providence, and the New England Screenwriters Conference. She developed Context Media Studios International production capabilities as well as garnered funds before Senate Committee hearings and helped facilitate the 25% tax incentive for investors of films in Rhode Island.

Abstract:

Talk on: A case study will be shared about two different animation projects and their journey through option, development, packaging, producing, editing, and distribution. In addition, current animation trends, from Independent to Studio Level, hand drawn, digital, 3D 4K, 5D and all things in between and advancing.

Keynote Forum

Piotr Didyk

Saarland University, Germany

Keynote: Perceptually-driven inputs for new display devices

Time : 11:25-12:00

Conference Series Computer Graphics 2017 International Conference Keynote Speaker Piotr Didyk photo
Biography:

Piotr Didyk is an independent research group leader at the Excellence Cluster for “Multimodal Computing and Interaction” at Saarland University where he is a head of “Perception, Display, and Fabrication Group”. Prior to this, he spent two years as a postdoctoral associate at Massachusetts Institute of Technology. In 2012, he obtained his PhD from the Max Planck Institute for Informatics and the Saarland University for his work on perceptual displays. He has published over 20 technical papers in top computer graphics journals, including 16 at Siggraph/Siggraph Asia. His research interests include novel display technologies and computational fabrication.

Abstract:

There has been a tremendous increase in quality and number of new display devices, such as stereo and automultiscopic screens or virtual and augmented reality headsets. Some of them have already entered the mass production and gained a lot of users’ attention; others will follow this trend promptly. Unfortunately, abilities of these emerging technologies outperform capabilities of methods and tools for creating content.

Existing displays have a number of limitations, which make it difficult to reproduce real-world appearance; discrete pixels are used to represent images, the output luminance range is smaller than in the real world, and only two dimensions are available to reproduce a three-dimensional scene. Furthermore, the efficiency of content creation techniques struggles to keep up with high-quality demands. On the other hand, the human visual system has many limitations, like those imposed by the density of photoreceptors, imperfections in the eye optics, or non-uniform sensitivity to spatial and depth details across the visual field. I argue that the current level of understanding of how new displays technologies influence user experience is insufficient to exploit their advantages fully.

 

In this talk, I will show that careful combinations of new hardware, computation, and models of human perception are crucial for providing best visual quality. Taking limitations of the human visual system into account and using perceptual effects enable designing methods which overcome the physical display limitations and enhance apparent image qualities. I will start my talk by showing a perceptually-driven optimization that improves the spatial resolution of displays beyond their physical capabilities. Next, I will discuss techniques for overcoming limitations of 3D displays, including content creation, adjustment, and hardware design. I will also talk about our recent work on foveated rendering. I will conclude by giving an overview of the perceptual-driven methodology and discussing other applications.

Break:

Group Photo 12:00-12:10

Keynote Forum

Piotr Didyk

Saarland University, MMCI / MPI Informatik, Germany

Keynote: Perceptually-driven inputs for new display devices
Conference Series Computer Graphics 2017 International Conference Keynote Speaker Piotr Didyk photo
Biography:

Piotr Didyk is an independent research group leader at the Excellence Cluster for “Multimodal Computing and Interaction” at Saarland University where he is a head of “Perception, Display, and Fabrication Group”. Prior to this, he spent two years as a postdoctoral associate at Massachusetts Institute of Technology. In 2012, he obtained his PhD from the Max Planck Institute for Informatics and the Saarland University for his work on perceptual displays. He has published over 20 technical papers in top computer graphics journals, including 16 at Siggraph/Siggraph Asia. His research interests include novel display technologies and computational fabrication.

Abstract:

There has been a tremendous increase in quality and number of new display devices, such as stereo and automultiscopic screens or virtual and augmented reality headsets. Some of them have already entered the mass production and gained a lot of users’ attention; others will follow this trend promptly. Unfortunately, abilities of these emerging technologies outperform capabilities of methods and tools for creating content.

Existing displays have a number of limitations, which make it difficult to reproduce real-world appearance; discrete pixels are used to represent images, the output luminance range is smaller than in the real world, and only two dimensions are available to reproduce a three-dimensional scene. Furthermore, the efficiency of content creation techniques struggles to keep up with high-quality demands. On the other hand, the human visual system has many limitations, like those imposed by the density of photoreceptors, imperfections in the eye optics, or non-uniform sensitivity to spatial and depth details across the visual field. I argue that the current level of understanding of how new displays technologies influence user experience is insufficient to exploit their advantages fully.

 

In this talk, I will show that careful combinations of new hardware, computation, and models of human perception are crucial for providing best visual quality. Taking limitations of the human visual system into account and using perceptual effects enable designing methods which overcome the physical display limitations and enhance apparent image qualities. I will start my talk by showing a perceptually-driven optimization that improves the spatial resolution of displays beyond their physical capabilities. Next, I will discuss techniques for overcoming limitations of 3D displays, including content creation, adjustment, and hardware design. I will also talk about our recent work on foveated rendering. I will conclude by giving an overview of the perceptual-driven methodology and discussing other applications.